Pure Damage: Difference between revisions
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'''Pure Damage''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It increases the damage that [[Magic]] Monkeys deal to [[Ceramic Bloon (BTD6)|Ceramics]] and [[MOAB-Class Bloon|MOAB-Class Bloons]] significantly and also doubles their [[pierce]], but in exchange the [[Attack speed|attack]] and [[Activated Ability|ability]] cooldowns are doubled, halving the attack speed of such Monkeys. The damage boosts increases with the rarity of the Artifact and everything else stays the same | '''Pure Damage''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It increases the damage that [[Magic]] Monkeys deal to [[Ceramic Bloon (BTD6)|Ceramics]] and [[MOAB-Class Bloon|MOAB-Class Bloons]] significantly and also doubles their [[pierce]], but in exchange the [[Attack speed|attack]] and [[Activated Ability|ability]] cooldowns are doubled, halving the attack speed of such Monkeys. The damage boosts increases with the rarity of the Artifact and everything else stays the same. | ||
== Stats == | == Stats == | ||
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== | ==Tips== | ||
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}} | |||
{{BTD6 last updated|53.2|section=y}} | {{BTD6 last updated|53.2|section=y}} | ||
Pure Damage is an Artifact designed for late stages of campaigns, as the harsh attack cooldown penalty makes Magic towers extremely unreliable against small Bloons; if picked early, it is a necessity to have non-Magic towers in the Party to actually defend. After the player obtains a high amount of Artifacts, the penalty becomes less detrimental and Magic towers become able to defend by themselves using a combination of their pierce and range to handle the cleanup. | Pure Damage is an Artifact designed for late stages of campaigns, as the harsh attack cooldown penalty makes Magic towers extremely unreliable against small Bloons; if picked early, it is a necessity to have non-Magic towers in the Party to actually defend. After the player obtains a high amount of Artifacts, the penalty becomes less detrimental and Magic towers become able to defend by themselves using a combination of their pierce and range to handle the cleanup. | ||