Freeplay: Difference between revisions
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===Strategy=== | ===Strategy=== | ||
{{Cleanup|style does not fit Blooncyclopedia, also all information is for the {{multiplat version|Bloons TD 5}} and no inclusion of any flash differences.}} | |||
====Overview==== | ====Overview==== | ||
In Freeplay, you should play on [[Express Shipping]], as it is a long map with a lot of overlapping and space. Because [[BTD5]]'s hardest bloon is a [[ZOMG (BTD5)|ZOMG]] you want a mix of stallers (such as [[Super Wide Funnel (BTD5)|Bloonchippers]] and [[Cripple MOAB (BTD5)|Cripple Moabs]]) and DPS towers (such as [[Temple Of The Monkey God (BTD5)|Sun temples]]) | In Freeplay, you should play on [[Express Shipping]], as it is a long map with a lot of overlapping and space. Because [[BTD5]]'s hardest bloon is a [[ZOMG (BTD5)|ZOMG]] you want a mix of stallers (such as [[Super Wide Funnel (BTD5)|Bloonchippers]] and [[Cripple MOAB (BTD5)|Cripple Moabs]]) and DPS towers (such as [[Temple Of The Monkey God (BTD5)|Sun temples]]) | ||
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== ''Bloons TD 6'' == | == ''Bloons TD 6'' == | ||
{{cleanup|Duplicate of [[List of rounds in BTD6#Modifiers]], and it's not the actual mechanics of Freeplay Mode.}} | |||
Bloons TD 6 has Freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include: | Bloons TD 6 has Freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include: | ||
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Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Round 163 is a buffed version of Round 63, containing Lead, Fortified Lead, Super Ceramic, and Fortified Super Ceramic bloons. Round 263 | Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Round 163 is a buffed version of Round 63, containing Lead, Fortified Lead, Super Ceramic, and Fortified Super Ceramic bloons. Round 263 is also a buffed version of Round 63, containing MOABs, Fortified MOABs and Fortified DDTs (Lead -> Fortified DDT, Ceramic -> MOAB). Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach.{{fn|It was possible in a challenge editor game with 5% ability cooldowns, Energizer and Legend of The Night before Update 43 until Round 10,000 when rounds are short enough to use the Black Hole around twice per round (max uses per round post Update 43).}} | ||
===Strategy=== | ===Strategy=== | ||
<div class="hatnote">For more in-depth strategies, see [[Strategy:Freeplay (BTD6)]].</div><noinclude> | <div class="hatnote">For more in-depth strategies, see [[Strategy:Freeplay (BTD6)]].</div><noinclude> | ||
In Freeplay, {{BTD6|BAD}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. [[Logs]] is the recommended map, as it has an abundance of good placements, contains enough space for farming (contrary to popular belief), and is the 2nd longest map (after [[Scrapyard]], which severely lacks space). Farming is crucial in non-chimps Freeplay, with {{BTD6|Banana Central}} + {{BTD6|Banana Research Facility}} spam + {{BTD6|Monkeyopolis}} + {{BTD6|Overclock}}s (for the Farms) being the most optimal farming strategy. While farming, it is recommended to {{BTD6|Ultraboost}} towers that will be present in the final setup. Use {{BTD6|Support Chinook}} to move the towers to their final desired positions. | In Freeplay, {{BTD6|BAD}}s(specifically, fortified BADs) are the only significant threat, as all other Bloons and blimps can be permanently stalled. [[Logs]] is the recommended map, as it has an abundance of good placements, contains enough space for farming (contrary to popular belief), and is the 2nd longest map (after [[Scrapyard]], which severely lacks space). Farming is crucial in non-chimps Freeplay, with {{BTD6|Banana Central}} + {{BTD6|Banana Research Facility}} spam + {{BTD6|Monkeyopolis}} + {{BTD6|Overclock}}s (for the Farms) being the most optimal farming strategy. While farming, it is recommended to {{BTD6|Ultraboost}} towers that will be present in the final setup. Use {{BTD6|Support Chinook}} to move the towers to their final desired positions. | ||
Debuffs (such as {{BTD6|Super Brittle}} and {{BTD6|Cripple MOAB}}), supporting towers (such as {{BTD6|Homeland Defense}} and {{BTD6|Ultraboost}}), [[Paragons]] (such as [[Navarch of the Seas]] and [[Ascended Shadow]]), and the {{BTD6|Hero}} are all crucial to Freeplay. There are two options for the core of the defense that stand out: {{BTD6|Sun Temple}}s + {{BTD6|Sun Avatar}}s and {{BTD6|Bloonjitsu}}s + [[Shinobi Tactics (BTD6)|Shinobis]]. The | Debuffs (such as {{BTD6|Super Brittle}} and {{BTD6|Cripple MOAB}}), supporting towers (such as {{BTD6|Homeland Defense}} and {{BTD6|Ultraboost}}), [[Paragons]] (such as [[Navarch of the Seas]] and [[Ascended Shadow]]), and the {{BTD6|Hero}} are all crucial to Freeplay. There are two options for the core of the defense that stand out: {{BTD6|Sun Temple}}s + {{BTD6|Sun Avatar}}s and {{BTD6|Bloonjitsu}}s + [[Shinobi Tactics (BTD6)|Shinobis]]. The former produces much more DPS when using Adora, but the latter allows for usage of [[Ezili (BTD6)|Ezili]] and [[Legend of the Night (BTD6)|Legend of the night]](though using VTSG may still be better) instakill some [[BAD (BTD6)|BAD]]<nowiki/>s at the cost of lower DPS. More optimal strategy from these two is undefined, and a controversial topic. {{BTD6|Adora}} is the optimal Hero for Sun Temples + Sun Avatars, and {{BTD6|Ezili}} is the optimal Hero for Bloonjitsus + Shinobis. A third major strategy has recently been created; though micro intensive, it currently has unparalleled potential. The name of this strategy is Hybrid, which involves chinooking Ninjas into Temples to be able to fit both a temple setup and a large ninja army for huge DPS, which works with either hero. The true limit of using Ezili has not been rigorously tested as farming money to rebuy her at later rounds is a very difficult if truly maximizing output, and running out of cash can very well be the reason such runs will end up dying. | ||
== Update history (BTD6) == | == Update history (BTD6) == | ||