Storm Of Arrows: Difference between revisions

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'''Storm Of Arrows''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]''. It deals 120 damage to up to two random [[Bloon (BCS)|Bloon]]s on the opponent's side. The player cannot play it if the opponent controls no Bloons. It can only be added to [[Quincy (BCS)|Quincy]] decks. Three Storm Of Arrows cards are unlocked by default.
'''Storm Of Arrows''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]''. It deals 120 damage to up to two different<!--shots not on same bloon--> random [[Bloon (BCS)|Bloon]]s on the opponent's side. The player cannot play it if the opponent controls no Bloons. It can only be added to [[Quincy (BCS)|Quincy]] decks. Three Storm Of Arrows cards are unlocked by default.


==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.1|section=y}}
*Storm of Arrows can guarantee damage of up to 120 health from all enemy bloons if there are 2 or fewer bloons. Ideally, this card works best against two 120+ health bloons.
*Storm of Arrows is a very cost-efficient damage card for its cost, making it suitable for emergency early-game defense, with its only weakness being its inconsistency against three or more enemy Bloons. Ideally, this card works best against two 120+ health Bloons, dealing 240 damage.
**It is very efficient when used on two 100+ health bloons (e.g. two [[Yellow Bloon (BCS)|Yellow Bloon]]s), and its cheapness makes it affordable as emergency early-game defense.
**For cost-efficiency, aim to use it on two 100+ health Bloons (e.g. two [[Yellow Bloon (BCS)|Yellow Bloon]]s), or to answer exactly two [[Green Bloon (BCS)|Green Bloon]]s in an aggro matchup. An exception is when facing Blooming Bloon.
**This card can also one-shot a [[Lead Coating Bloon]], assuming no Bloon buffs were added.
**This card can also one-shot a [[Lead Coating Bloon]], assuming no Bloon buffs were added.
**It's worth using against early [[Blooming Bloon (BCS)|Blooming Bloon]]s, to prevent the Yellow crowd when that Bloon would leak instead of pop.
**Against early [[Blooming Bloon (BCS)|Blooming Bloon]]s, use Storm of Arrows if other alternatives aren't available, to prevent the Yellow crowd when that Bloon would leak instead of pop. It does enough damage to pop a Blooming Bloon sent by [[Amelia (BCS)|Amelia]] and Dark Castle without further buffs.<!--115damagesponge-->
*If there lots of bloons on screen, try to save it until there are only targets with at least 120 health.
*If there lots of Bloons on screen, try to save it until there are only targets with enough health. If possible, use other Monkeys or Quincy's abilities to remove weak enemy Bloons before playing Storm of Arrows.
**An opponent knowing this tactic may pair a high-Health low-delay bloon with lots of cheap low-Health bloons for the chance that Storm of Arrows may hit the weak targets.
**An opponent knowing this tactic may pair a high-Health low-delay Bloon with lots of cheap low-Health Bloons for the chance that Storm of Arrows may hit the weak targets.
*Storm of Arrows does the most damage per shot in the Starter Quincy Deck, the second being [[Super Monkey (BCS)|Super Monkey]] and [[Sniper Monkey (BCS)|Sniper Monkey]].
*Storm of Arrows does the most damage per shot in the Starter Quincy Deck, the second being [[Super Monkey (BCS)|Super Monkey]] and [[Sniper Monkey (BCS)|Sniper Monkey]].
*Aggro Quincy decks may bring Storm of Arrows as anti-aggro, alongside [[Rapid Shot (BCS)|Rapid Shot]].
*Aggro Quincy decks may bring Storm of Arrows as anti-aggro, alongside [[Rapid Shot (BCS)|Rapid Shot]].