War Bonds: Difference between revisions

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Tips: reworded that final tip, I've had games where I needed to hold war bonds to storm OTK on light tempo/eco midrange, so it's definitely a thing, just not useful as a direct gameplan.
 
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*Having a mix of cheap Military Monkeys is recommended to allow War Bonds to gain more value early on. Some of the best examples include [[Sniper Monkey (BCS)|Sniper Monkey]], [[Mortar Monkey (BCS)|Mortar Monkey]], [[Shell Shock Mortar]], and [[Burny Stuff Mortar]].
*Having a mix of cheap Military Monkeys is recommended to allow War Bonds to gain more value early on. Some of the best examples include [[Sniper Monkey (BCS)|Sniper Monkey]], [[Mortar Monkey (BCS)|Mortar Monkey]], [[Shell Shock Mortar]], and [[Burny Stuff Mortar]].
*War Bonds is suitable for midrange Striker Military decks that afford expensive rushes and Monkeys while also having [[Quick Ready]] combos as wincons.
*War Bonds is suitable for midrange Striker Military decks that afford expensive rushes and Monkeys while also having [[Quick Ready]] combos as wincons.
*Like other cards that grant Gold generation during a round, War Bonds with at least one Military Monkey can also allow triple [[Quick Ready]].
*As a last ditch effort, since this card generates Gold after the start of the turn, it can enable combos which otherwise require 20 Gold, such as three [[Quick Ready|Quick Readies]].
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== Update history ==
== Update history ==