Pure Damage: Difference between revisions

Qwertyxp2000 (talk | contribs)
relied too much on abilities, whoops, and I didn't read
Pymonkibot (talk | contribs)
m Text replacement - "== Strategy ==" to "==Tips== {{cleanup|Restructure into a bullet point list per the strategy guidelines}}"
 
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'''Pure Damage''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It increases the damage that [[Magic]] Monkeys deal to [[Ceramic Bloon (BTD6)|Ceramics]] and [[MOAB-Class Bloon|MOAB-Class Bloons]] significantly and also doubles their [[pierce]], but in exchange the [[Attack speed|attack]] and [[Activated Ability|ability]] cooldowns are doubled, halving the attack speed of such Monkeys. The damage boosts increases with the rarity of the Artifact and everything else stays the same. [[Mountain Guardian]] starts with the Common variant of this Artifact.
'''Pure Damage''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It increases the damage that [[Magic]] Monkeys deal to [[Ceramic Bloon (BTD6)|Ceramics]] and [[MOAB-Class Bloon|MOAB-Class Bloons]] significantly and also doubles their [[pierce]], but in exchange the [[Attack speed|attack]] and [[Activated Ability|ability]] cooldowns are doubled, halving the attack speed of such Monkeys. The damage boosts increases with the rarity of the Artifact and everything else stays the same.


== Stats ==
== Stats ==
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== Strategy ==
==Tips==
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}}
{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|53.2|section=y}}
Pure Damage is an Artifact designed for late stages of campaigns, as the harsh attack cooldown penalty makes Magic towers extremely unreliable against small Bloons; if picked early, it is a necessity to have non-Magic towers in the Party to actually defend. After the player obtains a high amount of Artifacts, the penalty becomes less detrimental and Magic towers become able to defend by themselves using a combination of their pierce and range to handle the cleanup.
Pure Damage is an Artifact designed for late stages of campaigns, as the harsh attack cooldown penalty makes Magic towers extremely unreliable against small Bloons; if picked early, it is a necessity to have non-Magic towers in the Party to actually defend. After the player obtains a high amount of Artifacts, the penalty becomes less detrimental and Magic towers become able to defend by themselves using a combination of their pierce and range to handle the cleanup.