Druid of Peace is a MagicMonkeycard in Bloons Card Storm, introduced in version 6.0. While active, all Bloons from both sides are unable to attack if they're summoned on the same turn that they would attack. Affected Bloons have a red hand sign icon on top of them.
The card artwork depicts a Druid of Peace skipping joyfully at a park. Doves fly near the monkey. Near the monkey is a Red, Blue, and Green Bloon. Additional animals include a squirrel, ladybug, and three butterflies.
Players with an OTK wincon must prioritize removing Druid of Peace. Amelia players may have an easier time against it, thanks to her Grand Disappearance ability.
For all Heroes, use removal cards. Shrink is a common example.
Storm Bloons count for Druid of Peace’s effect, despite them technically not being summoned on your or the enemy’s turn. You can use this to block StormPink Bloons or prevent Quick Ready setups with spawns like StormDouble Ceramics.
Bloons with naturally 0 delay, especially Pink Bloon, become useless while Druid of Peace is active. They'll essentially have a minimum delay of 1.
Druid of Peace does weak damage on its own, so it will need support from other Monkeys to deal with Bloons with 1 or more delay.
Avoid using if your strategy involves OTK or a Pink finisher, because likewise it prevents your 0-delay rushes attacking on the same turn they're played.
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