Lych: Difference between revisions
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|image normal=BTD6 LychPortrait.png | |image normal=BTD6 LychPortrait.png | ||
|image elite =BTD6 LychPortraitElite.png | |image elite =BTD6 LychPortraitElite.png | ||
|description =• Gravelord Lych drains buffs from your Monkeys and has regenerative properties.<br/>• Lych regularly summons Bloon Tombs which summon MOAB-class Bloons. Destroy them asap!<br/>• When each skull on its health bar is reached, Lych goes ethereal and Lych souls are summoned.<br/>• | |description =• Gravelord Lych drains buffs from your Monkeys and has regenerative properties.<br />• Lych regularly summons Bloon Tombs which summon MOAB-class Bloons. Destroy them asap!<br />• When each skull on its health bar is reached, Lych goes ethereal and Lych souls are summoned.<br />• When ethereal, Lych cannot be damaged until all Lych souls have been popped.<br />• Zombie MOAB-class Bloons do not spawn children.<br />• While Lych is on the map, sellback value of all Monkeys is reduced significantly. | ||
|introduced =28.0 | |introduced =28.0 | ||
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Lych has the [[Regrow Bloon|Regrow]] trait, causing it to heal for 1.5% of its maximum HP every 9 seconds, increased by 0.3% per Skull Lych has lost. Lych's Regrow property can be blocked or removed by any attacks that normally block or remove Regrow. | Lych has the [[Regrow Bloon|Regrow]] trait, causing it to heal for 1.5% of its maximum HP every 9 seconds, increased by 0.3% per Skull Lych has lost. Lych's Regrow property can be blocked or removed by any attacks that normally block or remove Regrow. | ||
While on the field, all towers have their base sellback rate reduced | While on the field, all towers have their base sellback rate reduced to 35% of their original price (ie. half of the default 70%). | ||
===Buff absorbing=== | ===Buff absorbing=== | ||
Every 12 seconds, Lych emits an aura that absorbs certain kinds of buffs from towers within 100 [[Distance unit|distance units]], then restores its Regrow trait if it was previously removed, with a 3 second delay before it begins healing Lych again. It cannot trigger this ability while in its ethereal state, but the timer continues while it is ethereal, so it will activate immediately upon returning to normal if it's ready | Every 12 seconds, Lych emits an aura that absorbs certain kinds of buffs from towers within 100 [[Distance unit|distance units]], removing them from the towers, then restores its Regrow trait if it was previously removed, with a 3 second delay before it begins healing Lych again. It cannot trigger this ability while in its ethereal state, but the timer continues while it is ethereal, so it will activate immediately upon returning to normal if it's ready. | ||
For the most part, Lych can only absorb temporary buffs, such as [[Berserker Brew (BTD6)|Berserker Brew]], [[Overclock (BTD6)|Overclock]], and [[Call to Arms (BTD6)|Call to Arms]], while ignoring passive buffs such as [[Jungle Drums (BTD6)|Jungle Drums]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], and [[Carrier Flagship (BTD6)|Carrier Flagship]]. Additionally, it cannot steal buffs provided by the following: | For the most part, Lych can only absorb temporary buffs, such as [[Berserker Brew (BTD6)|Berserker Brew]], [[Overclock (BTD6)|Overclock]], and [[Call to Arms (BTD6)|Call to Arms]], while ignoring passive buffs such as [[Jungle Drums (BTD6)|Jungle Drums]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], and [[Carrier Flagship (BTD6)|Carrier Flagship]]. Additionally, it cannot steal buffs provided by the following: | ||
*[[Hero]]es ([[Gwendolin (BTD6)|Gwendolin]]'s Heat It Up, [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Naval Tactics, any of [[Geraldo (BTD6)|Geraldo]]'s items, etc) | *[[Hero]]es ([[Gwendolin (BTD6)|Gwendolin]]'s Heat It Up, [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Naval Tactics, any of [[Geraldo (BTD6)|Geraldo]]'s items, etc.) | ||
*[[Power]]s ([[Monkey Boost (BTD6)|Monkey Boost]], [[Energizing Totem]], [[Thrive]], etc) | *[[Power]]s ([[Monkey Boost (BTD6)|Monkey Boost]], [[Energizing Totem]], [[Thrive]], etc.) | ||
*[[Map]] mechanics ([[One Two Tree]], [[Polyphemus]], etc) | *[[Map]] mechanics ([[One Two Tree]], [[Polyphemus]], etc.) | ||
Note that there are some buffs that do not have icons that Lych is able to absorb, such as [[Turbo Charge (BTD6)|Turbo Charge]]'s attack speed buff, [[Emergency Unlock]]'s swivel speed buff, and [[Smart Spikes (BTD6)|Smart Spikes]]'s attack speed buff at the start of each round. It can also steal [[Permanent Brew (BTD6)|Permanent Brew]] and [[Ultraboost (BTD6)|Ultraboost]] buffs, despite them being permanent. | Note that there are some buffs that do not have icons that Lych is able to absorb, such as [[Turbo Charge (BTD6)|Turbo Charge]]'s attack speed buff, [[Emergency Unlock]]'s swivel speed buff, and [[Smart Spikes (BTD6)|Smart Spikes]]'s attack speed buff at the start of each round. It can also steal [[Permanent Brew (BTD6)|Permanent Brew]] and [[Ultraboost (BTD6)|Ultraboost]] buffs, despite them being permanent. | ||
<!-- this table should only include icons for buffs that actually have them (so don't use upgrade icons to represent buffs that don't have icons) --> | <!-- this table should only include icons for buffs that actually have them (so don't use upgrade icons to represent buffs that don't have icons) --> | ||
{|class="wikitable center-col-1 center-col-3" | {|class="wikitable mw-collapsible center-col-1 center-col-3" | ||
!Icon | !Icon | ||
!Source(s) | !Source(s) | ||
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| | | | ||
|- | |- | ||
| | |[[File:BTD6 BuffIconVigilante.png|20px]] | ||
|[[Nomad]] passive effect | |[[Nomad]] passive effect | ||
|{{y}} | |{{y}} | ||
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|[[File:BTD6 BuffIconDruidxx4.png|20px]] | |[[File:BTD6 BuffIconDruidxx4.png|20px]] | ||
|[[Poplust (BTD6)|Poplust]] | |[[Poplust (BTD6)|Poplust]] | ||
|{{n}} | |||
| | |||
|- | |||
|[[File:BTD6 BuffIconRootOfAllNature.png|20px]] | |||
|[[Root of all Nature]] | |||
|{{n}} | |||
| | |||
|- | |||
|[[File:BTD6 BuffIconRootOfAllNatureBananaFarm.png|20px]] | |||
|[[Root of all Nature]] Primordial Wrath ability | |||
|{{n}} | |{{n}} | ||
| | | | ||
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|- | |- | ||
|— | |— | ||
|[[Mega Massive Munitions Factory]] Controlled Burst | |[[Mega Massive Munitions Factory]] Controlled Burst ability | ||
|{{y}} | |{{y}} | ||
| | | | ||
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===Tombstones=== | ===Tombstones=== | ||
10 seconds after appearing and every 18 seconds afterwards, Lych spawns a Tombstone 50 units behind its position. 3 seconds after being created and every 9 seconds afterwards, the Tombstone will spawn 1 undead MOAB-class Bloon based on the current tier. | {{Main|Bloon Tomb}} | ||
10 seconds after appearing and every 18 seconds afterwards, Lych spawns a Tombstone 50 units behind its position. 3 seconds after being created and every 9 seconds afterwards, the Tombstone will spawn 1 undead MOAB-class Bloon based on the current tier. As the Tombstone summons Bloons, it will gradually increase the strength of the spawned Bloon; if not destroyed by the time it spawns for the seventh time, it will self destruct and spawn a large group of the highest tier Bloon it has available. In addition, Tombstones reduce the [[pierce]] of attacks that hit them by 99,999, and have the highest priority bracket for [[Targeting option|strong]] targeting, meaning all towers that target strong will target them before anything else. | |||
Tombstones are considered [[Boss Bloon|Boss Bloons]] for the purpose of damage bonuses and immunities, and are also affected by bonus damage against MOAB-class bloons. | Tombstones are considered [[Boss Bloon|Boss Bloons]] for the purpose of damage bonuses and immunities, and are also affected by bonus damage against MOAB-class bloons. | ||
=== | === Zombie MOAB-class Bloons === | ||
Zombie MOAB-Class Bloons spawned by Lych are visually dull green in appearance (resembling those resurrected by the [[Prince of Darkness (BTD6)|Prince of Darkness]]), and have green chains wrapped around themselves. Lych is able to spawn Zombie [[MOAB (BTD6)|MOABs]], [[BFB (BTD6)|BFBs]], and [[ZOMG (BTD6)|ZOMGs]]. With the exception of Zombie MOABs, which have a reduced base speed of 20 (0.8x [[Red Bloon (BTD6)|Red Bloon]] speed) and only deduct 70 lives on leak, Zombie MOAB-Class Bloons share the traits, resistances, and leak damage of their normal version, but generally have much more HP, have boosted speed, and do not spawn children when popped. | |||
===Skulls=== | ===Skulls=== | ||
{{main|Lych-soul}} | {{main|Lych-soul}} | ||
Every time a skull on its health bar is reached, Lych summons a number of Lych-souls | Every time a skull on its health bar is reached, Lych summons a number of Lych-souls at fixed points on the track, then enters an ethereal state. The Lych-soul is a smaller and faster version of Lych that spawns an Undead MOAB on its position every 9 seconds, and renders Lych ethereal as long as any one is still alive. It has most properties of a [[Boss Bloon]]: it instantly defeats the player if it leaks, it is immune to insta-kill abilities and attacks, and is affected by extra [[Boss damage]] from towers that have it. It is immune to most slowing or stunning effects, but is affected by Paragon-tier impairment, such as the [[Glaive Dominus]]. The total HP of all active Lych-souls will be displayed by an overlay on Lych's health bar. | ||
While ethereal, Lych cannot be targeted nor take damage, but has its movement speed reduced by 50% and cannot regenerate health. It will immediately stop being ethereal as soon as all Lych-souls are popped. | |||
Normal Lych spawns 3 Lych-souls at 12.5%, 47.5%, and 72.5% along the length of the track, with a random variance of 2.5%; Normal Tier 1 only spawns 2 Lych-souls, omitting the furthest one. Elite Lych spawns 2 more at 32.5% and 62.5%, for a total of 5. | |||
===[[Boss Rush]]=== | |||
{{#lst:Boss Rush|Lych}} | |||
==Stats== | ==Stats== | ||
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}} | }} | ||
{{BTD6 boss bloon speed | {{BTD6 boss bloon speed | ||
|2 | |||
|2.05 | |||
|2.1 | |2.1 | ||
|2.15 | |||
|2.2 | |2.2 | ||
}} | }} | ||
{| class="wikitable stat" style="text-align:center" | {| class="wikitable stat" style="text-align:center" | ||
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!Tier | !Tier | ||
!Health | !Health | ||
! | !1st/2nd Spawn | ||
! | !3rd/4th Spawn | ||
! | !5th/6th Spawn | ||
!Final Spawn | |||
!Speed Increase | |||
|- | |- | ||
!1 | !1 | ||
| Line 415: | Line 431: | ||
|MOAB | |MOAB | ||
|MOAB | |MOAB | ||
|MOAB ×3 | |||
|2× | |||
|- | |- | ||
!2 | !2 | ||
| Line 421: | Line 439: | ||
|MOAB | |MOAB | ||
|BFB | |BFB | ||
|BFB ×4 | |||
|2× | |||
|- | |- | ||
!3 | !3 | ||
| Line 427: | Line 447: | ||
|BFB | |BFB | ||
|BFB | |BFB | ||
|BFB ×5 | |||
|2× | |||
|- | |- | ||
!4 | !4 | ||
| Line 433: | Line 455: | ||
|ZOMG | |ZOMG | ||
|ZOMG | |ZOMG | ||
|ZOMG ×5 | |||
|2× | |||
|- | |- | ||
!5 | !5 | ||
| Line 439: | Line 463: | ||
|ZOMG | |ZOMG | ||
|ZOMG | |ZOMG | ||
|ZOMG ×7 | |||
|2× | |||
|} | |} | ||
{| class="wikitable stat" style="text-align:center" | {| class="wikitable stat" style="text-align:center" | ||
|+ | |+Summoned Blimps | ||
! rowspan="2" |Tier | ! rowspan="2" |Tier | ||
! colspan=" | ! colspan="4" |Health | ||
|- | |- | ||
!MOAB | !Undead MOAB | ||
!BFB | !Undead BFB | ||
!ZOMG | !Undead ZOMG | ||
!Lych-soul | |||
|- | |- | ||
!1 | !1 | ||
| Line 453: | Line 480: | ||
|350 | |350 | ||
|2,000 | |2,000 | ||
|750 | |||
|- | |- | ||
!2 | !2 | ||
| Line 458: | Line 486: | ||
|700 | |700 | ||
|4,000 | |4,000 | ||
|2,500 | |||
|- | |- | ||
!3 | !3 | ||
| Line 463: | Line 492: | ||
|1,400 | |1,400 | ||
|8,000 | |8,000 | ||
|5,000 | |||
|- | |- | ||
!4 | !4 | ||
| Line 468: | Line 498: | ||
|2,100 | |2,100 | ||
|12,000 | |12,000 | ||
|12,500 | |||
|- | |- | ||
!5 | !5 | ||
| Line 473: | Line 504: | ||
|3,150 | |3,150 | ||
|18,000 | |18,000 | ||
|45,000 | |45,000 | ||
|} | |} | ||
| Line 515: | Line 526: | ||
!Tier | !Tier | ||
!Health | !Health | ||
! | !1st/2nd Spawn | ||
! | !3rd/4th Spawn | ||
! | !5th/6th Spawn | ||
!Final Spawn | |||
!Speed Increase | !Speed Increase | ||
|- | |- | ||
| Line 525: | Line 537: | ||
|MOAB | |MOAB | ||
|MOAB | |MOAB | ||
| | |MOAB ×5 | ||
|2.1× | |||
|- | |- | ||
!2 | !2 | ||
| Line 532: | Line 545: | ||
|BFB | |BFB | ||
|BFB | |BFB | ||
| | |BFB ×5 | ||
|2.2× | |||
|- | |- | ||
!3 | !3 | ||
| Line 539: | Line 553: | ||
|BFB | |BFB | ||
|ZOMG | |ZOMG | ||
| | |ZOMG ×5 | ||
|2.3× | |||
|- | |- | ||
!4 | !4 | ||
| Line 546: | Line 561: | ||
|ZOMG | |ZOMG | ||
|ZOMG | |ZOMG | ||
| | |ZOMG ×5 | ||
|2.8× | |||
|- | |- | ||
!5 | !5 | ||
| Line 553: | Line 569: | ||
|ZOMG | |ZOMG | ||
|ZOMG | |ZOMG | ||
| | |ZOMG ×5 | ||
|4× | |||
|} | |} | ||
{| class="wikitable stat" style="text-align:center" | {| class="wikitable stat" style="text-align:center" | ||
|+ | |+Summoned Blimps | ||
! rowspan="2" |Tier | ! rowspan="2" |Tier | ||
! colspan=" | ! colspan="4" |Health | ||
|- | |- | ||
!MOAB | !Undead MOAB | ||
!BFB | !Undead BFB | ||
!ZOMG | !Undead ZOMG | ||
!Lych-soul | |||
|- | |- | ||
!1 | !1 | ||
| Line 568: | Line 586: | ||
|700 | |700 | ||
|4,000 | |4,000 | ||
|1,400 | |||
|- | |- | ||
!2 | !2 | ||
| Line 573: | Line 592: | ||
|1,500 | |1,500 | ||
|5,000 | |5,000 | ||
|5,600 | |||
|- | |- | ||
!3 | !3 | ||
| Line 578: | Line 598: | ||
|3,000 | |3,000 | ||
|12,000 | |12,000 | ||
|25,000 | |||
|- | |- | ||
!4 | !4 | ||
| Line 583: | Line 604: | ||
|7,500 | |7,500 | ||
|25,000 | |25,000 | ||
|100,000 | |||
|- | |- | ||
!5 | !5 | ||
| Line 588: | Line 610: | ||
|8,000 | |8,000 | ||
|80,000 | |80,000 | ||
|485,000 | |485,000 | ||
|} | |} | ||
==Round changes== | ==Round changes== | ||
When facing Lych, | When facing Lych, some rounds are modified from the [[List of rounds in BTD6|standard roundset]]. | ||
{| | {{BTD6 rounds modified|original=DefaultRoundSet|modifier=lych}} | ||
|} | |||
==Strategy== | ==Strategy== | ||
{{main strategy}}Lych is a boss that punishes the player from | {{outdated|v54 rework details}} | ||
{{main strategy}}Lych is a boss that punishes the player from relying on buffs for their towers, but is important to remember that Lych does not steal all the buffs that towers can receive and has a limited range of [[Range|100 units]], so by knowing which buffs can or can't be stolen and placing your buffed towers far away from Lych are useful ways to play around its mechanics. | |||
Because of Lych's Regen property allowing it to potentially recover large amounts of health, cheap options to constantly strip its Regen, such as [[Heart of Oak (BTD6)|Heart of Oak]] and [[Cleansing Foam (BTD6)|Cleansing Foam]], are valuable to distribute across the map to ensure it never gets to heal. This same trait make the [[Root of all Nature]] a highly effective Paragon to use against it, as it deals significantly more damage to Regen Bloons. | |||
Common options for low tier Lych are towers that can deal with the Boss, its soul and the resurrected MOABs at the same time like [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[M.A.D (BTD6)|M.A.D]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]]. Defenses that are more centralized in a single place of the map like [[Overdrive (BTD6)|Overdrive]] or [[Avatar of Wrath (BTD6)|Avatar of Wrath]] are less effective against Lych due its speed and the ethereal phase specially in multi-lane maps. If additional defense against the resurrected MOABs are needed, the best option is to add towers that can stall them from any position in the map like [[MOAB Shove (BTD6)|MOAB Shove]], and [[Maim MOAB (BTD6)|Maim MOAB]] and let them or other towers deal with them before they leak. Insta-kills like [[Pirate Lord (BTD6)|Pirate Lord]] are also useful in this situation, but be careful of slower ones like [[Ezili (BTD6)|Ezili's]] MOAB Hex, as the bloons might leak before they are defeated. | |||
[[ | Tiers 3 to 5 can be handled by [[Paragon|Paragons]] and other expensive towers, those are also likely able to deal with the soul and the resurrected MOABs, provided they are still on range. Because of its ability to spawn Lych-souls across the entire track, is important to have enough DPS along the track to destroy them, not mattering where they spawn, towers that can quickly stall them and/or have backup towers such as [[Perma-Spike (BTD6)|Perma-Spike]] under a [[Monkey Intelligence Bureau (BTD6)|MIB]] Village. | ||
[[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] and [[Homeland Defense (BTD6)|Homeland Defense]] are common towers that are used against Bosses, but they should not be used rashly against Lych as their buffs will only be purged. Also be wary of farms that are under [[Overclock (BTD6)|Overclock]] or [[Ultraboost (BTD6)|Ultraboost]] effects. | |||
== Update history == | == Update history == | ||
{{BTD6 change list by name|Lych}} | {{BTD6 change list by name|Lych|disclaimer=y}} | ||
==Gallery== | ==Gallery== | ||