Dreadbloon (BTD6): Difference between revisions
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==Mechanics== | ==Mechanics== | ||
===Immunities=== | |||
At the start of the encounter, Dreadbloon is immune to all [[Primary]] towers, and its immunity changes to a different [[tower category|category]] each time it reaches a skull — it is immune to [[Military]] after the first skull, [[Magic]] after the second, and [[Support]] after the third, then cycles back to Primary. Dreadbloon reflects projectiles from towers it is immune to instead of neutralizing them, and it cannot have effects applied to it by immune towers at all. For instance, [[Super Brittle (BTD6)|Super Brittle]] cannot apply its damage debuff nor remove Dreadbloon's Lead property during the Primary immunity phase. Text that says "IMMUNE" pops up each time Dreadbloon is hit by an immune tower. | |||
Normal Dreadbloon cycles through all four immunities once, and the Elite version cycles through them twice. Its current immunity is displayed under its health bar. | |||
===Ceramic Armor Shell=== | ===Ceramic Armor Shell=== | ||
{{Incomplete|Add a list of "bonus Ceramic" damage that applies to and not to shielded Dreadbloon}} | {{Incomplete|Add a list of "bonus Ceramic" damage that applies to and not to shielded Dreadbloon}} | ||
Dreadbloon starts each encounter with a '''Ceramic Armor Shell''' that fully regenerates at each skull. The health of the shield is equal to 50% of its maximum health for the current tier (35% for Elite), including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player). While the shell is active, Normal Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus [[MOAB-Class damage]] and [[boss damage]], it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from [[Juggernaut (BTD6)|Juggernaut]], but not [[Spiked Balls (BTD6)|Spiked Balls]]. (An exhaustive list of which towers' bonus Ceramic damage apply and which do not is not yet available.) | Dreadbloon starts each encounter with a '''Ceramic Armor Shell''' that fully regenerates at each skull. The health of the shield is equal to 50% of its maximum health for the current tier (35% for Elite), including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player). While the shell is active, Normal Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus [[MOAB-Class damage]] and [[boss damage]], it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from [[Juggernaut (BTD6)|Juggernaut]], but not [[Spiked Balls (BTD6)|Spiked Balls]]. (An exhaustive list of which towers' bonus Ceramic damage apply and which do not is not yet available.) | ||
===Lead property=== | ===Lead property=== | ||
After the Ceramic shell has been destroyed, towers will start dealing damage to Dreadbloon's | After the Ceramic shell has been destroyed, towers will start dealing damage to Dreadbloon's HP until the next skull is reached. In this phase, Dreadbloon has Lead properties, such as immunity to [[damage type|sharp, cold, and energy damage]]. It takes extra [[lead damage|Lead bonus damage]] from sources such as [[Heavy Shells (BTD6)|Heavy Shells]], [[Lead to Gold (BTD6)|Lead to Gold]] and [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]]; however, as with bonus Ceramic damage, there may be towers for which the bonus does not apply. Methods of granting lead popping capabilities, such as the [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau's]] buffs, work against Dreadbloon. Dreadbloon's lead property may also be temporarily removed by debuffs such as from [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Strike (BTD6)|Glue Strike]], provided that the current tower-class immunity doesn’t prevent them from applying. | ||
===Damage reduction=== | ==== Damage reduction ==== | ||
While in its Lead body phase, Dreadbloon reduces all damage taken by 1 — [[projectile]]s deal 1 less damage per hit and [[damage over time]] deals 1 less damage per tick. If Dreadbloon would have taken damage from something but its damage is reduced to zero, it displays text that says "RESIST". Most attacks which deal zero damage to Dreadbloon do not apply secondary effects, such as the damage and Lead-stripping debuffs from [[Embrittlement (BTD6)|Embrittlement]]. One notable exception is the damage and Lead-stripping debuffs from [[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]]. | While in its Lead body phase, Dreadbloon reduces all damage taken by 1 — [[projectile]]s deal 1 less damage per hit and [[damage over time]] deals 1 less damage per tick. If Dreadbloon would have taken damage from something but its damage is reduced to zero, it displays text that says "RESIST". Most attacks which deal zero damage to Dreadbloon do not apply secondary effects, such as the damage and Lead-stripping debuffs from [[Embrittlement (BTD6)|Embrittlement]]. One notable exception is the damage and Lead-stripping debuffs from [[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]]. | ||
Tier 1 Normal Dreadbloon does not have a damage reduction effect. Elite Dreadbloon reduces damage by 2 at | Tier 1 Normal Dreadbloon does not have a damage reduction effect. Elite Dreadbloon reduces damage by 2 at Tier 4 and by 3 at Tier 5. | ||
===Dreadrock Bloons=== | ===Dreadrock Bloons=== | ||
{{main|Dreadrock Bloon}} | {{main|Dreadrock Bloon}} | ||
Whenever Dreadbloon reaches a skull, Dreadrock Bloons start spawning from the entrances. It keeps spawning them at regular intervals as long as its Ceramic Armor Shell is active, and spawns a certain number of Dreadrock Bloons within the first five seconds of reaching a skull (so the time between spawns is 5 seconds divided by the amount). The two spawns happen at the same time. Dreadrock Bloons have the same category-based immunity as Dreadbloon and have the highest priority bracket for [[strong]] targeting, meaning all towers that target strong will target them before anything else. Dreadrock Bloons take extra MOAB damage and boss damage, but are not MOAB-Class Bloons. The health, spawning rate, and number of lives lost when they leak increases at higher tiers. | |||
===Boss Rush=== | ===[[Boss Rush]]=== | ||
{{ | {{#lst:Boss Rush|Dreadbloon}} | ||
==Stats== | ==Stats== | ||
| Line 104: | Line 99: | ||
{{#lst:Dreadrock Bloon|Elite}} | {{#lst:Dreadrock Bloon|Elite}} | ||
== | ==Round changes== | ||
When facing Dreadbloon, many rounds are modified from the [[List of rounds in BTD6|standard roundset]]. Notable changes include: | |||
* All normally spawned Lead and Ceramic Bloons become [[Fortified Bloon (BTD6)|Fortified]]. | |||
* All | * All Zebras are replaced with Leads. | ||
* All Zebras are replaced with Leads | * All Rainbows are replaced with Ceramics. | ||
* All Rainbows are replaced with Ceramics | * After round 40, every other MOAB that spawns becomes Fortified. | ||
* After round 40, every other MOAB that spawns becomes | * After round 70, every MOAB is Fortified. | ||
* After round 70, every MOAB is | {{BTD6 rounds modified|original=DefaultRoundSet|modifier=dreadbloon|collapsed=y}} | ||
{{BTD6 rounds| | |||
==Strategy== | ==Strategy== | ||
{{main strategy}}Dreadbloon is a boss that forces the players to diversify their defensive setups to handle not only it and its immunities, but also the Rock Bloons that are constantly traveling across the map. | {{main strategy}} | ||
{{outdated|Update for Elite v54.0 rework with now Primary no longer cheesable (i.e. there's Primary Rocks now, and no Herald cheese MMMF not receiving immunity issues)}} | |||
{{BTD6 last updated|54.2|section=y}} | |||
Dreadbloon is a boss that forces the players to diversify their defensive setups to handle not only it and its immunities, but also the Rock Bloons that are constantly traveling across the map. | |||
Strategies in the early game rely on having a primary source of damage that will quickly defeat the boss plus a secondary defense to handle the immunity phase of your main source of damage, options from all categories include: | Strategies in the early game rely on having a primary source of damage that will quickly defeat the boss plus a secondary defense to handle the immunity phase of your main source of damage, options from all categories include: | ||
* Primary: [[MOAB Assassin (BTD6)|MOAB Assassin]] / [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] with a support tower that can increase the damage during the Lead phase ([[Embrittlement (BTD6)|Embrittlement]] and/or [[Berserker Brew (BTD6)|Berserker Brew]]). | * '''Primary:''' [[MOAB Assassin (BTD6)|MOAB Assassin]] / [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] with a support tower that can increase the damage during the Lead phase ([[Embrittlement (BTD6)|Embrittlement]] and/or [[Berserker Brew (BTD6)|Berserker Brew]]). | ||
* Military: [[Elite Defender (BTD6)|Elite Defender]], [[Artillery Battery (BTD6)|Artillery Battery]] / [[Pop and Awe (BTD6)|Pop and Awe]], [[The Big One (BTD6)|The Big One]] / [[The Biggest One (BTD6)|The Biggest One]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], [[M.A.D (BTD6)|M.A.D]]. | * '''Military:''' [[Elite Defender (BTD6)|Elite Defender]], [[Artillery Battery (BTD6)|Artillery Battery]] / [[Pop and Awe (BTD6)|Pop and Awe]], [[The Big One (BTD6)|The Big One]] / [[The Biggest One (BTD6)|The Biggest One]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], [[M.A.D (BTD6)|M.A.D]]. | ||
* Magic: [[Sun Avatar (BTD6)|Sun Avatar]], [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]]. | * '''Magic:''' [[Sun Avatar (BTD6)|Sun Avatar]], [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]]. | ||
* Support: [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and its upgrades. | * '''Support:''' [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and its upgrades. | ||
Selling the defenses to switch to a different category during the immunity phases is also a common strategy. | Selling the defenses to switch to a different category during the immunity phases is also a common strategy. | ||
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Going into Tier 3, the usual strategy is preparing a [[Paragon]], specially one from the Primary category. In this case the player may conserve the Tier 2 defense to remove the Primary immunity and sell the towers to quickly purchase an [[Apex Plasma Master]] or [[Glaive Dominus]] that will defeat the boss pretty quickly. For the final Tiers, having Paragons of different categories will be enough to defeat Dreadbloon. | Going into Tier 3, the usual strategy is preparing a [[Paragon]], specially one from the Primary category. In this case the player may conserve the Tier 2 defense to remove the Primary immunity and sell the towers to quickly purchase an [[Apex Plasma Master]] or [[Glaive Dominus]] that will defeat the boss pretty quickly. For the final Tiers, having Paragons of different categories will be enough to defeat Dreadbloon. | ||
Primary Towers are the best option to defend the Rock Bloons in Boss Events and Boss Challenge mode | Primary Towers are the best option to defend the Rock Bloons in Boss Events and Boss Challenge mode outside of Elite version. Common option on the early tiers include a few [[MOAB Mauler (BTD6)|MOAB Maulers]] / [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Turbo Charge (BTD6)|Turbo Charge]] while using its ability or [[Overdrive (BTD6)|Overdrives]] with all of them also being useful against Dreadbloon itself. Their upgraded versions an [[The Bloon Solver (BTD6)|The Bloon Solver]] also become viable options for Tier 2. After Tier 3 they will require support from other towers but is recommended to set-up a primary Paragon at that point. A degree 20 Paragon will handle the Rock Bloons for the rest of the game. | ||
Be extremely careful with the targeting option of your towers | Be extremely careful with the targeting option of your towers; they will prioritize hitting Rock Bloons over Dreadbloon if given the chance. | ||
In [[Boss Rush]], early Dreadbloon can be damaged quickly with towers like [[Sauda (BTD6)|Sauda]], 2-2-0 [[Monkey Ace (BTD6)|Monkey Aces]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]], [[Dragon's Breath (BTD6)|Dragon's Breath]], [[Cannon Ship (BTD6)|Cannon Ship]] or [[Destroyer (BTD6)|Destroyer]]. Once the immunity switches to Military, the boss itself and the Rock Bloons can be handled with [[Turbo Charge (BTD6)|Turbo Charge]], [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]] / [[Berserker Brew (BTD6)|Berserker Brew]]. During the mid-game the defense transitions into the upgrades of the mentioned towers. Heading into the late game, the best moment to get a Paragon is just after the immunity phase for that type of tower is passed (for example, a common time to place a Primary Paragon is at 90 pops, right after the third primary immunity phase). Make sure to sell the towers that are not damaging the boss for other defenses. | In [[Boss Rush]], early Dreadbloon can be damaged quickly with towers like [[Sauda (BTD6)|Sauda]], 2-2-0 [[Monkey Ace (BTD6)|Monkey Aces]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]], [[Dragon's Breath (BTD6)|Dragon's Breath]], [[Cannon Ship (BTD6)|Cannon Ship]] or [[Destroyer (BTD6)|Destroyer]]. Once the immunity switches to Military, the boss itself and the Rock Bloons can be handled with [[Turbo Charge (BTD6)|Turbo Charge]], [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]] / [[Berserker Brew (BTD6)|Berserker Brew]]. During the mid-game the defense transitions into the upgrades of the mentioned towers. Heading into the late game, the best moment to get a Paragon is just after the immunity phase for that type of tower is passed (for example, a common time to place a Primary Paragon is at 90 pops, right after the third primary immunity phase). Make sure to sell the towers that are not damaging the boss for other defenses. | ||
== Update history == | == Update history == | ||
{{BTD6 change list by name|Dreadbloon}} | ===General=== | ||
{{BTD6 change list by name|Dreadbloon|header level=4|disclaimer=y}} | |||
===''[[Rogue Legends]]''=== | |||
{{BTD6 change list by name|Dreadbloon (Rogue Legends)|header level=4|hide header=y}} | |||
==Gallery== | ==Gallery== | ||
Latest revision as of 07:47, 10 June 2026
| Dreadbloon Armored Behemoth | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Dreadbloon, titled Armored Behemoth, is a Boss Bloon in Bloons TD 6, introduced in version 34.0. It is the fourth boss introduced to the game.
Dreadbloon is the slowest Boss with its shell active, but it employs numerous methods to resist attacks. Its main body has the Lead property, and it also reduces the damage of all incoming attacks by a flat amount. Dreadbloon spawns with a Ceramic Armor Shell, which protects its main body and fully regrows at every skull, while slowing its movement. While its Shell is active, Dreadbloon summons Dreadrock Bloons, additional Bloons which are much faster than Dreadbloon and are targeted by all attacks with the Strong target priority over Dreadbloon itself. Dreadbloon is always immune to attacks from one entire tower category, beginning with Primary and cycling to Military, Magic, and Support immunities every time a skull is reached. The Ceramic Armor Shell and Dreadrock Bloons inherit this immunity.
Mechanics
[edit | edit source]Immunities
[edit | edit source]At the start of the encounter, Dreadbloon is immune to all Primary towers, and its immunity changes to a different category each time it reaches a skull — it is immune to Military after the first skull, Magic after the second, and Support after the third, then cycles back to Primary. Dreadbloon reflects projectiles from towers it is immune to instead of neutralizing them, and it cannot have effects applied to it by immune towers at all. For instance, Super Brittle cannot apply its damage debuff nor remove Dreadbloon's Lead property during the Primary immunity phase. Text that says "IMMUNE" pops up each time Dreadbloon is hit by an immune tower.
Normal Dreadbloon cycles through all four immunities once, and the Elite version cycles through them twice. Its current immunity is displayed under its health bar.
Ceramic Armor Shell
[edit | edit source]| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add a list of "bonus Ceramic" damage that applies to and not to shielded Dreadbloon |
Dreadbloon starts each encounter with a Ceramic Armor Shell that fully regenerates at each skull. The health of the shield is equal to 50% of its maximum health for the current tier (35% for Elite), including the extra health from Co-op (meaning it also gains 20% more health per additional player). While the shell is active, Normal Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus MOAB-Class damage and boss damage, it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from Juggernaut, but not Spiked Balls. (An exhaustive list of which towers' bonus Ceramic damage apply and which do not is not yet available.)
Lead property
[edit | edit source]After the Ceramic shell has been destroyed, towers will start dealing damage to Dreadbloon's HP until the next skull is reached. In this phase, Dreadbloon has Lead properties, such as immunity to sharp, cold, and energy damage. It takes extra Lead bonus damage from sources such as Heavy Shells, Lead to Gold and Ultra-Juggernaut; however, as with bonus Ceramic damage, there may be towers for which the bonus does not apply. Methods of granting lead popping capabilities, such as the Acidic Mixture Dip and Monkey Intelligence Bureau's buffs, work against Dreadbloon. Dreadbloon's lead property may also be temporarily removed by debuffs such as from Embrittlement and Glue Strike, provided that the current tower-class immunity doesn’t prevent them from applying.
Damage reduction
[edit | edit source]While in its Lead body phase, Dreadbloon reduces all damage taken by 1 — projectiles deal 1 less damage per hit and damage over time deals 1 less damage per tick. If Dreadbloon would have taken damage from something but its damage is reduced to zero, it displays text that says "RESIST". Most attacks which deal zero damage to Dreadbloon do not apply secondary effects, such as the damage and Lead-stripping debuffs from Embrittlement. One notable exception is the damage and Lead-stripping debuffs from Glue Strike and Glue Storm.
Tier 1 Normal Dreadbloon does not have a damage reduction effect. Elite Dreadbloon reduces damage by 2 at Tier 4 and by 3 at Tier 5.
Dreadrock Bloons
[edit | edit source]Whenever Dreadbloon reaches a skull, Dreadrock Bloons start spawning from the entrances. It keeps spawning them at regular intervals as long as its Ceramic Armor Shell is active, and spawns a certain number of Dreadrock Bloons within the first five seconds of reaching a skull (so the time between spawns is 5 seconds divided by the amount). The two spawns happen at the same time. Dreadrock Bloons have the same category-based immunity as Dreadbloon and have the highest priority bracket for strong targeting, meaning all towers that target strong will target them before anything else. Dreadrock Bloons take extra MOAB damage and boss damage, but are not MOAB-Class Bloons. The health, spawning rate, and number of lives lost when they leak increases at higher tiers.
Dreadbloon's Ceramic Armor Shell starts at 70 health and its Dreadrock Bloons start at 40 health, both of which scale at the same rate as Dreadbloon's health. Each time the player pops Dreadbloon, it re-shields and spawns 6 Dreadrock Bloons. It does not have any damage resistance, though it still has damage type immunities. Dreadbloon's speed is reduced by 10% while shielded. Every 10 pops, Dreadbloon's tower category immunity switches (Primary, Military, Magic, Support).
Stats
[edit | edit source]Normal
[edit | edit source]| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 7,500 | 9,000 | 10,500 | 12,000 |
| 2 | 25,000 | 30,000 | 35,000 | 40,000 |
| 3 | 120,000 | 144,000 | 168,000 | 192,000 |
| 4 | 260,000 | 312,000 | 364,000 | 416,000 |
| 5 | 1,000,000 | 1,200,000 | 1,400,000 | 1,600,000 |
| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 3,750 | 4,500 | 5,250 | 6,000 |
| 2 | 12,500 | 15,000 | 17,500 | 20,000 |
| 3 | 60,000 | 72,000 | 84,000 | 96,000 |
| 4 | 130,000 | 156,000 | 182,000 | 208,000 |
| 5 | 500,000 | 600,000 | 700,000 | 800,000 |
| Tier | Base speed | Red Bloon speed |
|---|---|---|
| 1 | 1.25 | 0.05× |
| 2 | 1.3 | 0.052× |
| 3 | 1.4 | 0.056× |
| 4 | 1.5 | 0.06× |
| 5 | 1.6 | 0.064× |
Dreadrock Bloons
[edit | edit source]| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 250 | 300 | 350 | 400 |
| 2 | 500 | 600 | 700 | 800 |
| 3 | 750 | 900 | 1,050 | 1,200 |
| 4 | 8,000 | 9,600 | 11,200 | 12,800 |
| 5 | 20,000 | 24,000 | 28,000 | 32,000 |
| Tier | Extra # in first 5s | Spawn cooldown | Lives lost |
|---|---|---|---|
| 1 | 5 | 4s | 5 |
| 2 | 7 | 3s | 10 |
| 3 | 10 | 3s | 15 |
| 4 | 14 | 2.5s | 20 |
| 5 | 19 | 2s | 25 |
Elite
[edit | edit source]| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 15,000 | 18,000 | 21,000 | 24,000 |
| 2 | 90,000 | 108,000 | 126,000 | 144,000 |
| 3 | 650,000 | 780,000 | 910,000 | 1,040,000 |
| 4 | 2,625,000 | 3,150,000 | 3,675,000 | 4,200,000 |
| 5 | 12,500,000 | 15,000,000 | 17,500,000 | 20,000,000 |
| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 5,250 | 6,300 | 7,350 | 8,400 |
| 2 | 31,500 | 37,800 | 44,100 | 50,400 |
| 3 | 227,500 | 273,000 | 318,500 | 364,000 |
| 4 | 918,750 | 1,102,500 | 1,286,250 | 1,470,000 |
| 5 | 4,375,000 | 5,250,000 | 6,125,000 | 7,000,000 |
| Tier | Base speed | Red Bloon speed |
|---|---|---|
| 1 | 1.25 | 0.05× |
| 2 | 1.3 | 0.052× |
| 3 | 1.4 | 0.056× |
| 4 | 1.5 | 0.06× |
| 5 | 1.6 | 0.064× |
Dreadrock Bloons
[edit | edit source]| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 500 | 600 | 700 | 800 |
| 2 | 2,200 | 2,640 | 3,080 | 3,520 |
| 3 | 8,000 | 9,600 | 11,200 | 12,800 |
| 4 | 19,500 | 23,400 | 27,300 | 31,200 |
| 5 | 40,000 | 48,000 | 56,000 | 64,000 |
| Tier | Extra # in first 5s | Spawn cooldown | Lives lost |
|---|---|---|---|
| 1 | 5 | 3s | 20 |
| 2 | 7 | 2.5s | 30 |
| 3 | 10 | 2s | 50 |
| 4 | 14 | 1.5s | 75 |
| 5 | 19 | 1s | 100 |
Round changes
[edit | edit source]When facing Dreadbloon, many rounds are modified from the standard roundset. Notable changes include:
- All normally spawned Lead and Ceramic Bloons become Fortified.
- All Zebras are replaced with Leads.
- All Rainbows are replaced with Ceramics.
- After round 40, every other MOAB that spawns becomes Fortified.
- After round 70, every MOAB is Fortified.
| № | Default | Modified | ||||||
|---|---|---|---|---|---|---|---|---|
| Bloon groups | Dur. | Base RBE | Base cash | Bloon groups | Dur. | Base RBE | Base cash | |
| 26 | Pink×23 Zebra×4 |
14.51s | 207 | $207 | Pink×23 Lead×4 |
14.51s | 207 | $207 |
| 28 | Lead×6 | 5.00s | 138 | $138 | Fortified Lead×6 | 5.00s | 156 | $138 |
| 30 | Lead×9 | 13.07s | 207 | $207 | Fortified Lead×9 | 13.07s | 234 | $207 |
| 31 | Black×8 White×8 Zebra×8 Regrow Zebra×2 |
15.91s | 406 | $406 | Black×8 White×8 Lead×8 Regrow Lead×2 |
15.91s | 406 | $406 |
| 34 | Yellow×160 Zebra×6 |
36.00s | 778 | $778 | Yellow×160 Lead×6 |
36.00s | 778 | $778 |
| 35 | White×25 Rainbow×5 Pink×35 Black×30 |
33.76s | 1,015 | $1,015 | White×25 Ceramic×5 Pink×35 Black×30 |
33.76s | 1,300 | $1,255 |
| 37 | Black×25 White×25 Lead×15 Zebra×10 Camo White×7 |
43.51s | 1,202 | $1,202 | Black×25 White×25 Fortified Lead×15 Lead×10 Camo White×7 |
43.51s | 1,247 | $1,202 |
| 38 | White×17 Pink×42 Lead×14 Zebra×10 Ceramic×2 |
29.06s | 1,157 | $1,139 | White×17 Pink×42 Lead×14 Lead×10 Fortified Ceramic×2 |
29.06s | 1,177 | $1,139 |
| 39 | Black×10 White×10 Zebra×20 Rainbow×18 Regrow Rainbow×2 |
37.93s | 1,620 | $1,620 | Black×10 White×10 Lead×20 Fortified Lead×12 Ceramic×6 Regrow Ceramic×2 |
37.93s | 1,824 | $1,716 |
| 40 | MOAB×1 | 1.00s | 616 | $381 | Fortified Lead×10 Fortified Ceramic×8 |
19.00s | 1,172 | $990 |
| 41 | Black×60 Zebra×60 |
46.20s | 2,040 | $2,040 | Black×60 Lead×60 |
46.20s | 2,040 | $2,040 |
| 42 | Regrow Rainbow×6 Camo Rainbow×5 |
11.60s | 517 | $517 | Regrow Ceramic×6 Camo Ceramic×5 |
11.60s | 1,144 | $1,045 |
| 43 | Rainbow×10 Ceramic×7 |
9.26s | 1,198 | $1,135 | Fortified Lead×10 Fortified Ceramic×7 |
9.26s | 1,058 | $895 |
| 44 | Zebra×10 Zebra×10 Zebra×10 Zebra×10 Zebra×10 |
23.67s | 1,150 | $1,150 | Lead×10 Lead×10 Lead×10 Lead×10 Lead×10 |
23.67s | 1,150 | $1,150 |
| 45 | Rainbow×25 Camo Purple×10 Pink×180 Fortified Lead×4 |
53.10s | 2,289 | $2,277 | Ceramic×25 Camo Purple×10 Pink×180 Fortified Lead×4 |
53.10s | 3,714 | $3,477 |
| 46 | Fortified Ceramic×6 | 7.00s | 684 | $570 | Fortified MOAB×1 | 0.10s | 856 | $381 |
| 47 | Ceramic×12 Camo Pink×70 |
24.65s | 1,598 | $1,490 | Fortified Ceramic×12 Camo Pink×70 |
24.65s | 1,718 | $1,490 |
| 48 | Regrow Pink×40 Camo Regrow Purple×30 Rainbow×40 Fortified Ceramic×3 |
55.72s | 2,752 | $2,695 | Regrow Pink×40 Camo Regrow Purple×30 Fortified Ceramic×20 |
55.68s | 2,810 | $2,430 |
| 49 | Green×343 Rainbow×10 Ceramic×18 Zebra×20 Rainbow×10 Regrow Rainbow×10 |
50.00s | 4,771 | $4,609 | Green×343 Fortified Regrow Lead×10 Fortified Ceramic×18 Lead×20 Ceramic×10 Regrow Ceramic×10 |
50.00s | 5,881 | $5,329 |
| 50 | MOAB×1 Fortified Lead×8 Red×20 Ceramic×20 MOAB×1 |
28.98s | 3,540 | $2,866 | MOAB×1 Fortified Lead×8 Red×20 Fortified Ceramic×20 Fortified MOAB×1 |
28.98s | 3,980 | $2,866 |
| 51 | Camo Ceramic×15 Regrow Rainbow×10 |
24.14s | 2,030 | $947.5 | Fortified Camo Ceramic×15 Regrow Ceramic×10 |
24.14s | 2,750 | $1,187.5 |
| 52 | Rainbow×25 MOAB×1 Ceramic×5 MOAB×1 Ceramic×5 |
20.56s | 3,447 | $1,443.5 | Ceramic×25 MOAB×1 Fortified Ceramic×5 Fortified MOAB×1 Fortified Ceramic×5 |
20.56s | 5,212 | $2,043.5 |
| 53 | Camo Pink×80 MOAB×1 MOAB×1 MOAB×1 |
35.00s | 2,248 | $771.5 | Camo Pink×80 MOAB×1 Fortified MOAB×1 MOAB×1 |
35.00s | 2,488 | $771.5 |
| 54 | Ceramic×35 MOAB×1 MOAB×1 |
19.41s | 4,872 | $2,043.5 | Fortified Ceramic×35 Fortified MOAB×1 MOAB×1 |
19.41s | 5,462 | $2,043.5 |
| 55 | Ceramic×10 Ceramic×10 Ceramic×10 Ceramic×15 MOAB×1 |
29.78s | 5,296 | $2,328 | Fortified Ceramic×10 Fortified Ceramic×10 Fortified Ceramic×10 Fortified Ceramic×15 Fortified MOAB×1 |
29.78s | 5,986 | $2,328 |
| 56 | Camo Rainbow×40 MOAB×1 |
16.18s | 2,496 | $1,130.5 | Camo Ceramic×40 MOAB×1 |
16.18s | 4,776 | $2,090.5 |
| 57 | MOAB×2 Rainbow×40 MOAB×2 |
26.23s | 4,344 | $1,702 | Fortified MOAB×1 MOAB×1 Ceramic×40 Fortified MOAB×1 MOAB×1 |
26.23s | 7,104 | $2,662 |
| 58 | MOAB×5 Ceramic×15 Fortified Ceramic×10 |
43.98s | 5,780 | $2,140 | Fortified MOAB×3 Fortified Ceramic×15 MOAB×1 Fortified Ceramic×10 MOAB×1 |
43.98s | 6,650 | $2,140 |
| 59 | Ceramic×20 Camo Lead×50 Regrow Ceramic×10 |
26.16s | 4,270 | $2,000 | Fortified Ceramic×20 Fortified Camo Lead×50 Fortified Regrow Ceramic×10 |
26.16s | 4,720 | $2,000 |
| 60 | BFB×1 | 1.00s | 3,164 | $762.5 | Fortified MOAB×3 Fortified Lead×20 Fortified Lead×20 |
20.00s | 3,608 | $1,031.5 |
| 61 | Regrow Zebra×150 MOAB×5 |
20.00s | 6,530 | $1,071 | Regrow Lead×150 MOAB×3 Fortified MOAB×1 Fortified MOAB×1 |
20.00s | 7,010 | $1,071 |
| 62 | Purple×250 MOAB×5 Fortified MOAB×2 Camo Regrow Rainbow×15 |
48.29s | 8,247 | $1,224.4 | Purple×250 Fortified MOAB×3 MOAB×1 MOAB×1 Fortified MOAB×2 Camo Regrow Ceramic×15 |
48.29s | 9,822 | $1,368.4 |
| 63 | Lead×75 Ceramic×40 Ceramic×40 Ceramic×42 |
42.25s | 14,413 | $2,663 | Fortified Lead×75 Fortified Ceramic×40 Fortified Ceramic×40 Fortified Ceramic×42 |
42.25s | 15,858 | $2,663 |
| 64 | MOAB×6 Fortified MOAB×3 |
9.53s | 6,264 | $685.8 | Fortified MOAB×3 MOAB×3 Fortified MOAB×3 |
9.53s | 6,984 | $685.8 |
| 65 | Zebra×100 Rainbow×70 Ceramic×50 MOAB×3 BFB×2 |
62.00s | 18,966 | $2,906.6 | Lead×100 Ceramic×70 Fortified Ceramic×50 MOAB×2 Fortified MOAB×1 BFB×2 |
62.00s | 23,696 | $3,578.6 |
| 66 | MOAB×2 MOAB×2 MOAB×4 Fortified MOAB×3 |
22.75s | 7,496 | $838.2 | MOAB×1 Fortified MOAB×1 MOAB×1 Fortified MOAB×1 MOAB×2 Fortified MOAB×2 Fortified MOAB×3 |
22.75s | 8,456 | $838.2 |
| 67 | MOAB×4 Fortified Camo Regrow Ceramic×13 MOAB×4 |
26.44s | 6,410 | $856.6 | MOAB×2 Fortified MOAB×2 Fortified Camo Regrow Ceramic×13 MOAB×2 Fortified MOAB×2 |
26.46s | 7,370 | $856.6 |
| 68 | MOAB×4 BFB×1 |
8.44s | 5,628 | $609.8 | MOAB×2 Fortified MOAB×2 BFB×1 |
8.44s | 6,108 | $609.8 |
| 69 | Fortified Lead×40 Regrow Black×40 Ceramic×50 |
42.13s | 6,680 | $1,222 | Fortified Lead×40 Regrow Black×40 Fortified Ceramic×50 |
42.13s | 7,180 | $1,222 |
| 70 | Rainbow×200 Camo Regrow White×120 MOAB×4 |
41.14s | 13,184 | $2,448.8 | Ceramic×200 Camo Regrow White×120 Fortified MOAB×4 |
41.14s | 25,544 | $4,368.8 |
| 71 | Ceramic×30 MOAB×10 |
16.55s | 9,280 | $1,332 | Fortified Ceramic×30 Fortified MOAB×10 |
16.55s | 11,980 | $1,332 |
| 72 | Regrow Ceramic×38 BFB×1 BFB×1 |
21.70s | 10,280 | $1,332 | Fortified Regrow Ceramic×38 BFB×1 BFB×1 |
21.70s | 10,660 | $1,332 |
| 73 | MOAB×7 BFB×2 MOAB×1 |
26.95s | 11,256 | $1,219.6 | Fortified MOAB×7 BFB×2 Fortified MOAB×1 |
26.95s | 13,176 | $1,219.6 |
| 74 | Ceramic×50 Fortified Camo Regrow Ceramic×25 BFB×1 Fortified Ceramic×60 |
82.38s | 18,054 | $2,870 | Fortified Ceramic×50 Fortified Camo Regrow Ceramic×25 BFB×1 Fortified Ceramic×60 |
82.38s | 18,554 | $2,870 |
| 75 | BFB×1 Lead×14 Fortified MOAB×1 BFB×3 Fortified Lead×14 Fortified MOAB×2 BFB×3 |
22.59s | 25,402 | $2,492.4 | BFB×1 Fortified Lead×14 Fortified MOAB×1 BFB×3 Fortified Lead×14 Fortified MOAB×2 BFB×3 |
22.59s | 25,444 | $2,492.4 |
| 76 | Regrow Ceramic×60 | 1.78s | 6,240 | $1,140 | Fortified Regrow Ceramic×60 | 1.78s | 6,840 | $1,140 |
| 77 | MOAB×11 BFB×5 |
58.92s | 22,596 | $2,363.2 | Fortified MOAB×11 BFB×5 |
58.92s | 25,236 | $2,363.2 |
| 78 | Rainbow×150 Ceramic×75 BFB×1 Purple×80 Camo Ceramic×72 |
90.00s | 26,382 | $4,684 | Ceramic×150 Fortified Ceramic×75 BFB×1 Purple×80 Fortified Camo Ceramic×72 |
90.00s | 36,402 | $6,124 |
| 79 | Regrow Rainbow×500 BFB×4 Fortified BFB×2 |
60.00s | 45,804 | $6,530 | Regrow Ceramic×500 BFB×4 Fortified BFB×2 |
60.00s | 74,304 | $11,330 |
| 80 | ZOMG×1 | 2.00s | 16,656 | $1,220.2 | BFB×1 Fortified Lead×14 Fortified MOAB×1 BFB×3 Fortified Lead×14 Fortified MOAB×2 BFB×3 |
22.59s | 25,444 | $2,492.4 |
| 83 | Ceramic×40 Regrow Ceramic×40 Fortified Ceramic×40 MOAB×30 |
60.20s | 31,720 | $4,566 | Fortified Ceramic×40 Fortified Regrow Ceramic×40 Fortified Ceramic×40 Fortified MOAB×30 |
60.20s | 40,080 | $4,566 |
| 84 | MOAB×50 BFB×10 |
25.00s | 64,440 | $6,860 | Fortified MOAB×50 BFB×10 |
25.00s | 77,240 | $6,860 |
| 88 | BFB×8 MOAB×18 ZOMG×2 |
14.55s | 75,408 | $3,126 | BFB×8 Fortified MOAB×18 ZOMG×2 |
14.55s | 80,304 | $3,126 |
| 99 | MOAB×60 Fortified DDT×9 |
12.00s | 55,560 | $2,628.9 | Fortified MOAB×60 Fortified DDT×9 |
12.00s | 74,520 | $2,628.9 |
| 103 | Fortified ZOMG×10 MOAB×100 Purple×64 Fortified MOAB×50 Purple×66 Purple×68 |
19.00s | 511,538 | $6,016.9 | Fortified ZOMG×10 Fortified MOAB×100 Purple×64 Fortified MOAB×50 Purple×66 Purple×68 |
19.00s | 546,538 | $6,016.9 |
| 104 | Fortified MOAB×150 BFB×10 Fortified Lead×100 BFB×8 Purple×100 BFB×7 Ceramic×100 Fortified BFB×5 Fortified Lead×100 Fortified BFB×4 Purple×100 Fortified BFB×5 Ceramic×100 MOAB×25 |
22.00s | 405,336 | $7,597.5 | Fortified MOAB×150 BFB×10 Fortified Lead×100 BFB×8 Purple×100 BFB×7 Fortified Ceramic×100 Fortified BFB×5 Fortified Lead×100 Fortified BFB×4 Purple×100 Fortified BFB×5 Fortified Ceramic×100 Fortified MOAB×25 |
22.00s | 416,336 | $7,597.5 |
| 105 | Ceramic×100 Fortified Lead×25 BFB×30 Fortified Ceramic×300 |
9.00s | 169,420 | $4,216.25 | Fortified Ceramic×100 Fortified Lead×25 BFB×30 Fortified Ceramic×300 |
9.00s | 170,420 | $4,216.25 |
| 113 | Fortified MOAB×75 Fortified BFB×15 Camo Ceramic×42 Fortified Ceramic×42 |
21.50s | 224,466 | $2,971.5 | Fortified MOAB×75 Fortified BFB×15 Fortified Camo Ceramic×42 Fortified Ceramic×42 |
21.50s | 224,886 | $2,971.5 |
| 114 | DDT×9 Fortified MOAB×36 Fortified DDT×6 MOAB×24 BFB×12 Fortified BFB×8 ZOMG×5 Fortified ZOMG×3 |
30.00s | 499,768 | $5,394.15 | DDT×9 Fortified MOAB×36 Fortified DDT×6 Fortified MOAB×24 BFB×12 Fortified BFB×8 ZOMG×5 Fortified ZOMG×3 |
30.00s | 510,808 | $5,394.15 |
| 115 | DDT×9 Fortified ZOMG×3 Fortified DDT×6 Fortified BFB×8 ZOMG×5 BFB×12 MOAB×24 Fortified MOAB×36 |
30.00s | 508,748 | $5,394.15 | DDT×9 Fortified ZOMG×3 Fortified DDT×6 Fortified BFB×8 ZOMG×5 BFB×12 Fortified MOAB×24 Fortified MOAB×36 |
30.00s | 520,028 | $5,394.15 |
| 117 | Lead×250 DDT×27 Fortified DDT×18 |
14.00s | 81,890 | $1,144.75 | Fortified Lead×250 DDT×27 Fortified DDT×18 |
14.00s | 82,640 | $1,144.75 |
| 123 | Fortified ZOMG×8 MOAB×200 |
40.00s | 651,568 | $5,000.32 | Fortified ZOMG×8 Fortified MOAB×200 |
40.00s | 761,568 | $5,000.32 |
| 125 | ZOMG×6 ZOMG×5 BFB×12 BFB×10 ZOMG×4 BFB×8 MOAB×18 ZOMG×3 BFB×6 MOAB×15 ZOMG×2 BFB×4 MOAB×12 ZOMG×1 BFB×2 MOAB×9 MOAB×6 MOAB×3 |
40.00s | 1,021,272 | $8,646.96 | ZOMG×6 ZOMG×5 BFB×12 BFB×10 ZOMG×4 BFB×8 Fortified MOAB×18 ZOMG×3 BFB×6 Fortified MOAB×15 ZOMG×2 BFB×4 Fortified MOAB×12 ZOMG×1 BFB×2 Fortified MOAB×9 Fortified MOAB×6 Fortified MOAB×3 |
40.00s | 1,058,442 | $8,646.96 |
| 127 | MOAB×48 BFB×24 |
14.00s | 198,984 | $2,195.52 | Fortified MOAB×48 BFB×24 |
14.00s | 230,184 | $2,195.52 |
| 129 | Fortified ZOMG×7 Fortified Camo Lead×77 Camo Purple×77 Camo Ceramic×77 ZOMG×7 DDT×9 DDT×3 DDT×3 DDT×3 |
28.00s | 843,629 | $4,088.2 | Fortified ZOMG×7 Fortified Camo Lead×77 Camo Purple×77 Fortified Camo Ceramic×77 ZOMG×7 DDT×9 DDT×3 DDT×3 DDT×3 |
28.00s | 844,399 | $4,088.2 |
| 130 | MOAB×12 DDT×27 Fortified MOAB×9 MOAB×12 Fortified MOAB×9 MOAB×12 DDT×9 MOAB×48 Fortified DDT×3 DDT×6 Fortified DDT×3 DDT×6 Fortified MOAB×48 |
40.00s | 322,944 | $3,108.96 | Fortified MOAB×12 DDT×27 Fortified MOAB×9 Fortified MOAB×12 Fortified MOAB×9 Fortified MOAB×12 DDT×9 Fortified MOAB×48 Fortified DDT×3 DDT×6 Fortified DDT×3 DDT×6 Fortified MOAB×48 |
40.00s | 385,104 | $3,108.96 |
| 133 | Fortified MOAB×6 Fortified BFB×6 Fortified ZOMG×2 Fortified MOAB×6 Fortified BFB×6 Fortified ZOMG×2 MOAB×9 BFB×9 ZOMG×3 MOAB×9 BFB×9 ZOMG×3 MOAB×9 BFB×9 ZOMG×3 |
43.00s | 1,186,573 | $6,145.88 | Fortified MOAB×6 Fortified BFB×6 Fortified ZOMG×2 Fortified MOAB×6 Fortified BFB×6 Fortified ZOMG×2 Fortified MOAB×9 BFB×9 ZOMG×3 Fortified MOAB×9 BFB×9 ZOMG×3 Fortified MOAB×9 BFB×9 ZOMG×3 |
43.00s | 1,208,983 | $6,145.88 |
| 137 | ZOMG×18 BFB×24 MOAB×48 |
8.10s | 1,206,192 | $6,588.24 | ZOMG×18 BFB×24 Fortified MOAB×48 |
8.10s | 1,251,792 | $6,588.24 |
| 139 | MOAB×109 MOAB×18 Fortified MOAB×18 MOAB×18 Fortified MOAB×18 MOAB×18 Fortified MOAB×18 MOAB×18 Fortified MOAB×18 |
45.00s | 423,378 | $3,855.72 | Fortified MOAB×109 Fortified MOAB×18 Fortified MOAB×18 Fortified MOAB×18 Fortified MOAB×18 Fortified MOAB×18 Fortified MOAB×18 Fortified MOAB×18 Fortified MOAB×18 |
45.00s | 606,188 | $3,855.72 |
Strategy
[edit | edit source]| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: Update for Elite v54.0 rework with now Primary no longer cheesable (i.e. there's Primary Rocks now, and no Herald cheese MMMF not receiving immunity issues) |
Dreadbloon is a boss that forces the players to diversify their defensive setups to handle not only it and its immunities, but also the Rock Bloons that are constantly traveling across the map.
Strategies in the early game rely on having a primary source of damage that will quickly defeat the boss plus a secondary defense to handle the immunity phase of your main source of damage, options from all categories include:
- Primary: MOAB Assassin / MOAB Eliminator, Overdrive / The Tack Zone with a support tower that can increase the damage during the Lead phase (Embrittlement and/or Berserker Brew).
- Military: Elite Defender, Artillery Battery / Pop and Awe, The Big One / The Biggest One, Plasma Accelerator, M.A.D.
- Magic: Sun Avatar, Sticky Bomb / Master Bomber, Avatar of Wrath + Poplust.
- Support: MOAB SHREDR and its upgrades.
Selling the defenses to switch to a different category during the immunity phases is also a common strategy.
Going into Tier 3, the usual strategy is preparing a Paragon, specially one from the Primary category. In this case the player may conserve the Tier 2 defense to remove the Primary immunity and sell the towers to quickly purchase an Apex Plasma Master or Glaive Dominus that will defeat the boss pretty quickly. For the final Tiers, having Paragons of different categories will be enough to defeat Dreadbloon.
Primary Towers are the best option to defend the Rock Bloons in Boss Events and Boss Challenge mode outside of Elite version. Common option on the early tiers include a few MOAB Maulers / MOAB Assassin, Turbo Charge while using its ability or Overdrives with all of them also being useful against Dreadbloon itself. Their upgraded versions an The Bloon Solver also become viable options for Tier 2. After Tier 3 they will require support from other towers but is recommended to set-up a primary Paragon at that point. A degree 20 Paragon will handle the Rock Bloons for the rest of the game.
Be extremely careful with the targeting option of your towers; they will prioritize hitting Rock Bloons over Dreadbloon if given the chance.
In Boss Rush, early Dreadbloon can be damaged quickly with towers like Sauda, 2-2-0 Monkey Aces, MOAB SHREDR, Spiked Balls, Dragon's Breath, Cannon Ship or Destroyer. Once the immunity switches to Military, the boss itself and the Rock Bloons can be handled with Turbo Charge, M.O.A.R Glaives, Overdrive + Embrittlement / Berserker Brew. During the mid-game the defense transitions into the upgrades of the mentioned towers. Heading into the late game, the best moment to get a Paragon is just after the immunity phase for that type of tower is passed (for example, a common time to place a Primary Paragon is at 90 pops, right after the third primary immunity phase). Make sure to sell the towers that are not damaging the boss for other defenses.
Update history
[edit | edit source]General
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
| “ | The forced slowdown of Dreadbloon during the ceramic shielded phase has caused a lot more games to end due to running out of time, with average players seeing this as a rest period. We are reducing the amount of slowdown at all tiers to raise up the threat level more in this phase. — Update notes |
” |
Normal: Speed multiplier when shielded increased ― ×0.2 → ×0.3
Elite: Speed multiplier when shielded increased ― ×0.2 → ×0.35
Dreadbloon will no longer spawn primary immune Rock Bloons when loading a freshly spawned boss save (bug fix)
Dreadbloon Ceramic Shield now correctly scales with playercount (bug fix)
Dreadbloon no longer moves at full speed after loading into a save with an active armored state (bug fix)
Reloading a Dreadbloon save should no longer show ceramic armor visually when the boss is not actually armored (bug fix)
- Resolved an issue that could count Dreadbloon’s timer incorrectly after boss death (bug fix)
Bosses on spawn will now clear the map of all existing projectiles
Dealing damage to Dreadbloons armor now counts correctly towards tower damage (bug fix)
Cripple MOAB can no longer debuff Dreadbloon during Military Immune Phase (bug fix)
Resolved an issue where subtowers did not correctly track damage done to Dreadbloon/Phayze shields (bug fix)
| “ | Rock Bloons in the higher tiers of Normal Dreadbloon are very outscaled, and so their health values are being increased. — Update notes |
” |
Normal tier 4: Dreadrock Bloon health increased ― 5000 → 9000
Normal Tier 5: Dreadrock Bloon health increased ― 12000 → 22500
| “ | Previously we scaled Rock Bloon HP in Boss Rush faster than Dreadbloon in order to keep them relevant from start to finish within a rough 100 tier expectation. Players pushing beyond this expected range were finding obvious annoyance with this as the Rock Bloons would eventually outscale the Boss, so we’re reducing their scale to match in line with Dreadbloon but increasing the number of Rock Bloons that spawn. — Update notes |
” |
Dreadrock Bloon (Boss Rush): Health scaling reduced ― ×1.07 → ×1.055
Dreadrock Bloon (Boss Rush): Dreadrock Bloons per spawn increased ― 3 → 6
Dreadrock Bloon (Elite tier 3): Health reduced ― 10,000 → 9,000
Dreadrock Bloon: Health now scales with boss health/speed modifiers
| “ | Dreadbloon’s difficulty has been due too much to the Rock Bloons, so their strength is being reduced in favour of a more linear speed increase on the boss itself. Also Tier 1 Normal Dreadbloon’s damage reduction is being removed as we felt this hitting immediately was far too limiting to starting strategies, particularly in Rush game modes — Update notes |
” |
Dreadrock Bloon speed decreased ― 22 units/s → 18 units/s
Normal Dreadrock Bloon health decreased at all tiers
- Tier 1 ― 300 → 250
- Tier 2 ― 600 → 500
- Tier 3 ― 900 → 750
- Tier 4 ― 9,000 → 8,000
- Tier 5 ― 22,500 → 20,000
Elite Dreadrock Bloon health decreased at all tiers
- Tier 1 ― 600 → 500
- Tier 2 ― 2,500 → 2,200
- Tier 3 ― 9,000 → 8,000
- Tier 4 ― 22,000 → 19,500
- Tier 5 ― 45,000 → 40,000
Blimp instakills (XXXL Trap, Monkey Pirates, Pirate Lord) no longer target Rock Bloons (undocumented)
- Note: This fixed a bug in Rogue Legends with the Discord Artifact when interacting with x4x and x5x Buccaneer
| “ | Dreadbloon’s difficulty has been due too much to the Rock Bloons, so their strength is being reduced in favour of a more linear speed increase on the boss itself. Also Tier 1 Normal Dreadbloon’s damage reduction is being removed as we felt this hitting immediately was far too limiting to starting strategies, particularly in Rush game modes — Update notes |
” |
Tier 1 Normal Dreadbloon no longer has damage reduction ― -1 damage → 0
Normal boss speed increased at Tier 2 and above
Tier 1 remains 1.25 units/s
Tier 2 ― 1.25 units/s → 1.3 units/s
Tier 3 ― 1.25 units/s → 1.4 units/s
Tier 4 remains 1.5 units/s
Tier 5 ― 1.25 units/s → 1.6 units/s
Elite boss speed increased at all tiers except Tier 1 and 2
Tier 1 ― 1.3 units/s → 1.25 units/s
Tier 2 remains 1.3 units/s
Tier 3 ― 1.3 units/s → 1.4 units/s
Tier 4 ― 1.5 units/s → 1.5 units/s
Tier 5 ― 1.5 units/s → 1.6 units/s
Spikes from a sold Mega Massive Munitions Factory will no longer ignore Dreadbloon's Support immunity (bug fix)
Dreadrock Bloon: Should now be correctly affected by Boss Challenge rule modifiers (bug fix)
Eclipse of Fimbulwinter ability from Herald of Everfrost can now skip the first skull (undocumented)
Elite: Number of skulls increased ― 3 → 7
- Note: It will now cycle through all immunities twice
Elite: Health of Ceramic Armor Shield reduced ― 50% → 35% of current Tier HP
- Tier 1 ― 7,500 → 5,250
- Tier 2 ― 45,000 → 31,500
- Tier 3 ― 325,000 → 227,500
- Tier 4 ― 1,312,000 → 918,750
- Tier 5 ― 6,250,000 → 4,375,000
Eclipse of Fimbulwinter ability from Herald of Everfrost should no longer skip Dreadbloon's Skulls while in Primary immunity
Speed reduction on Final Boss tiles increased ― ×0.4 → ×0.36
Gallery
[edit | edit source]Screenshots
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Normal Dreadbloon in the boss menu
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Elite Dreadbloon in the boss menu
Assets
[edit | edit source]-
Dreadbloon
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Elite Dreadbloon
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Dreadbloon (defeated)
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Elite Dreadbloon (defeated)
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Event icon
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Dreadbloon menu icon
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Elite Dreadbloon menu icon
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Dreadbloon medal
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Elite Dreadbloon medal
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Logo
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Banner
Navigation
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