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Extra-Super Monkey is a MagicMonkeycard in Bloons Card Storm, introduced in version 6.0. It gains +5 ATK for every Gold spent. Its cost is equal to the player's current Gold in hand and when selected by a Pick card (Nature's Clarity will create shield equal to that value).
The card artwork depicts an Extra-Super Monkey posing for a smartphone selfie with two Super Monkey Fan Club leaders, signing an autograph at the same time. In the background are office buildings, plus a flying Super Monkey looking curious at the Extra-Super Monkey. The foreground is set at a sidewalk.
Extra-Super Monkey is a strong one-reload Monkey that is better than the Wizard Monkey in situations where a lot of Gold may sit around. It's good for anti-aggro and control decks, however early on it still requires supports to handle stronger Bloons.
With 14 Gold spent, Extra-Super Monkey starts with 90 ATK, giving the same DPT as Super Monkey. At max Gold, it starts with 120 ATK, the one of the highest DPT stats for any one-reload Monkey. A Sun Temple, The Big One, and infinitely scaled Wizard Monkeys are the only 1 reload monkeys that deal more DPT, and Total Transformation ties.
Buying at 10 Gold, the max Gold earning that can be earned from eco alone, Extra-Super Monkey starts with 70 ATK.
Using ammo buffing sources is highly recommended with Extra Super Monkey, as its low ammo and low reload makes it a great target for ammo buffs. Consider running this in Striker Jones decks to get use out of Ammo Stores, or using Try This! In other decks.
Notably, despite not being a Military, this Monkey has great synergy with Striker Jones in general, functioning as a cheap anti-Aggro support while also being a great target for Ammo Stores.
Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
Development
This card originally had 3 ammo and 3 reload, but it was changed to 1 ammo and 1 reload before the update released due to feedback from community playtesters. Nerfing its base ATK to 15 was also tested, but reverted.[1] One playtester noted that the main reason for the ammo and reload rework was to limit the burst damage of this card, which would otherwise make it too strong for anti-aggro and control decks.[2] The original ammo and reload amounts were displayed in the update video.[3]
Gallery
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Icon
Pre-release image
Extra-Super Monkey with 55 ATK (7 Gold initially spent)