Lych: Difference between revisions

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===Buff absorbing===
===Buff absorbing===
Every 12 seconds, Lych emits an aura that absorbs certain kinds of buffs from towers within 100 [[Distance unit|distance units]], then restores its Regrow trait if it was previously removed, with a 3 second delay before it begins healing Lych again. It cannot trigger this ability while in its ethereal state, but the timer continues while it is ethereal, so it will activate immediately upon returning to normal if it's ready. Every tower that has a buff absorbed is stunned for 5 seconds in addition to losing the buff.
Every 12 seconds, Lych emits an aura that absorbs certain kinds of buffs from towers within 100 [[Distance unit|distance units]], removing them from the towers, then restores its Regrow trait if it was previously removed, with a 3 second delay before it begins healing Lych again. It cannot trigger this ability while in its ethereal state, but the timer continues while it is ethereal, so it will activate immediately upon returning to normal if it's ready.


For the most part, Lych can only absorb temporary buffs, such as [[Berserker Brew (BTD6)|Berserker Brew]], [[Overclock (BTD6)|Overclock]], and [[Call to Arms (BTD6)|Call to Arms]], while ignoring passive buffs such as [[Jungle Drums (BTD6)|Jungle Drums]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], and [[Carrier Flagship (BTD6)|Carrier Flagship]]. Additionally, it cannot steal buffs provided by the following:
For the most part, Lych can only absorb temporary buffs, such as [[Berserker Brew (BTD6)|Berserker Brew]], [[Overclock (BTD6)|Overclock]], and [[Call to Arms (BTD6)|Call to Arms]], while ignoring passive buffs such as [[Jungle Drums (BTD6)|Jungle Drums]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], and [[Carrier Flagship (BTD6)|Carrier Flagship]]. Additionally, it cannot steal buffs provided by the following:
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|[[File:BTD6 BuffIconVigilante.png|20px]]
|[[Nomad]] passive effect
|[[Nomad]] passive effect
|{{y}}
|{{y}}
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===Tombstones===
===Tombstones===
10 seconds after appearing and every 18 seconds afterwards, Lych spawns a Tombstone 50 units behind its position. 3 seconds after being created and every 9 seconds afterwards, the Tombstone will spawn 1 undead MOAB-class Bloon based on the current tier. Every time the Tombstone summons Bloons, it will increase the strength of the spawned Bloon; if not destroyed by the time it spawns for the fourth time, it will self destruct and spawn 5 of the highest tier Bloon it has available. In addition, Tombstones reduce the [[pierce]] of attacks that hit them to 0, and have the highest priority bracket for [[Targeting option|strong]] targeting, meaning all towers that target strong will target them before anything else.
{{Main|Bloon Tomb}}
10 seconds after appearing and every 18 seconds afterwards, Lych spawns a Tombstone 50 units behind its position. 3 seconds after being created and every 9 seconds afterwards, the Tombstone will spawn 1 undead MOAB-class Bloon based on the current tier. As the Tombstone summons Bloons, it will gradually increase the strength of the spawned Bloon; if not destroyed by the time it spawns for the seventh time, it will self destruct and spawn a large group of the highest tier Bloon it has available. In addition, Tombstones reduce the [[pierce]] of attacks that hit them by 99,999, and have the highest priority bracket for [[Targeting option|strong]] targeting, meaning all towers that target strong will target them before anything else.


Tombstones are considered [[Boss Bloon|Boss Bloons]] for the purpose of damage bonuses and immunities, and are also affected by bonus damage against MOAB-class bloons.
Tombstones are considered [[Boss Bloon|Boss Bloons]] for the purpose of damage bonuses and immunities, and are also affected by bonus damage against MOAB-class bloons.


=== Undead MOAB-class Bloons ===
=== Zombie MOAB-class Bloons ===
Undead MOAB-Class Bloons spawned by Lych are visually dull green in appearance (resembling those resurrected by the [[Prince of Darkness (BTD6)|Prince of Darkness]]), and have green chains wrapped around themselves. They share the traits and resistances of their normal version, but generally have much more HP, moves faster, and do not spawn children when popped. Lych is able to spawn all MOAB-class Bloons except for [[DDT (BTD6)|DDTs]] and [[BAD (BTD6)|BADs]].
Zombie MOAB-Class Bloons spawned by Lych are visually dull green in appearance (resembling those resurrected by the [[Prince of Darkness (BTD6)|Prince of Darkness]]), and have green chains wrapped around themselves. Lych is able to spawn Zombie [[MOAB (BTD6)|MOABs]], [[BFB (BTD6)|BFBs]], and [[ZOMG (BTD6)|ZOMGs]]. With the exception of Zombie MOABs, which have a reduced base speed of 20 (0.8x [[Red Bloon (BTD6)|Red Bloon]] speed) and only deduct 70 lives on leak, Zombie MOAB-Class Bloons share the traits, resistances, and leak damage of their normal version, but generally have much more HP, have boosted speed, and do not spawn children when popped.


===Skulls===
===Skulls===
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Every time a skull on its health bar is reached, Lych summons a number of Lych-souls at fixed points on the track, then enters an ethereal state. The Lych-soul is a smaller and faster version of Lych that spawns an Undead MOAB on its position every 9 seconds, and renders Lych ethereal as long as any one is still alive. It has most properties of a [[Boss Bloon]]: it instantly defeats the player if it leaks, it is immune to insta-kill abilities and attacks, and is affected by extra [[Boss damage]] from towers that have it. It is immune to most slowing or stunning effects, but is affected by Paragon-tier impairment, such as the [[Glaive Dominus]]. The total HP of all active Lych-souls will be displayed by an overlay on Lych's health bar.
Every time a skull on its health bar is reached, Lych summons a number of Lych-souls at fixed points on the track, then enters an ethereal state. The Lych-soul is a smaller and faster version of Lych that spawns an Undead MOAB on its position every 9 seconds, and renders Lych ethereal as long as any one is still alive. It has most properties of a [[Boss Bloon]]: it instantly defeats the player if it leaks, it is immune to insta-kill abilities and attacks, and is affected by extra [[Boss damage]] from towers that have it. It is immune to most slowing or stunning effects, but is affected by Paragon-tier impairment, such as the [[Glaive Dominus]]. The total HP of all active Lych-souls will be displayed by an overlay on Lych's health bar.


While ethereal, Lych cannot be targeted nor take damage, but has its movement speed reduced by 50% and cannot regenerate health.
While ethereal, Lych cannot be targeted nor take damage, but has its movement speed reduced by 50% and cannot regenerate health. It will immediately stop being ethereal as soon as all Lych-souls are popped.


Normal Lych spawns 3 Lych-souls at 12.5%, 47.5%, and 72.5% along the length of the track, with a random variance of 2.5%. Elite Lych spawns 2 more at 32.5% and 62.5%, for a total of 5.
Normal Lych spawns 3 Lych-souls at 12.5%, 47.5%, and 72.5% along the length of the track, with a random variance of 2.5%; Normal Tier 1 only spawns 2 Lych-souls, omitting the furthest one. Elite Lych spawns 2 more at 32.5% and 62.5%, for a total of 5.


===[[Boss Rush]]===
===[[Boss Rush]]===
{{incomplete|May need correction or further elaboration}}
{{#lst:Boss Rush|Lych}}
<section begin="Boss Rush"/>In Boss Rush, Lych will constantly spawn tombstones, have Regrow properties, and buff-absorbing mechanics, as well as passively reducing sellback by 35%. Dreadbloon moves at a speed value of about 2 (0.08× Red Bloon speed), reduced by 50% while ethereal. Every 10 pops, Lych will become ethereal and spawn three Lych-souls (five Lych-souls at 50+<!--or write "at Elite phase" or something--> pops).<section end="Boss Rush"/>


==Stats==
==Stats==
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!Tier
!Tier
!Health
!Health
!First Spawn
!1st/2nd Spawn
!Second Spawn
!3rd/4th Spawn
!Third Spawn
!5th/6th Spawn
!Final Spawn
!Speed Increase
!Speed Increase
|-
|-
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|MOAB
|MOAB
|MOAB
|MOAB
|2x
|MOAB ×3
|2×
|-
|-
!2
!2
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|MOAB
|MOAB
|BFB
|BFB
|2x
|BFB ×4
|2×
|-
|-
!3
!3
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|BFB
|BFB
|BFB
|BFB
|2x
|BFB ×5
|2×
|-
|-
!4
!4
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|ZOMG
|ZOMG
|ZOMG
|ZOMG
|2x
|ZOMG ×5
|2×
|-
|-
!5
!5
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|ZOMG
|ZOMG
|ZOMG
|ZOMG
|2x
|ZOMG ×7
|2×
|}
|}
{| class="wikitable stat" style="text-align:center"
{| class="wikitable stat" style="text-align:center"
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|350
|350
|2,000
|2,000
|1,000
|750
|-
|-
!2
!2
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!Tier
!Tier
!Health
!Health
!First Spawn
!1st/2nd Spawn
!Second Spawn
!3rd/4th Spawn
!Third Spawn
!5th/6th Spawn
!Final Spawn
!Speed Increase
!Speed Increase
|-
|-
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|MOAB
|MOAB
|MOAB
|MOAB
|2.1x
|MOAB ×5
|2.
|-
|-
!2
!2
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|BFB
|BFB
|BFB
|BFB
|2.2x
|BFB ×5
|2.
|-
|-
!3
!3
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|BFB
|BFB
|ZOMG
|ZOMG
|2.3x
|ZOMG ×5
|2.
|-
|-
!4
!4
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|ZOMG
|ZOMG
|ZOMG
|ZOMG
|2.8x
|ZOMG ×5
|2.
|-
|-
!5
!5
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|ZOMG
|ZOMG
|ZOMG
|ZOMG
|3x
|ZOMG ×5
|4×
|}
|}
{| class="wikitable stat" style="text-align:center"
{| class="wikitable stat" style="text-align:center"
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|700
|700
|4,000
|4,000
|1,600
|1,400
|-
|-
!2
!2
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==Round changes==
==Round changes==
When facing Lych, several rounds are changed from the [[List of rounds in BTD6|standard roundset]].
When facing Lych, some rounds are modified from the [[List of rounds in BTD6|standard roundset]].
{|class="wikitable"
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=lych}}
!Round
!Change
|-
|40
|[[MOAB (BTD6)|MOAB]] replaced by 6 [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s
|-
|41
|1 additional [[MOAB (BTD6)|MOAB]]
|-
|42
|1 additional [[MOAB (BTD6)|MOAB]]
|-
|43
|1 additional [[Fortified Bloon (BTD6)|fortified]] [[MOAB (BTD6)|MOAB]]
|-
|44
|2 additional [[MOAB (BTD6)|MOABs]]
|-
|45
|1 additional [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] and 1 additional [[MOAB (BTD6)|MOAB]]
|-
|46
|1 additional [[MOAB (BTD6)|MOAB]] and 1 additional [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]]
|-
|47
|2 additional [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOABs]]
|-
|48
|2 additional [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOABs]]
|-
|60
|[[BFB (BTD6)|BFB]] replaced by 6 [[MOAB (BTD6)|MOABs]]
|-
|80
|[[ZOMG (BTD6)|ZOMG]] replaced by 6 [[BFB (BTD6)|BFBs]]
|-
|100
|[[BAD (BTD6)|BAD]] replaced by 10 [[ZOMG (BTD6)|ZOMGs]] and 15 [[DDT (BTD6)|DDTs]]
|}


==Strategy==
==Strategy==