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===Tombstones=== | ===Tombstones=== | ||
{{Main|Bloon Tomb}} | |||
10 seconds after appearing and every 18 seconds afterwards, Lych spawns a Tombstone 50 units behind its position. 3 seconds after being created and every 9 seconds afterwards, the Tombstone will spawn 1 undead MOAB-class Bloon based on the current tier. As the Tombstone summons Bloons, it will gradually increase the strength of the spawned Bloon; if not destroyed by the time it spawns for the seventh time, it will self destruct and spawn a large group of the highest tier Bloon it has available. In addition, Tombstones reduce the [[pierce]] of attacks that hit them by 99,999, and have the highest priority bracket for [[Targeting option|strong]] targeting, meaning all towers that target strong will target them before anything else. | 10 seconds after appearing and every 18 seconds afterwards, Lych spawns a Tombstone 50 units behind its position. 3 seconds after being created and every 9 seconds afterwards, the Tombstone will spawn 1 undead MOAB-class Bloon based on the current tier. As the Tombstone summons Bloons, it will gradually increase the strength of the spawned Bloon; if not destroyed by the time it spawns for the seventh time, it will self destruct and spawn a large group of the highest tier Bloon it has available. In addition, Tombstones reduce the [[pierce]] of attacks that hit them by 99,999, and have the highest priority bracket for [[Targeting option|strong]] targeting, meaning all towers that target strong will target them before anything else. | ||
Tombstones are considered [[Boss Bloon|Boss Bloons]] for the purpose of damage bonuses and immunities, and are also affected by bonus damage against MOAB-class bloons. | Tombstones are considered [[Boss Bloon|Boss Bloons]] for the purpose of damage bonuses and immunities, and are also affected by bonus damage against MOAB-class bloons. | ||
=== | === Zombie MOAB-class Bloons === | ||
Zombie MOAB-Class Bloons spawned by Lych are visually dull green in appearance (resembling those resurrected by the [[Prince of Darkness (BTD6)|Prince of Darkness]]), and have green chains wrapped around themselves. Lych is able to spawn Zombie [[MOAB (BTD6)|MOABs]], [[BFB (BTD6)|BFBs]], and [[ZOMG (BTD6)|ZOMGs]]. With the exception of Zombie MOABs, which have a reduced base speed of 20 (0.8x [[Red Bloon (BTD6)|Red Bloon]] speed) and only deduct 70 lives on leak, Zombie MOAB-Class Bloons share the traits, resistances, and leak damage of their normal version, but generally have much more HP, have boosted speed, and do not spawn children when popped. | |||
===Skulls=== | ===Skulls=== | ||
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While ethereal, Lych cannot be targeted nor take damage, but has its movement speed reduced by 50% and cannot regenerate health. It will immediately stop being ethereal as soon as all Lych-souls are popped. | While ethereal, Lych cannot be targeted nor take damage, but has its movement speed reduced by 50% and cannot regenerate health. It will immediately stop being ethereal as soon as all Lych-souls are popped. | ||
Normal Lych spawns 3 Lych-souls at 12.5%, 47.5%, and 72.5% along the length of the track, with a random variance of 2.5%. Elite Lych spawns 2 more at 32.5% and 62.5%, for a total of 5. | Normal Lych spawns 3 Lych-souls at 12.5%, 47.5%, and 72.5% along the length of the track, with a random variance of 2.5%; Normal Tier 1 only spawns 2 Lych-souls, omitting the furthest one. Elite Lych spawns 2 more at 32.5% and 62.5%, for a total of 5. | ||
===[[Boss Rush]]=== | ===[[Boss Rush]]=== | ||
{{ | {{#lst:Boss Rush|Lych}} | ||
==Stats== | ==Stats== | ||
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|350 | |350 | ||
|2,000 | |2,000 | ||
| | |750 | ||
|- | |- | ||
!2 | !2 | ||
| Line 586: | Line 586: | ||
|700 | |700 | ||
|4,000 | |4,000 | ||
|1, | |1,400 | ||
|- | |- | ||
!2 | !2 | ||
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==Round changes== | ==Round changes== | ||
When facing Lych, | When facing Lych, some rounds are modified from the [[List of rounds in BTD6|standard roundset]]. | ||
{| | {{BTD6 rounds modified|original=DefaultRoundSet|modifier=lych}} | ||
|} | |||
==Strategy== | ==Strategy== | ||