Spa Pits: Difference between revisions

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{{BTD6 map info
{{BTD6 map info
| id = SpaPits
| name = Spa Pits
| name = Spa Pits
| image = BTD6 MapSelectSpaPitsButton.png
| image = BTD6 MapSelectSpaPitsButton.png
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| coop division = 0
| coop division = 0
| introduced = 48.0
| introduced = 48.0
| entrances   =1
| entrances = 1
| exits       =1
| exits = 1
| junctions   =0
| junctions = 0
| path lengths=48.7
| path lengths = 48.7
| path labels =
| path labels =  
| water = Yes
| water = Yes
}}
}}
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This map has a similar layout to Tar Pits, but with several major changes to make it easier:  
This map has a similar layout to Tar Pits, but with several major changes to make it easier:  
* The five pits of tar are replaced with hot springs that allow water towers to be placed in them.
* The five pits of tar are replaced with hot springs that allow water towers to be placed in them.
*All the loops are joined into a single path, with new sections around the pool in the middle connecting them. The Bloons enter from the upper half of the top-left pool and take a full clockwise loop around the bottom-left pool, then the topmost pool, then the bottom-right pool, then the top-right pool, then exit from the other half of the top-left pool, taking partial anti-clockwise loops around the middle in between each loop.
*All the loops are joined into a single path, with new sections around the pool in the middle connecting them. The Bloons enter from the upper half of the top-left pool and take a full clockwise loop around the bottom-right pool, then the topmost pool, then the bottom-left pool, then the top-right pool, then exit from the other half of the top-left pool, taking partial anti-clockwise loops around the middle in between each loop.
* The five caves now function as line of sight blockers. Around the edges, the plants block tower placement. However, neither of these changes significantly increase the track's difficulty.
* The five caves now function as line of sight blockers. Around the edges, the plants block tower placement. However, neither of these changes significantly increase the track's difficulty.
* There are still four other entrances/exits that spawn {{BTD6 mk|Pre-game Prep}} spikes, though these entrances/exits are permanently inactive unless the player activates the secret.
* There are still four other entrances/exits that spawn {{BTD6 mk|Pre-game Prep}} spikes, though these entrances/exits are permanently inactive unless the player activates the secret.
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== Strategy ==
== Strategy ==
===Easy version===
===Easy version===
{{BTD6 last updated|50.2|section=y}}
{{BTD6 last updated|54.0|section=y}}
Spa Pits is considered to be the 3rd easiest map in BTD6, only behind [[Logs]] and [[Resort]]. It is extremely long, has plenty of overlap, and has a compact layout that allows towers to maximize their pierce and range. However, the somewhat lackluster space for towers prevents it from being optimal for [[Freeplay]]. Water towers excel further on this map, thanks to the central water space. As a result, water-based strategies are highly recommended, though a great variety of strategies work. Save at least one of the spots adjacent to the central pool for a {{BTD6|Monkey Village}}, as {{BTD6|Jungle Drums}} is an extremely versatile upgrade that is pivotal for all strategies. With general guidelines, Spa Pits can be beaten easily.
Spa Pits is considered to be the 4th easiest map in BTD6, only behind [[Logs]], [[Resort]], and [[Three Mines 'Round]]. It is extremely long, has plenty of overlap, and has a compact layout that allows towers to maximize their pierce and range. However, the somewhat lackluster space for towers prevents it from being optimal for [[Freeplay]]. Water towers excel further on this map, thanks to the central water space. As a result, water-based strategies are highly recommended, though a great variety of strategies work. Save at least one of the spots adjacent to the central pool for a {{BTD6|Monkey Village}}, as {{BTD6|Jungle Drums}} is an extremely versatile upgrade that is pivotal for all strategies. With general guidelines, Spa Pits can be beaten easily.


{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
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===Hard version===
===Hard version===
{{BTD6 last updated|50.2|section=y}}
{{BTD6 last updated|54.0|section=y}}
{{strategy needed}}
{{strategy needed}}
The hard version is significantly harder, not only due to the very short lanes, but also still retains Beginner hero leveling (i.e. slowest leveling rate). Early-game is currently impossible on normal CHIMPS rules, but with Co-Op starting cash it's manageable (it's possible with as low as $700 starting cash for two Subs).
The hard version is significantly harder, not only due to the very short lanes, but also still retains Beginner hero leveling (i.e. slowest leveling rate). Early-game CHIMPS is impossible due to Mermonkey's price increase in v54.0 and requires extra starting cash.  


For CHIMPS, its late-game focuses on [[Admiral Brickell (BTD6)|Admiral Brickell]] with [[Carrier Flagship (BTD6)|Carrier Flagship]], multiple [[Aircraft Carrier (BTD6)|Aircraft Carrier]]s, [[Snowstorm (BTD6)|Snowstorm]], and [[Glue Storm (BTD6)|Glue Storm]].<!--there is a "by giving his sub 4 extra range units" by PaulXD, but is it still addable? https://www.reddit.com/r/btd6/comments/1jqukpk/tar_pits_chimps_has_been_beaten_by_paulxd_by/-->
For CHIMPS, its late-game focuses on [[Admiral Brickell (BTD6)|Admiral Brickell]] with [[Carrier Flagship (BTD6)|Carrier Flagship]], multiple [[Aircraft Carrier (BTD6)|Aircraft Carrier]]s, [[Snowstorm (BTD6)|Snowstorm]], and [[Glue Storm (BTD6)|Glue Storm]].


{|class="wikitable center-col-1"
{|class="wikitable center-col-1"
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|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|Similar reasoning and strategies for Spa Pits, with a few differences: it excels at carrying mid-game, and towards the late-game add [[Arctic Wind (BTD6)|Arctic Wind]] to account for the very short lanes against Super Ceramics plus [[Glue Storm (BTD6)|Glue Storm]] to ensure that blimps are killed quicker.
|Similar reasoning and strategies for Spa Pits, with a few differences: it excels at carrying mid-game, and towards the late-game add [[Arctic Wind (BTD6)|Arctic Wind]] to account for the very short lanes against Super Ceramics plus [[Glue Storm (BTD6)|Glue Storm]] to ensure that blimps are killed quicker. Pair with Brickell.
|-
|-
|[[Triple Guns (BTD6)|Triple Guns]]
|[[Triple Guns (BTD6)|Triple Guns]]
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BTD6 Spa Pits fireworks.png|Fireworks theme
BTD6 Spa Pits fireworks.png|Fireworks theme
BTD6 Spa Pits halloween.png|Halloween theme
BTD6 Spa Pits halloween.png|Halloween theme
BTD6 Spa Pits Holiday.png|Holiday theme
BTD6 Spa Pits island statue.png|Island statue
BTD6 Spa Pits island statue.png|Island statue
File:BTD6 max sub on spa pits.png|Maximum Monkey Sub placements (67)
File:BTD6 max sub on spa pits.png|Maximum Monkey Sub placements (67)