Lych: Difference between revisions
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Lych has the [[Regrow Bloon|Regrow]] trait, causing it to heal for 1.5% of its maximum HP every 9 seconds, increased by 0.3% per Skull Lych has lost. Lych's Regrow property can be blocked or removed by any attacks that normally block or remove Regrow. | Lych has the [[Regrow Bloon|Regrow]] trait, causing it to heal for 1.5% of its maximum HP every 9 seconds, increased by 0.3% per Skull Lych has lost. Lych's Regrow property can be blocked or removed by any attacks that normally block or remove Regrow. | ||
While on the field, all towers have their base sellback rate reduced to 35% of their original price ( | While on the field, all towers have their base sellback rate reduced to 35% of their original price (i.e. half of the default 70%). | ||
===Buff absorbing=== | ===Buff absorbing=== | ||
Every 12 seconds, Lych emits an aura that absorbs certain kinds of buffs from towers within 100 [[Distance unit|distance units]], then restores its Regrow trait if it was previously removed, with a 3 second delay before it begins healing Lych again. It cannot trigger this ability while in its ethereal state, but the timer continues while it is ethereal, so it will activate immediately upon returning to normal if it's ready | {{research|section=y|does mid path skywarden ability get absorbed}} | ||
Every 12 seconds, Lych emits an aura that absorbs certain kinds of buffs from towers within 100 [[Distance unit|distance units]], removing them from the towers, then restores its Regrow trait if it was previously removed, with a 3 second delay before it begins healing Lych again. It cannot trigger this ability while in its ethereal state, but the timer continues while it is ethereal, so it will activate immediately upon returning to normal if it's ready. | |||
For the most part, Lych can only absorb temporary buffs, such as | For the most part, Lych can only absorb temporary buffs, such as {{BTD6|Berserker Brew}}, {{BTD6|Overclock}}, and {{BTD6|Call to Arms}}, while ignoring passive buffs such as {{BTD6|Jungle Drums}}, {{BTD6|Shinobi Tactics}}, and {{BTD6|Carrier Flagship}}. Additionally, it cannot steal buffs provided by the following: | ||
*[[Hero]]es ( | *[[Hero]]es ({{BTD6|Gwendolin}}'s Heat It Up, {{BTD6|Admiral Brickell}}'s Naval Tactics, any of {{BTD6|Geraldo}}'s items, etc.) | ||
*[[Power]]s ( | *[[Power]]s ({{BTD6|Monkey Boost}}, [[Energizing Totem]], [[Thrive]], etc.) | ||
*[[Map]] mechanics ([[One Two Tree]], [[Polyphemus]], etc.) | *[[Map]] mechanics ([[One Two Tree]], [[Polyphemus]], etc.) | ||
Note that there are some buffs that do not have icons that Lych is able to absorb, such as | Note that there are some buffs that do not have icons that Lych is able to absorb, such as {{BTD6|Turbo Charge}}'s attack speed buff, [[Emergency Unlock]]'s swivel speed buff, and {{BTD6|Smart Spikes}}'s attack speed buff at the start of each round. It can also steal {{BTD6|Permanent Brew}} and {{BTD6|Ultraboost}} buffs, despite them being permanent. | ||
<!-- this table should only include icons for buffs that actually have them (so don't use upgrade icons to represent buffs that don't have icons) --> | <!-- this table should only include icons for buffs that actually have them (so don't use upgrade icons to represent buffs that don't have icons) --> | ||
{|class="wikitable mw-collapsible center-col-1 center-col-3" | {|class="wikitable mw-collapsible center-col-1 center-col-3" | ||
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|- | |- | ||
|— | |— | ||
| | |{{BTD6|Super Monkey Fan Club}} ability / {{BTD6|Plasma Monkey Fan Club}} ability | ||
|{{y}} | |{{y}} | ||
|Transformed Dart Monkeys will remain visually transformed after the buff is drained, but lose their stat changes. | |Transformed Dart Monkeys will remain visually transformed after the buff is drained, but lose their stat changes. | ||
|- | |- | ||
|— | |— | ||
| | |{{BTD6|Turbo Charge}} ability / {{BTD6|Perma Charge}} ability | ||
|{{y}} | |{{y}} | ||
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|- | |- | ||
|[[File:BTD6 BuffIconIcex5x.png|20px]] | |[[File:BTD6 BuffIconIcex5x.png|20px]] | ||
| | |{{BTD6|Absolute Zero}} ability | ||
|{{y}} | |{{y}} | ||
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|- | |- | ||
|[[File:BTD6 BuffIconSniperx5x.png|20px]] | |[[File:BTD6 BuffIconSniperx5x.png|20px]] | ||
| | |{{BTD6|Elite Sniper}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|— | |— | ||
| | |{{BTD6|Elite Defender}} life loss ability | ||
|{{y}} | |{{y}} | ||
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|- | |- | ||
|[[File:BTD6 BuffIconSubHalf5xx.png|20px]] | |[[File:BTD6 BuffIconSubHalf5xx.png|20px]] | ||
| | |{{BTD6|Bloontonium Reactor}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconSub5xx.png|20px]] | |[[File:BTD6 BuffIconSub5xx.png|20px]] | ||
| | |{{BTD6|Energizer}} / [[Nautic Siege Core]] | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconSubxx5.png|20px]] | |[[File:BTD6 BuffIconSubxx5.png|20px]] | ||
| | |{{BTD6|Sub Commander}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconMonkeySubParagon.png|20px]] | |[[File:BTD6 BuffIconMonkeySubParagon.png|20px]] | ||
| | |Nautic Siege Core | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconBuccaneer5xx.png|20px]] | |[[File:BTD6 BuffIconBuccaneer5xx.png|20px]] | ||
| | |{{BTD6|Carrier Flagship}} / [[Navarch of the Seas]] | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconBuccaneerxx4.png|20px]] | |[[File:BTD6 BuffIconBuccaneerxx4.png|20px]] | ||
| | |{{BTD6|Favored Trades}} / Navarch of the Seas | ||
|{{n}} | |{{n}} | ||
|Navarch of the Seas does not display the icon. | |Navarch of the Seas does not display the icon. | ||
|- | |- | ||
|[[File:BTD6 BuffIconBuccaneerxx5.png|20px]] | |[[File:BTD6 BuffIconBuccaneerxx5.png|20px]] | ||
| | |{{BTD6|Trade Empire}} / Navarch of the Seas | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|— | |— | ||
| | |{{BTD6|Artillery Battery}} ability | ||
|{{y}} | |{{y}} | ||
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|- | |- | ||
|— | |— | ||
| | |{{BTD6|Pop and Awe}} | ||
|{{n}} | |{{n}} | ||
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|- | |- | ||
|[[File:BTD6 BuffIconWizardxx5.png|20px]] | |[[File:BTD6 BuffIconWizardxx5.png|20px]] | ||
| | |{{BTD6|Prince of Darkness}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconTempleSunGod4xx.png|20px]] | |[[File:BTD6 BuffIconTempleSunGod4xx.png|20px]] | ||
| | |{{BTD6|Sun Temple}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconTrueSunGod5xx.png|20px]] | |[[File:BTD6 BuffIconTrueSunGod5xx.png|20px]] | ||
| | |{{BTD6|True Sun God}} | ||
|{{n}} | |{{n}} | ||
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|- | |- | ||
|[[File:BTD6 BuffIconNinjax3x.png|20px]] | |[[File:BTD6 BuffIconNinjax3x.png|20px]] | ||
| | |{{BTD6|Shinobi Tactics}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|— | |— | ||
| | |{{BTD6|Grand Saboteur}} ability | ||
|{{n}} | |{{n}} | ||
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|[[File:BTD6 BuffIconAlchemistxxx.png|20px]] | |[[File:BTD6 BuffIconAlchemistxxx.png|20px]] | ||
| | |{{BTD6|Acidic Mixture Dip}} | ||
|{{y}} | |{{y}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconAlchemist3xx.png|20px]] | |[[File:BTD6 BuffIconAlchemist3xx.png|20px]] | ||
| | |{{BTD6|Berserker Brew}} | ||
|{{y}} | |{{y}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconAlchemist4xx.png|20px]] | |[[File:BTD6 BuffIconAlchemist4xx.png|20px]] | ||
| | |{{BTD6|Stronger Stimulant}} | ||
|{{y}} | |{{y}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconAlchemist5xx.png|20px]] | |[[File:BTD6 BuffIconAlchemist5xx.png|20px]] | ||
| | |{{BTD6|Permanent Brew}} | ||
|{{y}} | |{{y}} | ||
| | | | ||
|- | |- | ||
|— | |— | ||
| | |{{BTD6|Transforming Tonic}} | ||
|{{y}} | |{{y}} | ||
| | | | ||
|- | |- | ||
|— | |— | ||
| | |{{BTD6|Total Transformation}} | ||
|{{y}} | |{{y}} | ||
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|- | |- | ||
|[[File:BTD6 BuffIconDruidBananaFarm.png|20px]] | |[[File:BTD6 BuffIconDruidBananaFarm.png|20px]] | ||
| | |{{BTD6|Jungle's Bounty}} / [[Root of all Nature]] | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconDruidxx4.png|20px]] | |[[File:BTD6 BuffIconDruidxx4.png|20px]] | ||
| | |{{BTD6|Poplust}} | ||
|{{n}} | |{{n}} | ||
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|- | |- | ||
|[[File:BTD6 BuffIconRootOfAllNature.png|20px]] | |[[File:BTD6 BuffIconRootOfAllNature.png|20px]] | ||
| | |Root of all Nature | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconRootOfAllNatureBananaFarm.png|20px]] | |[[File:BTD6 BuffIconRootOfAllNatureBananaFarm.png|20px]] | ||
| | |Root of all Nature Primordial Wrath ability | ||
|{{n}} | |{{n}} | ||
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|[[File:BTD6 BuffIconMermonkeyxx5.png|20px]] | |[[File:BTD6 BuffIconMermonkeyxx5.png|20px]] | ||
|[[The Final Harmonic]] | |[[The Final Harmonic]] | ||
|{{n}} | |||
| | |||
|- | |||
|[[File:BTD6 BuffIconSkywarden1xx.png|20px]] | |||
|[[Aerial Attunement]] | |||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconBananaFarm5xx.png|20px]] | |[[File:BTD6 BuffIconBananaFarm5xx.png|20px]] | ||
| | |{{BTD6|Banana Central}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconBananaFarmxx4.png|20px]] | |[[File:BTD6 BuffIconBananaFarmxx4.png|20px]] | ||
| | |{{BTD6|Central Market}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|— | |— | ||
| | |{{BTD6|Smart Spikes}} passive effect | ||
|{{y}} | |{{y}} | ||
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|- | |- | ||
|[[File:BTD6 BuffIconVillage1xx.png|20px]] | |[[File:BTD6 BuffIconVillage1xx.png|20px]] | ||
| | |{{BTD6|Monkey Village}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconVillage2xx.png|20px]] | |[[File:BTD6 BuffIconVillage2xx.png|20px]] | ||
| | |{{BTD6|Jungle Drums}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconVillage3xx.png|20px]] | |[[File:BTD6 BuffIconVillage3xx.png|20px]] | ||
| | |{{BTD6|Primary Training}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconVillage4xx.png|20px]] | |[[File:BTD6 BuffIconVillage4xx.png|20px]] | ||
| | |{{BTD6|Primary Mentoring}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconVillage5xx.png|20px]] | |[[File:BTD6 BuffIconVillage5xx.png|20px]] | ||
| | |{{BTD6|Primary Expertise}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconVillagex2x.png|20px]] | |[[File:BTD6 BuffIconVillagex2x.png|20px]] | ||
| | |{{BTD6|Radar Scanner}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconVillagex3x.png|20px]] | |[[File:BTD6 BuffIconVillagex3x.png|20px]] | ||
| | |{{BTD6|Monkey Intelligence Bureau}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconVillagex4x.png|20px]] | |[[File:BTD6 BuffIconVillagex4x.png|20px]] | ||
| | |{{BTD6|Call to Arms}} | ||
|{{y}} | |{{y}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconHomelandDefense.png|20px]] | |[[File:BTD6 BuffIconHomelandDefense.png|20px]] | ||
| | |{{BTD6|Homeland Defense}} | ||
|{{y}} | |{{y}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconVillagexx1.png|20px]] | |[[File:BTD6 BuffIconVillagexx1.png|20px]] | ||
| | |{{BTD6|Monkey Business}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconVillagexx2.png|20px]] | |[[File:BTD6 BuffIconVillagexx2.png|20px]] | ||
| | |{{BTD6|Monkey Commerce}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconVillagexx3.png|20px]] | |[[File:BTD6 BuffIconVillagexx3.png|20px]] | ||
| | |{{BTD6|Monkey Town}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconVillagexx4.png|20px]] | |[[File:BTD6 BuffIconVillagexx4.png|20px]] | ||
| | |{{BTD6|Monkey City}} | ||
|{{n}} | |{{n}} | ||
| | | | ||
|- | |- | ||
|— | |— | ||
| | |{{BTD6|Cleansing Foam}} passive effect | ||
|{{y}} | |{{y}} | ||
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|- | |- | ||
|[[File:BTD6 BuffIconEngineerx4x.png|20px]] | |[[File:BTD6 BuffIconEngineerx4x.png|20px]] | ||
| | |{{BTD6|Overclock}} | ||
|{{y}} | |{{y}} | ||
| | | | ||
|- | |- | ||
|[[File:BTD6 BuffIconEngineerx5x.png|20px]] | |[[File:BTD6 BuffIconEngineerx5x.png|20px]] | ||
| | |{{BTD6|Ultraboost}} | ||
|{{y}} | |{{y}} | ||
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|[[File:BTD6 BuffIconBeastHandlerFish.png|20px]][[File:BTD6 BuffIconBeastHandlerDino.png|20px]][[File:BTD6 BuffIconBeastHandlerBird.png|20px]] | |[[File:BTD6 BuffIconBeastHandlerFish.png|20px]][[File:BTD6 BuffIconBeastHandlerDino.png|20px]][[File:BTD6 BuffIconBeastHandlerBird.png|20px]] | ||
| | |{{BTD6|Beast Handler}} | ||
|{{n}} | |{{n}} | ||
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== Update history == | == Update history == | ||
{{BTD6 change list by name|Lych|disclaimer=y}} | ===General=== | ||
{{BTD6 change list by name|Lych|header level=4|disclaimer=y}} | |||
===Boss Rush=== | |||
{{BTD6 change list by name|Lych (Boss Rush)|header level=4|hide header=y}} | |||
==Gallery== | ==Gallery== | ||
Latest revision as of 01:03, 15 August 2026
The Gravelord
| Skulls | 5 | ||
|---|---|---|---|
| Theme | Onslaught | ||
| Introduced | Version 28.0 | ||
| Description |
|---|
| • Gravelord Lych drains buffs from your Monkeys and has regenerative properties. • Lych regularly summons Bloon Tombs which summon MOAB-class Bloons. Destroy them asap! • When each skull on its health bar is reached, Lych goes ethereal and Lych souls are summoned. • When ethereal, Lych cannot be damaged until all Lych souls have been popped. • Zombie MOAB-class Bloons do not spawn children. • While Lych is on the map, sellback value of all Monkeys is reduced significantly. |
Lych, titled The Gravelord, is a Boss Bloon in Bloons TD 6, introduced in version 28.0. It is the second boss introduced to the game and the first one that isn't returning from a previous game in the series.
Lych constantly regenerates health and periodically casts a shockwave that removes certain kinds of buffs from towers, briefly stunning them. It also reduces the sellback of all towers while in play, and constantly spawns Tombstones that summon empowered undead MOAB-class Bloons along the track. Whenever its health reaches a skull, it enters an ethereal and invulnerable state, and spawns multiple Lych-souls that must be destroyed in order to render it vulnerable again.
Mechanics
[edit | edit source]General
[edit | edit source]Lych has the Regrow trait, causing it to heal for 1.5% of its maximum HP every 9 seconds, increased by 0.3% per Skull Lych has lost. Lych's Regrow property can be blocked or removed by any attacks that normally block or remove Regrow.
While on the field, all towers have their base sellback rate reduced to 35% of their original price (i.e. half of the default 70%).
Buff absorbing
[edit | edit source]| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: does mid path skywarden ability get absorbed |
Every 12 seconds, Lych emits an aura that absorbs certain kinds of buffs from towers within 100 distance units, removing them from the towers, then restores its Regrow trait if it was previously removed, with a 3 second delay before it begins healing Lych again. It cannot trigger this ability while in its ethereal state, but the timer continues while it is ethereal, so it will activate immediately upon returning to normal if it's ready.
For the most part, Lych can only absorb temporary buffs, such as Berserker Brew, Overclock, and Call to Arms, while ignoring passive buffs such as Jungle Drums, Shinobi Tactics, and Carrier Flagship. Additionally, it cannot steal buffs provided by the following:
- Heroes (Gwendolin's Heat It Up, Admiral Brickell's Naval Tactics, any of Geraldo's items, etc.)
- Powers (Monkey Boost, Energizing Totem, Thrive, etc.)
- Map mechanics (One Two Tree, Polyphemus, etc.)
Note that there are some buffs that do not have icons that Lych is able to absorb, such as Turbo Charge's attack speed buff, Emergency Unlock's swivel speed buff, and Smart Spikes's attack speed buff at the start of each round. It can also steal Permanent Brew and Ultraboost buffs, despite them being permanent.
Tombstones
[edit | edit source]10 seconds after appearing and every 18 seconds afterwards, Lych spawns a Tombstone 50 units behind its position. 3 seconds after being created and every 9 seconds afterwards, the Tombstone will spawn 1 undead MOAB-class Bloon based on the current tier. As the Tombstone summons Bloons, it will gradually increase the strength of the spawned Bloon; if not destroyed by the time it spawns for the seventh time, it will self destruct and spawn a large group of the highest tier Bloon it has available. In addition, Tombstones reduce the pierce of attacks that hit them by 99,999, and have the highest priority bracket for strong targeting, meaning all towers that target strong will target them before anything else.
Tombstones are considered Boss Bloons for the purpose of damage bonuses and immunities, and are also affected by bonus damage against MOAB-class bloons.
Zombie MOAB-class Bloons
[edit | edit source]Zombie MOAB-Class Bloons spawned by Lych are visually dull green in appearance (resembling those resurrected by the Prince of Darkness), and have green chains wrapped around themselves. Lych is able to spawn Zombie MOABs, BFBs, and ZOMGs. With the exception of Zombie MOABs, which have a reduced base speed of 20 (0.8x Red Bloon speed) and only deduct 70 lives on leak, Zombie MOAB-Class Bloons share the traits, resistances, and leak damage of their normal version, but generally have much more HP, have boosted speed, and do not spawn children when popped.
Skulls
[edit | edit source]Every time a skull on its health bar is reached, Lych summons a number of Lych-souls at fixed points on the track, then enters an ethereal state. The Lych-soul is a smaller and faster version of Lych that spawns an Undead MOAB on its position every 9 seconds, and renders Lych ethereal as long as any one is still alive. It has most properties of a Boss Bloon: it instantly defeats the player if it leaks, it is immune to insta-kill abilities and attacks, and is affected by extra Boss damage from towers that have it. It is immune to most slowing or stunning effects, but is affected by Paragon-tier impairment, such as the Glaive Dominus. The total HP of all active Lych-souls will be displayed by an overlay on Lych's health bar.
While ethereal, Lych cannot be targeted nor take damage, but has its movement speed reduced by 50% and cannot regenerate health. It will immediately stop being ethereal as soon as all Lych-souls are popped.
Normal Lych spawns 3 Lych-souls at 12.5%, 47.5%, and 72.5% along the length of the track, with a random variance of 2.5%; Normal Tier 1 only spawns 2 Lych-souls, omitting the furthest one. Elite Lych spawns 2 more at 32.5% and 62.5%, for a total of 5.
Lych has Regrow properties, and buff-absorbing mechanics, as well as passively reducing sellback by 35%. Lych moves 50% slower while ethereal. Every time Lych pops, it spawns a tombstone at its current location, which spawns Zombie MOABs regularly, increased to Zombie BFBs and Zombie ZOMGs at higher tiers. Every 10 pops, Lych will become ethereal and spawn three Lych-souls (five Lych-souls at 50+ pops).
Stats
[edit | edit source]Normal
[edit | edit source]| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 14,000 | 16,800 | 19,600 | 22,400 |
| 2 | 52,500 | 63,000 | 73,500 | 84,000 |
| 3 | 220,000 | 264,000 | 308,000 | 352,000 |
| 4 | 525,000 | 630,000 | 735,000 | 840,000 |
| 5 | 2,100,000 | 2,520,000 | 2,940,000 | 3,360,000 |
| Tier | Base speed | Red Bloon speed |
|---|---|---|
| 1 | 2 | 0.08× |
| 2 | 2.05 | 0.082× |
| 3 | 2.1 | 0.084× |
| 4 | 2.15 | 0.086× |
| 5 | 2.2 | 0.088× |
| Tier | Health | 1st/2nd Spawn | 3rd/4th Spawn | 5th/6th Spawn | Final Spawn | Speed Increase |
|---|---|---|---|---|---|---|
| 1 | 1,120 | MOAB | MOAB | MOAB | MOAB ×3 | 2× |
| 2 | 4,200 | MOAB | MOAB | BFB | BFB ×4 | 2× |
| 3 | 17,600 | MOAB | BFB | BFB | BFB ×5 | 2× |
| 4 | 42,000 | BFB | ZOMG | ZOMG | ZOMG ×5 | 2× |
| 5 | 168,000 | BFB | ZOMG | ZOMG | ZOMG ×7 | 2× |
| Tier | Health | |||
|---|---|---|---|---|
| Undead MOAB | Undead BFB | Undead ZOMG | Lych-soul | |
| 1 | 100 | 350 | 2,000 | 750 |
| 2 | 200 | 700 | 4,000 | 2,500 |
| 3 | 400 | 1,400 | 8,000 | 5,000 |
| 4 | 600 | 2,100 | 12,000 | 12,500 |
| 5 | 900 | 3,150 | 18,000 | 45,000 |
Elite
[edit | edit source]| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 30,000 | 36,000 | 42,000 | 48,000 |
| 2 | 180,000 | 216,000 | 252,000 | 288,000 |
| 3 | 1,100,000 | 1,320,000 | 1,540,000 | 1,760,000 |
| 4 | 4,800,000 | 5,760,000 | 6,720,000 | 7,680,000 |
| 5 | 24,000,000 | 28,800,000 | 33,600,000 | 38,400,000 |
| Tier | Base speed | Red Bloon speed |
|---|---|---|
| 1 | 2.4 | 0.096× |
| 2 | 2.5 | 0.1× |
| 3 | 2.7 | 0.108× |
| 4 | 2.8 | 0.112× |
| 5 | 2.9 | 0.116× |
| Tier | Health | 1st/2nd Spawn | 3rd/4th Spawn | 5th/6th Spawn | Final Spawn | Speed Increase |
|---|---|---|---|---|---|---|
| 1 | 1,600 | MOAB | MOAB | MOAB | MOAB ×5 | 2.1× |
| 2 | 4,500 | MOAB | BFB | BFB | BFB ×5 | 2.2× |
| 3 | 10,000 | MOAB | BFB | ZOMG | ZOMG ×5 | 2.3× |
| 4 | 120,000 | BFB | ZOMG | ZOMG | ZOMG ×5 | 2.8× |
| 5 | 500,000 | ZOMG | ZOMG | ZOMG | ZOMG ×5 | 4× |
| Tier | Health | |||
|---|---|---|---|---|
| Undead MOAB | Undead BFB | Undead ZOMG | Lych-soul | |
| 1 | 300 | 700 | 4,000 | 1,400 |
| 2 | 600 | 1,500 | 5,000 | 5,600 |
| 3 | 800 | 3,000 | 12,000 | 25,000 |
| 4 | 1,500 | 7,500 | 25,000 | 100,000 |
| 5 | 4,000 | 8,000 | 80,000 | 485,000 |
Round changes
[edit | edit source]When facing Lych, some rounds are modified from the standard roundset.
| № | Default | Modified | ||||||
|---|---|---|---|---|---|---|---|---|
| Bloon groups | Dur. | Base RBE | Base cash | Bloon groups | Dur. | Base RBE | Base cash | |
| 40 | MOAB×1 | 1.00s | 616 | $381 | Ceramic×6 | 18.00s | 624 | $570 |
| 41 | Black×60 Zebra×60 |
46.20s | 2,040 | $2,040 | Black×60 MOAB×1 Zebra×60 |
46.20s | 2,656 | $2,421 |
| 42 | Regrow Rainbow×6 Camo Rainbow×5 |
11.60s | 517 | $517 | Regrow Rainbow×6 MOAB×1 Camo Rainbow×5 |
11.60s | 1,133 | $898 |
| 43 | Rainbow×10 Ceramic×7 |
9.26s | 1,198 | $1,135 | Rainbow×10 Ceramic×7 Fortified MOAB×1 |
9.26s | 2,054 | $1,516 |
| 44 | Zebra×10 Zebra×10 Zebra×10 Zebra×10 Zebra×10 |
23.67s | 1,150 | $1,150 | Zebra×10 MOAB×2 Zebra×10 Zebra×10 Zebra×10 Zebra×10 |
23.67s | 2,382 | $1,912 |
| 45 | Rainbow×25 Camo Purple×10 Pink×180 Fortified Lead×4 |
53.10s | 2,289 | $2,277 | Rainbow×25 Fortified MOAB×1 Camo Purple×10 Pink×180 MOAB×1 Fortified Lead×4 |
53.10s | 3,761 | $3,039 |
| 46 | Fortified Ceramic×6 | 7.00s | 684 | $570 | Fortified Ceramic×6 MOAB×1 Fortified MOAB×1 |
7.00s | 2,156 | $1,332 |
| 47 | Ceramic×12 Camo Pink×70 |
24.65s | 1,598 | $1,490 | Ceramic×12 Fortified MOAB×2 Camo Pink×70 |
24.65s | 3,310 | $2,252 |
| 48 | Regrow Pink×40 Camo Regrow Purple×30 Rainbow×40 Fortified Ceramic×3 |
55.72s | 2,752 | $2,695 | Regrow Pink×40 Fortified MOAB×2 Camo Regrow Purple×30 Rainbow×40 Fortified Ceramic×3 |
55.72s | 4,464 | $3,457 |
| 60 | BFB×1 | 1.00s | 3,164 | $762.5 | MOAB×6 | 30.00s | 3,696 | $1,143 |
| 80 | ZOMG×1 | 2.00s | 16,656 | $1,220.2 | BFB×6 | 30.00s | 18,984 | $1,830 |
| 100 | BAD×1 | 0.10s | 56,584 | $1,334.6 | ZOMG×2 DDT×3 ZOMG×2 DDT×3 ZOMG×2 DDT×3 ZOMG×2 DDT×3 ZOMG×4 DDT×6 |
34.10s | 217,104 | $8,007 |
Strategy
[edit | edit source]| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: v54 rework details |
Lych is a boss that punishes the player from relying on buffs for their towers, but is important to remember that Lych does not steal all the buffs that towers can receive and has a limited range of 100 units, so by knowing which buffs can or can't be stolen and placing your buffed towers far away from Lych are useful ways to play around its mechanics.
Because of Lych's Regen property allowing it to potentially recover large amounts of health, cheap options to constantly strip its Regen, such as Heart of Oak and Cleansing Foam, are valuable to distribute across the map to ensure it never gets to heal. This same trait make the Root of all Nature a highly effective Paragon to use against it, as it deals significantly more damage to Regen Bloons.
Common options for low tier Lych are towers that can deal with the Boss, its soul and the resurrected MOABs at the same time like Sticky Bomb / Master Bomber, M.A.D and Carpet of Spikes. Defenses that are more centralized in a single place of the map like Overdrive or Avatar of Wrath are less effective against Lych due its speed and the ethereal phase specially in multi-lane maps. If additional defense against the resurrected MOABs are needed, the best option is to add towers that can stall them from any position in the map like MOAB Shove, and Maim MOAB and let them or other towers deal with them before they leak. Insta-kills like Pirate Lord are also useful in this situation, but be careful of slower ones like Ezili's MOAB Hex, as the bloons might leak before they are defeated.
Tiers 3 to 5 can be handled by Paragons and other expensive towers, those are also likely able to deal with the soul and the resurrected MOABs, provided they are still on range. Because of its ability to spawn Lych-souls across the entire track, is important to have enough DPS along the track to destroy them, not mattering where they spawn, towers that can quickly stall them and/or have backup towers such as Perma-Spike under a MIB Village.
Permanent Brew, Call to Arms and Homeland Defense are common towers that are used against Bosses, but they should not be used rashly against Lych as their buffs will only be purged. Also be wary of farms that are under Overclock or Ultraboost effects.
Update history
[edit | edit source]General
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Now drains Absolute Zero's ability buff (bug fix)
- The game no longer crashes if it attempts to save progress on a map with multiple paths while a Lych-soul is active (bug fix)
Round scaling now affects the Lych-soul (bug)
Lych-soul no longer benefits from freeplay scaling (bug fix)
— Update notes
Normal tier 3: Health reduced ― 245,000 → 220,000
Normal tier 3 Lych-soul: Health reduced ― 7900 → 7000
Elite tier 3: Health reduced ― 1,200,000 → 1,100,000
Elite tier 3 Lych-soul: Health reduced ― 27,000 → 25,000
Bosses on spawn will now clear the map of all existing projectiles
Lych-soul can now be stunned and slowed by Paragons
Lych now triggers the 'buff drain' attack immediately on spawn
Resolved an issue where some 1 shot effects could destroy the Lych Soul (bug fix)
Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons (bug fix)
- Resolved some issues with save loading not always correctly loading back on Lych (bug fix)
— Update notes
Normal: Speed decreased at all tiers
- Tier 1 ― 2.3 units/s → 2.1 units/s
- Tier 2 ― 2.3 units/s → 2.2 units/s
- Tier 3 ― 2.5 units/s → 2.4 units/s
- Tier 4 ― 2.7 units/s → 2.5 units/s
- Tier 5 ― 2.7 units/s → 2.6 units/s
Elite: Speed decreased at all tiers
- Tier 1 ― 2.5 units/s → 2.4 units/s
- Tier 2 ― 2.7 units/s → 2.5 units/s
- Tier 3 ― 2.9 units/s → 2.7 units/s
- Tier 4 ― 3.0 units/s → 2.8 units/s
- Tier 5 ― 3.1 units/s → 2.9 units/s
Speed reduced ― 25 units/s → 23 units/s
Can no longer be slowed down by certain towers (bug fix)
Lych-soul: Should now be correctly affected by Boss Challenge rule modifiers (bug fix)
- Major rework to Lych's mechanics:
It now has the Regrow property, and will regenerate some health every 9s.
- Note: An icon representing when Lych has the Regrow property active will now appear at the bottom left of its health bar
Tower selling: No longer heals Lych, but the boss now reduces sellback value of all towers in the map by -35%
Buff stealing: No longer heals Lych, nor stuns affected towers for 5 seconds, but now restores its Regrow property if removed
Resurrected MOABs: No longer revives MOABs when a skull is triggered, but now Lych will periodically create tombstones in its current position that spawn Zombie MOABs over time if not destroyed
Normal boss speed decreased at all tiers
- Tier 1 ― 2.1 units/s → 2 units/s
- Tier 2 ― 2.2 units/s → 2.05 units/s
- Tier 3 ― 2.4 units/s → 2.1 units/s
- Tier 4 ― 2.5 units/s → 2.15 units/s
- Tier 5 ― 2.6 units/s → 2.2 units/s
Number of skulls in Elite mode decreased ― 7 → 5
- Added to the following game modes: Boss Rush and Rogue Legends
- Updated description from the Boss Challenge and Boss Bloon Event menu
- Description changed
Before • Gravelord Lych drains buffs from your Monkeys, healing itself in the process.
• When each skull on its health bar is reached, Lych goes ethereal, resurrecting the empty shells of recently popped MOAB class Bloons.
• When ethereal, Lych cannot be damaged until all resurrected Bloons have been popped, including the life-draining Lych-soul Bloon.
• Resurrected MOAB class Bloons do not spawn children.After • Gravelord Lych drains buffs from your Monkeys and has regenerative properties.
• Lych regularly summons Bloon Tombs which summon MOAB-class Bloons. Destroy them asap!
• When each skull on its health bar is reached, Lych goes ethereal and Lych souls are summoned.
• When ethereal, Lych cannot be damaged until all Lych souls have been popped.
• Zombie MOAB-class Bloons do not spawn children.
• While Lych is on the map, sellback value of all Monkeys is reduced significantly.
- Major rework to the Lych-soul's mechanics:
When a skull is triggered it will now spawn multiple souls at different points of the track (3 for Normal, 5 for Elite)
No longer drains lives
Now spawns Zombie MOABs
Ethereal state: Lych invulnerability window no longer has a minimum duration (6s before) and will be removed when all Lych-souls are popped
- Note: When a skull is triggered Lych's health bar will now be covered by an another bar representing the combined health of the Lych-souls
Health reduced:
- Normal Tier 1 ― 1,280 → 1,000
- Normal Tier 2 ― 3,050 → 2,500
- Normal Tier 3 ― 7,000 → 5,000
- Normal Tier 4 ― 14,500 → 12,500
- Normal Tier 5 ― 47,000 → 45,000
- Elite unchanged
Normal Lych-soul speed reduced ― 23 units/s (0.92 RBS) → 18 units/s (0.72 RBS)
Lych-soul (Normal tier 1): Health reduced ― 1,000 → 750
Lych-soul (Normal tier 1): Speed reduced ― 18 units/s → 17 units/s
Lych-soul (Normal tier 1): Amount of spawned souls reduced ― 3 → 2
Lych-soul (Elite tier 1): Health reduced ― 1,600 → 1,400
Lych-soul (Elite tier 1): Speed reduced ― 23 units/s → 21units/s
Undead MOAB: Leak damage decreased ― 200 lives → 70 lives
Undead MOAB: Speed reduced ― 25 units/s → 20 units/s
- Fixed an issue with skull damage thresholds (bug fix)
Corrected Lych's roundset within Boss Challenge mode
Can no longer absorb Dan D'Monke's Rabble Rouser ability
Boss Rush
[edit | edit source]Starting cash increased ― $2,000 → $2,500
Undead MOAB: Base health reduced ― 50 → 40
Undead BFB: Base health reduced ― 100 → 90
Undead ZOMG: Base health reduced ― 150 → 130
Lych-soul: Base health reduced ― 150 → 140
Bloon Tomb: Base health reduced ― 100 → 50
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: More screenshots showcasing Lych sap, including of Spikeogon Controlled Burst |
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Normal Lych in the boss menu
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Elite Lych in the boss menu
Assets
[edit | edit source]-
Lych
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Elite Lych
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Lych (defeated)
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Elite Lych (defeated)
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Event icon
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Lych menu icon
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Elite Lych menu icon
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Lych medal
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Elite Lych medal
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Logo
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Banner
Navigation
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