Activated Ability

Activated Abilities are a game mechanic introduced in Bloons TD 5. These are special attacks or powerful effects that certain towers can perform after obtaining a certain upgrade and must be activated manually. After being used, the abilities go into a period of time where they cannot be used again known as ability cooldown (to differentiate it from attack cooldown), and once this time expires, the ability can be used again.
Mechanics
In most Bloons TD games where they appear, Activated Abilities share a common set of mechanics with very few exceptions, for particulars on a specific game check their corresponding section below.
- All tower types have at least one Activated Ability, but is usually restricted to a specific upgrade, for example in games from the BTD5 generation, they are obtained from a path 2, tier 4 upgrade, meanwhile Heroes in the BTD6 generation gain an ability at Levels 3 and 10.
- After purchasing the upgrade, the game will show an icon on the screen with an image corresponding to the ability, and to activate it, the player must click on the icon.
- If the player has multiples of a tower which has an ability, each individual tower will be able to perform it independently from the rest, and the icon on the screen will show a number indicating the amount of uses that the player has available across all towers on the map.
- After using an ability, the tower it belonged to will start a timer where it cannot be used again, this is known as an ability cooldown and its duration might be different for each individual ability. In the user interface, the icon will change slightly to indicate that it is not available and present some sort of graphic to indicate the remaining time until it is recharged.
- When the upgrade is purchased, the ability may be instantly available or start in cooldown, for game balance reasons. Additionally, some abilities may or may not be activated during breaks between rounds.
- Certain towers or game mechanics can provide buffs to decrease the amount of time needed to recharge an ability, but these are independent from the usual attack speed buffs. Most of these buffs are percentage-based.
Bloons TD 3 and Bloons TD 4
Although abilities were not formally introduced until the fifth entry of the series, a precursor of this mechanic is found in Bloons Tower Defense 3 by upgrading a Monkey Beacon into a Monkey Storm Beacon, and later in Bloons TD 4 by upgrading a Monkey Beacon into a Monkey Storm, which allows it to call a Super Monkey Storm on command by paying some cash.
Bloons TD 5
Activated Abilities were formally introduced in BTD5, and are obtained by upgrading towers to their path 2 tier 4 upgrade, with the exception of the Banana Farm. Certain Special Agents can also have an ability, and certain Specialty Buildings allow all towers of a specific type to share an ability.
| Tower | Upgrade | Description | ||
|---|---|---|---|---|
| Bloonchipper | Supa-Vac | Huge burst of suction power brings all nearby non-MOAB class bloons towards it and holds them there until they are sucked into the tower. Lasts 8 seconds. | Huge burst of suction power brings all nearby non-MOAB class bloons towards it and holds them there until they are sucked into the tower. Lasts 8 seconds. | |
| Bomb Tower | MOAB Assassin | Ability: deadly missile seeks the nearest MOAB and destroys it. | MOAB Assassin Ability: super deadly missile seeks the nearest MOAB-class bloon and destroys it instantly. Does 1000 damage to ZOMG bloons instead of destroying them. | |
| Boomerang Thrower | Turbo Charge | Ability: attacks incredibly fast for 10 seconds. | Turbo Charge Ability: increase attack speed to hypersonic for 10 seconds. | |
| Dart Monkey | Super Monkey Fan Club | Ability: up to 10 nearby dart monkeys go Super for 10 seconds. | Super Monkey Fan Club Ability: Converts up to 10 nearby dart monkeys into Super Monkeys for 15 seconds | |
| Dartling Gun | Bloon Area Denial System | Ability: shoots missiles toward the nearest 100 bloons on screen. | The BADS covers a wide area with each shot. Enables the Rocket Storm Ability: Rocket Storm shoots out a missile towards the nearest 100 bloons on screen. Ouch. | |
| Glue Gunner | Glue Striker | Ability: glues everything on the screen temporarily. | Glue Strike Ability: glues all bloons on the screen. | |
| Heli Pilot | Support Chinook | Abilities: drops med and cash crates, or can pick up and reposition most towers. | ||
| Ice Tower | Absolute Zero | Ability: freezes all bloons on screen temporarily. | Absolute Zero Ability: freezes the entire screen of bloons for 4 seconds. Does not affect MOAB-class bloons. | |
| Monkey Ace | Ground Zero | Ability: drops a devastating bomb that destroys all bloons and damages MOAB class. | Drops a single devastating bomb that destroys all bloons on screen and heavily damages MOAB-class bloons. | |
| Monkey Apprentice | Summon Phoenix | Ability: super powerful phoenix wreaks bloon havoc for 20 seconds. | Summon Phoenix Ability: Creates a super powerful flying phoenix that flies around wreaking bloon havoc for 20 seconds. | |
| Monkey Buccaneer | Monkey Pirates | Ability: grapples the nearest MOAB and brings it down. | MOAB Takedown Ability: takes hold of the nearest MOAB-class bloon with a grappling hook and brings it down. ZOMG bloons are immune to this. | |
| Monkey Engineer | Overclock | Ability: target tower becomes super powered for 60 seconds. | Activated Ability: Overclock - target tower becomes super powered for 60 seconds. | |
| Monkey Sub | First Strike Capability | Ability: a devastating missile strike on the largest bloon on screen. Destroys up to a ZOMG bloon in one go, or many lesser bloons. | Activated Ability: First Strike Capability - a devastating missile strike on the largest bloon on screen destroys up to a ZOMG bloon in one go, or many lesser bloons. 60 second cooldown. | |
| Monkey Village | MIB Call To Arms | Ability: increases attack speed, pierce, and range for towers in radius for 10 seconds | Call to Arms Ability: Doubles the attack speed and popping power of all nearby towers for 10 seconds. | |
| Mortar Tower | Artillery Battery | Ability: immobilizes and bombards the entire screen for 5 seconds. | Shoots mortar shells 3x as fast. Pop And Awe Ability: bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect MOAB-class bloons. | |
| Ninja Monkey | Sabotage Supply Lines | Ability: Lasts for 15 seconds. During the sabotage, all new bloons are crippled to half speed. | Sabotage Supply Lines Ability: Sabotage the bloons supply lines for 15 seconds. During the sabotage, all recently created and new bloons are crippled to half speed. | |
| Sniper Monkey | Supply Drop | Ability: drops a crate full of cash. | Supply Drop Ability: drops a crate full of cash. | |
| Spike Factory | Spike Storm | Ability: Lays down a thick carpet of Spikes over the whole track. | Lays down a thick carpet of spikes over the whole track. | |
| Super Monkey | Technological Terror | Ability: destroys all bloons within short radius of tower - completely and utterly. | Be proud of this Technological Terror you've constructed. Bloon Annihilation Ability: Destroys all bloons within short radius of tower, completely, and utterly. Does 1000 damage to MOAB-class bloons. | |
| Tack Shooter | Blade Maelstrom | Ability: covers the area in a storm of blades. | Blade Maelstrom Ability: covers the area in an unstoppable storm of blades. | |
Bloons TD Battles
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Bloons Monkey City
Activated Abilities re-appear with the same towers and upgrades as Bloons TD 5. On the Flash version of Bloons Monkey City, there also exists 2 additional abilities from Special Items, the Cuddly Bear and Anti Camo Dust, and more abilities from Special Missions like the Sticky Sap Plant and Shipwreck.
Note that on the Flash version, the Supply Drop ability is put on it's full cooldown after purchasing it, and on the desktop releases of the mobile version, there are no longer any hotkeys to activate abilities.
| Tower | Upgrade | Description | ||
|---|---|---|---|---|
| Bloonchipper | Supa-Vac | Supa-vac pulls nearby bloons in then holds them near the tower for 8 seconds. | ||
| Bomb Shooter | MOAB Assassin | Ability: deadly missile seeks the nearest MOAB and destroys it. | MOAB Assassin Ability: super deadly missile seeks the nearest MOAB-class bloon and destroys it instantly. Does 1000 damage to ZOMG bloons instead of destroying them. | |
| Boomerang Thrower | Turbo Charge | Ability: attacks incredibly fast for 10 seconds. | Turbo Charge Ability: increase attack speed to hypersonic for 10 seconds. | |
| Dart Monkey | Super Monkey Fan Club | Ability: up to 10 nearby dart monkeys go Super for 10 seconds. | Super Monkey Fan Club Ability: Converts up to 10 nearby dart monkeys into Super Monkeys for 15 seconds | |
| Dartling Gun | Bloon Area Denial System | Ability: shoots missiles toward the nearest 100 bloons on screen. | The BADS covers a wide area with each shot. Enables the Rocket Storm Ability: Rocket Storm shoots out a missile towards the nearest 100 bloons on screen. Ouch. | |
| Glue Gunner | Glue Striker | Ability: glues everything on the screen temporarily. | Glue Strike Ability: glues all bloons on the screen. | |
| Heli Pilot | Support Chinook | Abilities: drops med and cash crates, or can pick up and reposition most monkeys. | ||
| Ice Monkey | Absolute Zero | Ability: freezes all bloons on screen temporarily. | Absolute Zero Ability: freezes the entire screen of bloons for 4 seconds. Does not affect MOAB-class bloons. | |
| Monkey Ace | Ground Zero | Ability: drops a devastating bomb that destroys all bloons and damages MOAB class. | Ground Zero Ability: drops a single devastating bomb that destroys all bloons on screen except MOAB-class bloons. | |
| Monkey Apprentice | Summon Phoenix | Ability: super powerful phoenix wreaks bloon havoc for 20 seconds. | Summon Phoenix Ability: Creates a super powerful flying phoenix that flies around wreaking bloon havoc for 25 seconds. | |
| Monkey Buccaneer | Monkey Pirates | Ability: grapples the nearest MOAB and brings it down. | MOAB Takedown Ability: takes hold of the nearest MOAB-class bloon with a grappling hook and brings it down. ZOMG bloons are immune to this. | |
| Monkey Engineer | Overclock | Ability: target monkey becomes super powered for 60 seconds. | Activated Ability: Overclock - target tower becomes super powered for 60 seconds. | |
| Monkey Sub | First Strike Capability | Missile Strike on largest bloon. Destroys up to a ZOMG in one go. | ||
| Monkey Village | MIB Call To Arms | Ability: Doubles the attack speed and pierce for monkeys in radius for 10 seconds | Call to Arms Ability: Doubles the attack speed and popping power of all nearby towers for 10 seconds. | |
| Mortar Monkey | Artillery Battery | Ability: immobilizes and bombards the entire screen for 5 seconds. | Shoots mortar shells 3x as fast. Pop And Awe Ability: bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect MOAB-class bloons. | |
| Ninja Monkey | Sabotage Supply Lines | Ability: Lasts for 15 seconds. During the sabotage, all new bloons are crippled to half speed. | Sabotage Supply Lines Ability: Sabotage the bloons supply lines for 15 seconds. During the sabotage, all new bloons are crippled to half speed. | |
| Sniper Monkey | Supply Drop | Ability: drops a crate full of cash. | Supply Drop Ability: drops a crate full of cash. | |
| Spike Factory | Spike Storm | Ability: Lays down a thick carpet of Spikes over the whole track. | Lays down a thick carpet of spikes over the whole track. | |
| Super Monkey | Technological Terror | Ability: destroys all bloons within a short radius - completely and utterly. | Be proud of this Technological Terror you've constructed. Bloon Annihilation Ability: Destroys all bloons within short radius of tower, completely, and utterly. Does 1000 damage to MOAB-class bloons. | |
| Tack Shooter | Blade Maelstrom | Ability: covers the area in a storm of blades. | Blade Maelstrom Ability: covers the area in an unstoppable storm of blades. | |
Bloons TD 6
In Bloons TD 6, activated abilities are usually obtained by upgrading towers into their middle path, usually on tiers 4 and 5, but a couple of tier 3 upgrades can also have abilities, also it is more common for towers to have more than one ability. Heroes on the other hand gain their abilities when they reach Level 3 and Level 10, but some of them also have a third ability at Level 7. Most abilities start with a third of its cooldown still remaining upon purchasing the upgrade.
For balance reasons, specially in competitive modes, some abilities may have restrictions on how often they can be used:
- Have a limited amount of activations per round, this is specially evident on Cash-generating abilities.
- Can only be activated in 3 minutes from the round start.
- Needs to pay lives as a cost.
- Cannot be used during the break between rounds.
- Disabled during the penalty timer of Boss Bloon Events and Contested Territory Boss tiles.
Buffs that reduce the ability cooldowns stack additively, including the penalty from Blastapopoulos's passive abilities, but the cooldown can only be decreased by up to 70% from its normal amount (excluding challenge modifiers).
| Tower | Upgrade | Ability | Effect | Cooldown and restrictions |
|---|---|---|---|---|
| Dart Monkey | Super Monkey Fan Club | Transforms itself and 9 other Dart Monkeys (with up to 2-4-2 upgrades) to Super Monkeys for 15s. | 50s
16.67s initial | |
| Plasma Monkey Fan Club | Transforms itself and 19 other Dart Monkeys (with up to 2-5-2 upgrades) to Super Monkeys with Plasma Blasts for 15s. | 50s | ||
| Boomerang Monkey | Turbo Charge | Attacks 7× as fast for 10s. | 45s
15s initial | |
| Perma Charge | Increases damage of each boomerang by +8 for 15s. Replaces the previous ability as the attack speed increase is now permanent. | 45s | ||
| Bomb Shooter | MOAB Assassin | Launches a missile towards a MOAB-Class Bloons that deals 750 damage and 3 additional damage to other Bloons in the blast radius. | 30s
10s initial | |
| MOAB Eliminator | Damage increased to 4,500. | 10s
0s initial | ||
| Ballistic Obliteration Missile Bunker | Shoots a large missile that seeks a target Bloon creating small explosions | 30s
30s initial | ||
| Tack Shooter | Blade Maelstrom | Shoots a series of very high pierce blades in a spiral pattern that covers the entire map for 3s. | 20s
6.67s initial | |
| Super Maelstrom | The ability now lasts for 9s, shoots twice as many blades in the same amount of time, and have increased pierce. | 20s | ||
| Crucible of Steel and Flame | Doubles the lifespan of its projectiles, increasing their range and gains an additional attack that shoots fire around it dealing damage to nearby Bloons, both effects last 9s. | 20s
20s initial | ||
| Launches a meteor that upon impact deals 50,000 damage to its target and to every other Bloon in a large radius, then the meteor splits into 32 smaller fireballs that automatically seek other targets. | 60s
60s initial | |||
| Ice Monkey | Snowstorm | Deals 1 damage to all Bloons on the screen and freezes the smaller ones for 6 seconds (3 seconds for White, Zebra and Camo Bloons), while also slows down MOAB-Class Bloons. | 30s
10s initial | |
| Absolute Zero | Ability now applies the full effect to White, Zebra and Camo Bloons, slows down MOAB-Class Bloons even further and increases the attack speed of all Ice Monkeys in the map by 50% for 10s. | 20s
0s initial | ||
| Glue Gunner | Glue Strike | Applies glue to all Bloons on the screen, slowing them down and making them take +2 damage from all attacks and effects for 11s. Lead and Frozen Bloons lose their immunities. | 30s
10s initial | |
| Glue Storm | Glue is now applied constantly for 10s instead of only once. | 40s | ||
| Desperado | Deadeye | Targets one Monkey and increases its range by 25%, reduces the projectile spread by 50% grants Camo detection for 15s. | 30s
10s initial | |
| Bounty Hunter | Range bonus increased to 50%, projectile spread reduced by 80% and now the affected tower can pop Black, White and Purple Bloons. | 30s | ||
| Bounty Hunter | Quickly marks Bloons for 2s and then switches to an execution attack that quickly damages marked Bloons for 30 damage (before marked debuff) during 1s. Marked Bloons produce double cash when popped and take twice damage from Desperados. | 45s
15s initial | ||
| Golden Justice | The damage from the execution attack is increased to 300. | 45s | ||
| Sniper Monkey | Supply Drop | Creates a crate with $1,100 cash. If other Supply Drop abilities are available, they all will be used at the same time. | 90s
90s initial 3 uses per round max Cannot be used after 180s since round start | |
| Elite Sniper | Increases the cash to $3,000. | |||
| Monkey Sub | First Strike Capability | Launches a missile to the strongest Bloon on the screen, dealing 10,000 damage to it and 350 to other nearby Bloons. | 60s
20s initial | |
| Pre-emptive Strike | Reduces the ability cooldown, increases damage to 20,000, and AoE damage to 1,000. | 45s | ||
| Nautic Siege Core | Stops all attacks and starts a 15 second countdown, when it reaches 5 seconds, it launches 3 missiles into the air which targets the First, Strongest and Close Bloons, dealing 60,000 damage to the targets and other nearby Bloons, creates a large aftershock explosion which deals an additional 15,000 damage and stuns most Bloons for 15 seconds, and additionally leaves a radioactive fallout that damages Bloons that pass over it for 36 seconds. | 240s
240s initial | ||
| Monkey Buccaneer | Monkey Pirates | Hooks a MOAB, BFB or DDT (if it has Camo detection) and takes it down, destroying it. | 45s
15s iniital | |
| Pirate Lord | Upgrades to 6 hooks instead of 1, and can take down a ZOMG (using 3 hooks), hooked Bloons produce doubled cash compared to popping them normally. Cooldown reduced. | 30s | ||
| Navarch of the Seas | Single hook that can take down BADs (the Paragon will drag other MOAB-Class Bloons automatically with other hooks independent from the ability). | 30s
30s initial 2 uses per round max | ||
| Monkey Ace | Ground Zero | Launches a bomb with that damages up to 2,000 Bloons on the entire map for 700 damage. | 35s
11.67s initial | |
| Tsar Bomba | The explosion can now affect up to 5,000 Bloons and now deals 3,000 damage. Most Bloons that are not destroyed are stunned for 8s. | 35s | ||
| Goliath Doomship | Three planes fly over the screen dropping 8 bombs over a straight line defined by the player, dealing 30,000 damage and stuns surviving Bloons for 8s. | 60s
60s initial | ||
| Heli Pilot | Support Chinook | Can change the position of most towers. | 45s
15s iniital | |
| Drops a crate with $1,550 and 10 lives. | 90s
90s initial 2 uses per round max Cannot be used after 180s since round start | |||
| Special Poperations | Increases the cash to $4,500 and the lives to 25. | |||
| Cooldown reduced. | 15s | |||
| Deploys a Monkey Marine sub-tower to a nearby place where the Heli Pilot is flying which quickly fires darts at the Bloons with a machine gun, it has a 30s lifespan. | 25s
8.33s iniital | |||
| It can target a tier 4 or lower tower to pick up with the helicopter, while aboard, the tower can keep attacking from the air. The tower can be drop off later, but while on use, the Heli Pilot cannot use the Reposition ability. Requires Door Gunner. | Cooldown is shared with Reposition. | |||
| Mortar Monkey | Artillery Battery | Attacks 4× as fast and increases the blast radius of its explosions by 15% during 8s. | 60s
20s initial | |
| Pop and Awe | Deals 20 damage per second to all Bloons on the screen and stuns most of them during 8 seconds. Replaces the previous ability due the attack speed increase being now permanent. | 60s
20s initial | ||
| Dartling Gunner | Rocket Storm | Sends a wave of 10 missiles every 0.5s during 7.5s that travel in a wave-like pattern which deal higher damage compared to its normal attack. | 40s
13.33s initial | |
| M.A.D | Missiles have increased pierce and deal much more damage to MOAB-Class and Ceramic Bloons. | 40s
13.33s initial | ||
| All | Switches all Dartling Gunners which are not on Normal / Follow Touch targeting to it and increases their rotation speed by 50% for 15s. Ability icon only shows if there are applicable Dartling Gunners and is not on cooldown. Requires Emergency Unlock. | 15s
0s initial | ||
| Wizard Monkey | Summon Phoenix | Creates a Phoenix sub-tower that flies in a circle above the map that shoots fire every 0.1s to the Bloons on the screen, dealing 5 damage to it. The Phoenix has a lifespan of 20s. | 45s
15s initial | |
| Wizard Lord Phoenix | The Wizard transforms into the Lava Phoenix which attacks the Bloons with stronger flames and also spawns 8 Fireballs every second. Replaces the previous ability due the tower having a permanent Phoenix. | 45s
15s initial | ||
| Magus Perfectus | Consumes all Mana to make its Phoenix explode in the place it is flying over causing a damage over time effect on the Bloons caught on the explosion which deals 2,500 damage every 0.5s during 30s. Additionally, it creates a Zombie Servant ZOMG per every 9,000 Mana spent that travels backwards on the track, damaging Bloons it touches, the ZOMG splits into 4 Zombie BFB if all its pierce is consumed or when it expires after 7 seconds. The Phoenix is regenerated after 10s. | 40s
40s initial | ||
| The Paragon merges with its Phoenix, replacing the main attack of the Wizard with a much more powerful flamethrower that leaves walls of fire on the track. It consumes 4,000 mana per second until it runs out of Mana. | 90s
90s initial | |||
| Super Monkey | Tech Terror | Deals 2,600 damage to up to 2,000 Bloons on a large area around it. Every 3rd use of the ability increases the damage to 3,900. | 45s
15s initial | |
| The Anti-Bloon | Increases damage to 10,400 and every 3rd use it is increased to 15,600. Blast radius is increased and the cooldown is reduced. | 30s | ||
| Dark Knight | Can change its own location to any valid location within its range.
This tower and its upgrades are the only bottom path monkeys with an ability. |
20s
6.67s initial | ||
| Dark Champion | Can now move to any valid position on the entire map. | 20s | ||
| Ninja Monkey | Bloon Sabotage | Slows down most Bloons on the screen by 50% for 15s. | 60s
20s initial | |
| Grand Saboteur | Increases Sabotage duration to 30s, and during its duration new MOAB-Class Bloons spawn with 25% less health and grants a buff to all Ninja Monkeys with the Shinobi Tactics upgrade, increasing their range and grating extra damage to MOAB-Class Bloons. | 60s | ||
| Alchemist | Transforming Tonic | Converts the Alchemist into a monster with uses a very fast eye laser attack for 20s. | 60s
20s initial | |
| Total Transformation | Now also affects 5 nearby tier 3 or lower Monkeys in addition to itself. | 40s | ||
| Druid | Jungle's Bounty | Produces $320 plus $130 for every farm in the Druid's range. | 60s
60s initial 3 uses per round max Cannot be used after 180s since round start | |
| Spirit of the Forest | Produces 25 lives and $1,280 plus $130 for every farm in the Druid's range. | |||
| Destroys all the track vines causing explosions dealing 150 damage to the Bloons that were over them and stuns most Bloons for 7s. Vines need time regrow after using this ability. Requires Vine Rupture. | 60s
20s initial | |||
| Mermonkey | Arctic Knight | Replaces its regular attack with ice balls that are fired every 0.1s during 3s, each ice ball deals 20 damage and freezes small Bloons for 1.5. The Ice Ball can hit Bloons multiple times and bounce off from obstacles and map borders and have a 10s lifespan. The attack can follow the Mermonkey's targeting or be directed to a specific point of the map. | 45s
15s initial | |
| Popseidon | When the ability is activated it first summons a wave that deals 70 damage and freezes all Bloons on the screen before starting to launch ice balls, which now deal 30 damage and have a lifespan of 15s. | 45s | ||
| Banana Farm | IMF Loan | Grants $9,000, but the player also receives the same amount of debt. After using the ability, they will only earn half cash from all sources and the rest is used to pay back the debt. | 85s
85s initial 2 uses per round max Cannot be used after 180s since round start | |
| Monkey-Nomics | Grants $9,000, but the player doesn't get the debt anymore. Reduced cooldown. | 60s
60s initial 2 uses per round max Cannot be used after 180s since round start | ||
| Spike Factory | Spike Storm | Quickly launches spike piles all over the track every 0.04s during 2s. The spikes last from 9 to 11s. | 50s
16.67s initial | |
| Mega Massive Munitions Factory | Produces mines 4× as fast for 15s. | 15s
15s initial 1 use per round max | ||
| Launches mines along the track length in approximately equally spaced intervals which explode dealing massive damage to the Bloons in a large area, leaving 3 smaller mines. If the ability is used again after recharging and there are still mines from the previous activation, the remaining mines will explode instead. | 75s
75s initial | |||
| Monkey Village | Call to Arms | Increases the pierce and attack speed of all towers of the screen by +50% during 15s. | 45s
15s initial | |
| Homeland Defense | The pierce and attack speed bonus is increased to +100% and duration is increased to 20s. It cannot stack with Call to Arms and instead they override each other. | 45s | ||
| Engineer Monkey | Overclock | Targets a Monkey, increasing its attack speed 67% (if used on a Banana Farm, it increases its production on the same amount, and on a Monkey Village, it increases its range by 25% instead). The duration depends on the tier of a tower: 60 seconds for Heroes and tier 3 and lower towers, 45s on tier 4 towers and 30s on tier 5 towers. | 45s
15s initial | |
| Ultraboost | Grants a permanent 4% increase in attack speed (or banana production, 2.5% range increase on Villages), this benefit can stack a maximum of 10 times on the same tower. It also applies the regular Overclock effect on top which lasts 60s, regardless of the tower tier. | 35s
35s initial 10 uses per round max | ||
| Master Builder | Deploys a powerful sentry to the selected location, these Paragon Sentries can deploy its own Sentries. The ability cycles between three diferent sentries, the Green Sentry Paragon emits a laser similar to Plasma Accelerator, the Red Sentry Paragon emits 4 streams of plasma and the Blue Sentry Paragon launches a missile that causes damage and explosions with each collision. After deploying the three Mega Sentries, the ability will circle back to the first Sentry, and if deployed again, the one that was already on the map will explode dealing massive damage to nearby Bloons. The color of the icon will change according to which Sentry will be deployed next. | 20s
20s initial | ||
| Provides the Overclock buff to the selected tower for 60s on Heroes tier 3 towers, 45s on tier 4 and 30s for tier 5. Nearby towers to the target will also get the Overclock benefits for 15s. Cannot target itself but can affect other Paragons for 30s. | 45s
45s initial | |||
| Beast Handler | Tyrannosaurus Rex | Deals 150 damage to up to 400 Bloons on a large area around the dinosaur and stuns most Bloons for a few seconds. | 40s
13.33s initial | |
| Giganotosaurus | Stomp is now map-wide and can affect up to 600 Bloons and stuns them for longer. Cooldown reduced. | 25s | ||
| Quincy | Level 3 | Attacks 3× as fast for 8s. | 60s
20s initial | |
| Level 10 | Drops a large number of arrows from the sky to a wide area centered around Quincy's targeting for 3 seconds. The arrows have a 5% chance of hitting a specific Bloon every 1/60 of a second, dealing 6 damage and +6 bonus damage to MOAB-Class Bloons. | 70s
23.33s initial | ||
| Gwendolin | Level 3 | Gwen throws a molotov cocktail to a specific point of the track, creating a wall of fire that lasts 12s. | 30s
10s initial | |
| Level 10 | Summons a firestorm that damages all Bloons on the screen and causes a damage over time effect to them for 8 seconds, while also applying her Heat it up buff to all towers in the map. | 60s
20s initial | ||
| Striker Jones | Level 3 | Launches a powerful projectile towards the strongest Bloon in the screen, dealing damage and stunning Bloons upon impact. | 16s
5.33s initial | |
| Level 7 | All Mortar Monkeys on the map switch its targeting to follow cursor/touch during 15 seconds. It also decreases their shot spread. | 45s
15s initial | ||
| Level 10 | Instantly recharges the abilities of all Bomb Shooters and Mortar Monkeys in the map. | 80s
26.67s initial | ||
| Obyn Greenfoot | Level 3 | Creates a bunch of brambles in the track that damage Bloons in a similar way to a Spike Factory. If there are Bloons in Obyn's range the brambles will be created in front of them, otherwise, they will be put in a random point of the track. | 30s
10s initial | |
| Level 10 | Creates some trees in a specific point inside of Obyn's range which capture Bloons that pass over them like a Bloon Trap, when the Wall reaches its maximum capacity, the trees disappear and will leave bananas that are worth twice the amount of cash that the player would have gotten if the captured Bloons were popped normally. | 90s
30s initial | ||
| Rosalia | Level 3 | It launches a series of missiles from Rosalia's base to an area surrounding a Bloon based on Rosalia's targeting. The missiles explode upon falling, dealing damage to them and stunning small Bloons for a few seconds. | 45s
15s initial | |
| Level 7 | Rosalia flies above the entire map chasing Bloons (depending on her targeting) and attacking them with both laser and grenade weapons during 20s, and after that, Rosalia returns to her position. Also increases the flight speed of Ace Monkeys and Heli Pilots next to Rosalia's base by 30%. | 45s
15s initial | ||
| Level 10 | Launches a bomb towards a MOAB-Class Bloon following Rosalias' targetting, and attaches to it (and to its first children if popped) for 10s, until all MOAB layers are popped or after the Bloons it was attached to take enough damage whichever happens first. After that, the bomb detonates dealing heavy damage to nearby Bloons which is increased further the more damage was dealt to the Bloon it was attached to. | 75s
25s initial | ||
| Captain Churchill | Level 3 | Allows shells to damage Black Bloons (damage type is changed to Normal) and grants bonus damage to Ceramics for 9 seconds, the ability duration increased and additional 0.5s every time Churchill levels up. | 30s
10s initial | |
| Level 10 | Launches missiles towards the 10 strongest MOAB-Class Bloons on the screen and can hit them up to 16 times each, dealing heavy damage to them. | 60s
20s initial | ||
| Benjamin | Level 3 | Buffs the four closest towers to Benjamin, granting them +1 damage during 6s, after that, the towers won't be able to attack for 2s. | 30s
10s initial | |
| Level 10 | For 10 seconds, most new Bloons will spawn with one less layer and generate twice as much cash when popped. | 65s
21.67s initial | ||
| Pat Fusty | Level 3 | Towers in Pat Fusy's range gain +1 damage during 8s. | 45s
15s initial | |
| Level 10 | Pat grabs and squeezes the biggest MOAB-Class Bloon in his range for 4 seconds and breaks the outer layer releasing back to the track their children which will be stunned for 3 seconds. | 20s
6.67s initial | ||
| Ezili | Level 3 | Prevents the layer regeneration of Regrow Bloons and allows any attack to damage Purple Bloons and Blastapopoulos for 10s. Both effects are map-wide. | 45s
15s initial | |
| Level 7 | Creates a totem in a chosen location by paying 10 lives. Monkeys in the Totem's range have +1 pierce, +20% range, +25% projectile speed and a ~18% increase in attack speed. Wizard Monkeys receive +1 pierce and a ~5% increase in attack speed on top of the other benefits. The Totem lasts for 30s. | 90s
30s initial | ||
| Level 10 | Curses a MOAB-Class Bloon following Ezili's targeting (infinite range), causing a damage over time effect that deals 4% of the Bloon's health +1 damage every second lasting 25s, if the Bloon is destroyed by the curse it will spawn no children and the curse will jump to another MOAB-Class Bloon if the ability duration is not over. | 60s
20s initial | ||
| Adora | Level 3 | Doubles Adora's pierce and range, increases the size of the Divine Bolts by 50% and allows them to pop Puprle Bloons. The ability lasts 10s. | 45s
15s initial | |
| Level 7 | Targets a Monkey on the map and removes it from the game (like selling, but no cash is returned) to provide a buff to Adora and any Sun Avatar, Sun Temple or True Sun God on her range. Range is increased 10% and attack cooldown is reduced 10% with and additional 1% bonus for every $100 worth of value from the sacrificed tower. The buff lasts 10s and is capped to a value of $1,500 providing a 25% range / attack cooldown bonus. Adora also receives XP equal to 4 times the total cost of the sacrificed tower. | 90s
30s initial | ||
| Level 10 | Spawns a ball of light that flies on a circular pattern over Adora, it shoots lasers to the Bloons following Adora's targeting but with infinite range, dealing 3 damage every 0.05 seconds and additional +3 damage to Fortified Bloons. The ball has a lifespan of 12s. | 60s
20s initial | ||
| Etienne | Level 3 | Spawns four additional drones lasting 18.5s and increases 0.5s per Level. The drones' targeting is independent from Etienne, one targets Fist, other Last and the remaining two Strong. | 80s
26.67s initial | |
| Level 10 | Etienne's UAV fires volleys of 10 missiles towards the Bloons on the track ever 0.6s during 18s. Each missile deals 2 damage in a small area. The missiles target First. | 90s
30s initial | ||
| Sauda | Level 3 | Sauda jumps towards a Bloon on the screen to attack it with both swords (follows Sauda's targeting with infinite range), dealing 20 damage upon impact to with +60 extra damage to MOAB-Class Bloons, then, a pair of swords will remain on the track, dealing 2 damage every 0.1s to the Bloons that pass over them. The swords will last 6.5s on the track. | 80s
26.67s initial | |
| Level 10 | Sauda charges with a large sword sweeping all tracks at the same time in reverse direction from the exit, dealing 30 damage to any Bloon she touches. | 45s
15s initial | ||
| Admiral Brickell | Level 3 | All Monkey Buccaneers and Monkey Subs in Brickell's range (including herself) attack twice as fast for 8s. | 50s
16.67s initial | |
| Level 7 | Brickell's Sea Mines attacks twice as fast and also double their projectile speed for 10s. | 45s
15s initial | ||
| Level 10 | Brickell deploys a large mine at any water location chosen by the player. When a MOAB-Class Bloon comes close to it, the mine will charge towards it and will explode on contact dealing 4,000 damage to any Bloon in the blast radius and stuns survivors for 5s. The mine will last for 150s or 4 rounds, whichever happens first. | 60s
20s initial | ||
| Psi | Level 3 | Psi emits a pulse around it that stuns small Bloons for 6s and MOAB-Class Bloons for 1.5s. | 40s
13.33s initial | |
| Level 10 | Psi targets up to 2,000 Bloons on the entire screen and has a 50% chance of destroying them with its Psionic Vibrations (also triggers Destructive Resonance) and 50% chance of pushing them back 100−200 units. | 40s
13.33s initial | ||
| Corvus | Level 3 | Corvus emits a blast that deals 20 damage to Bloons close to him and restores 100 + 1 mana for every point of damage dealt. | 40s
13.33s initial 8 uses per round max Cannot be used after 180s since round start | |
| Level 7 | Teleports Corvus to any valid location in the map, chosen by the player. | 20s
6.67s initial | ||
| Level 10 | Creates an aura around Corvus that deals 1 damage (affected by its Haunt passive ability) to nearby Bloons every 0.2s for 10s. Restores 1 mana per every point of damage inflicted. | 90s
30s initial | ||
| Silas | Level 3 | Silas can pop any type of Bloon and if he hits an already frozen Bloon, causes an explosion that deals more damage based on the amount of time of the frozen status. | 30s
10s initial | |
| Level 7 | Causes a blast around Silas and the 9 nearest Ice Monkeys that damages and freezes Bloons and deals more damage to already frozen Bloons. | 60s
20s initial | ||
| Level 10 | Freezes all Bloons on screen, dealing more damage to already frozen Bloons, then fills the map with Ice Walls. | 90s
30s initial | ||
| Tech Bot | Targets a tower in the map that has an ability, the bot then will continuously activate most abilities as soon they are ready. | Does not apply | ||
| Battle Cat! | Transforms Cringer into the Battle Cat, grating camo detection, a more powerful attack that can knock back Bloons and inflicts a damage-over-time effect, removes immunities and strips Camo and Regrow properties from Bloons. The transformation lasts for 4 rounds and after that the tower disappears. | Does not apply | ||
| Super Monkey Beacon | Base | Call a Super Monkey Storm that deals 2,000 damage to all Bloons on the screen. | 120s
0s initial | |
| Charged Beacon | Can store up to 5 ability charges, 4 can be recharged instantly for 200 Monkey Money. | 120s | ||
| Storm Tremors | Causes a second storm 2s after the first one. The additional storm deals 1,000 damage. | |||
| Reverberation | Causes a third storm 1s after the second one. Damage of the second storm increased to 3,000 and the third storm deals 4,500 damage. | |||
| Mini Stormcaller | Cooldown reduced to 60s, but damage reduced to 850. | 60s | ||
| Rapid Recharge | Cooldown reduced to 45s, damage still 850. | 45s | ||
| High Impact | Damage increased to 3,000. | 120s | ||
| Bewildering Storm | Stuns most surviving Bloons for 10s. | |||
| Piercing Wind | Damage and stun soaks through layers and each activation increases damage by 10%, can stack up to 100 times. | |||
Notes:
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Bloons TD Battles 2
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