Bloon Trap (BMC): Difference between revisions
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'''Bloon Trap''' is the [[Monkey Engineer (BMC)|Monkey Engineer]]'s path 1 tier 4 [[upgrade]] in [[Bloons Monkey City]]. It allows the Engineer to place down a Bloon Trap on the Track, absorbing up to 250 [[RBE]] of Bloons, and providing double the income per pop when the trap is full and collected by clicking or tapping it. On the {{ | '''Bloon Trap''' is the [[Monkey Engineer (BMC)|Monkey Engineer]]'s path 1 tier 4 [[upgrade]] in [[Bloons Monkey City]]. It allows the Engineer to place down a Bloon Trap on the Track, absorbing up to 250 [[RBE]] of Bloons, and providing double the income per pop when the trap is full and collected by clicking or tapping it. On the {{multiplat version of|Bloons Monkey City}}, the trap ignores the [[Difficulty (BMC)|reduced cash per pop]] of later rounds. Traps only spawn after Bloons enter the range of the Engineer. | ||
==Stats== | ==Stats== | ||
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Bloon Trap can be an effective farming option during early rounds in the absence of [[Banana Farm (BMC)|Banana Farm]]s, in order to jumpstart a defense or additional income from [[Supply Drop (BMC)|Supply Drop]]s. | Bloon Trap can be an effective farming option during early rounds in the absence of [[Banana Farm (BMC)|Banana Farm]]s, in order to jumpstart a defense or additional income from [[Supply Drop (BMC)|Supply Drop]]s. | ||
On the Flash version, Bloon Traps can be useful for starting a Supply Drop Sniper stall setup in Contested Territory, allowing the first supply drop much earlier than conventionally saving money. Only two Engineers are needed before selling them into the first Supply Drop, especially since the cash per pop falls dramatically by even round 20. | On the Flash version, Bloon Traps can be useful for starting a Supply Drop Sniper stall setup in Contested Territory, allowing the first supply drop much earlier than conventionally saving money. Only at most two Engineers are needed before selling them into the first Supply Drop, especially since the cash per pop falls dramatically by even round 20. | ||
On the Mobile version, due to the effective cash per pop never being reduced, it remains valuable well into the midgame rounds up to the 40s, provided adequate defense is also provided to break down MOABs. Use MOAB destroyers like [[Super Wide Funnel (BMC)|Super Wide Funnel]] and [[MOAB Mauler (BMC)|MOAB Mauler]]s, placed just outside the range of the track, to pop down MOABs and leave ceramic insides intact to be trapped. Using [[Arctic Wind (BMC)|Arctic Wind]]s can also slow down Ceramics for long enough to get trapped even when the trap breaks prematurely. This is also a good time to get a [[Monkey Town (BMC)|Monkey Town]], which further improves the cash per pop of the traps. | On the Mobile version, due to the effective cash per pop never being reduced, it remains valuable well into the midgame rounds up to the 40s, provided adequate defense is also provided to break down MOABs. Use MOAB destroyers like [[Super Wide Funnel (BMC)|Super Wide Funnel]] and [[MOAB Mauler (BMC)|MOAB Mauler]]s, placed just outside the range of the track, to pop down MOABs and leave ceramic insides intact to be trapped. Using [[Arctic Wind (BMC)|Arctic Wind]]s can also slow down Ceramics for long enough to get trapped even when the trap breaks prematurely. This is also a good time to get a [[Monkey Town (BMC)|Monkey Town]], which further improves the cash per pop of the traps. | ||