Storm Of Arrows is an Advanced Powercard in Bloons Card Storm. It deals 120 damage to up to two different random Bloons on the opponent's side. The player cannot play it if the opponent controls no Bloons. It can only be added to Quincy decks. Three Storm Of Arrows cards are unlocked by default.
Storm of Arrows is a very cost-efficient damage card for its cost, making it suitable for emergency early-game defense, with its only weakness being its inconsistency against three or more enemy Bloons. Ideally, this card works best against two 120+ health Bloons, dealing 240 damage.
For cost-efficiency, aim to use it on two 100+ health Bloons (e.g. two Yellow Bloons), or to answer exactly two Green Bloons in an aggro matchup. An exception is when facing Blooming Bloon.
This card can also one-shot a Lead Coating Bloon, assuming no Bloon buffs were added.
Against early Blooming Bloons, use Storm of Arrows if other alternatives aren't available, to prevent the Yellow crowd when that Bloon would leak instead of pop. It does enough damage to pop a Blooming Bloon sent by Amelia and Dark Castle without further buffs.
If there lots of Bloons on screen, try to save it until there are only targets with enough health. If possible, use other Monkeys or Quincy's abilities to remove weak enemy Bloons before playing Storm of Arrows.
An opponent knowing this tactic may pair a high-Health low-delay Bloon with lots of cheap low-Health Bloons for the chance that Storm of Arrows may hit the weak targets.
Storm of Arrows does the most damage per shot in the Starter Quincy Deck, the second being Super Monkey and Sniper Monkey.
Aggro Quincy decks may bring Storm of Arrows as anti-aggro, alongside Rapid Shot.