Necromancer (BCS)

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Revision as of 05:24, 11 February 2025 by Qwertyxp2000 (talk | contribs)
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For other uses, see Necromancer (disambiguation).
Necromancer
Card art of Necromancer
Can't Attack
On Turn End: Summon an Undead Bloon.
On Turn Start: Heal a random friendly Bloon for 25
Keeper of forbidden Monkey Knowledge.
Class Magic
Card Pack
Rarity Rare
Keywords On Turn Start
Introduced Full Playable test
Stats
Cost Gold 5 Ammo —
Charges 1 ATK —
Type Wizard Reload —

The Necromancer is a Magic Monkey card in Bloons Card Storm. Instead of attacking, it heals up to 25 health for a random damaged Bloon on the player's side at the start of each turn and summons an Undead Bloon at the end of each turn.

Tips

  • The Necromancer can be used for healing bloons and applying additional pressure for the opponent's defenses, at the cost of a tower slot. It is suitable for midrange offense combined with a few stronger bloons.
  • Because it provides no defensive value, players using a Necromancer are more susceptible against bloon rushes.
  • Note that Necromancer will constantly produce bloons; this can prevent strategies that take advantage of a lack of bloons.

Update history

  • Description changed
Before On Turn End: Summon an Undead Bloon. On Turn Start: Heals a random damaged ally Bloon for 25
After On Turn End: Summon an Undead Bloon.
On Turn Start: Heal a random friendly Bloon for 25
  • Buff Cost reduced ― 7 → 5
  • Nerf Bloons summoned at the end of a turn no longer decrement their delay on the same turn (undocumented)
  • Neutral On Turn End: Summoned Bloon changed ― Undead Bloon → Zombie Blue Bloon
    • Note: Description updated accordingly
  • Buff On Turn End: summoned Bloons now have their delay reduced after summoning
  • Change Now displays the On Turn End keyword

In other languages

Template:BCS langs