Howl: Difference between revisions

Qwertyxp2000 (talk | contribs)
realized that howl needs exneg to player's side; if moved out, it counts the value of howls on that new owner's side
Qwertyxp2000 (talk | contribs)
30+10*3=60, whoops
 
Line 23: Line 23:
==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.1|section=y}}
*Full [[Wolf]] armies will benefit from this card the most. With all three of this card, they'll do 70 damage per turn, which rivals most 1-delay Monkeys, not including certain Ultra Rare Monkeys (e.g. [[Total Transformation Monkey]], [[Sun Temple (BCS)|Sun Temple]]). It's even better with [[Dire Wolf]], which will synergize well with its splash damage.
*Full [[Wolf]] armies will benefit from this card the most. With all three of this card, they'll do 60 damage per turn, which rivals most 1-delay Monkeys, not including certain Ultra Rare Monkeys (e.g. [[Total Transformation Monkey]], [[Sun Temple (BCS)|Sun Temple]]). It's even better with [[Dire Wolf]], which will synergize well with its splash damage, for up to 80 ATK with three Howls alone.
<!--
<!--
==Update history==
==Update history==