Ray Of Doom (BMC): Difference between revisions

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{{BMC cost list by upgrade|Dartling Gun|1|4}}
{{BMC cost list by upgrade|Dartling Gun|1|4}}
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==Strategy==
Ray of Doom is worth its massive cost but requires a significant investment. Its infinite pierce (or essentially infinite in Flash version) and very fast attack speed for a long-ranged beam makes it the ultimate cleanup option along straight lines. Its single-target damage is not impressive for its cost but compensates by being unstoppable against BFBs and below with enough Rays of Doom and proper micro. Only [[Temple Of The Monkey God (BMC)|Temple Of The Monkey God]] is stronger cleanup than Ray of Doom. Additionally, Ray of Doom is one of the least laggy towers for the amount of DPS it can do.
Crosspaths aren't necessary as neither upgrade affects it, and in the Flash version the +2 pierce is basically nothing.
==Navigation==
==Navigation==
{{BMC dartling gun nav}}
{{BMC dartling gun nav}}
{{BMC upgrade nav}}
{{BMC upgrade nav}}

Latest revision as of 05:23, 20 July 2026

For other uses, see Ray of Doom (disambiguation).
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Ray Of Doom
Portrait of Ray Of Doom
Icon of Ray Of DoomThe Ray of Doom is a persistent solid beam of bloon destruction.
Portrait of Ray of Doom
Icon of Ray of DoomThe Ray of Doom is a persistent solid beam of bloon destruction.
Tower Dartling Gun — Path 1 — Tier 4
Cash cost $55,000
Research
Requirements City Level 25
Crystal Fusion Array built
Cost City Cash 100,000 (Multiplatform version)
City Cash 100,000 Bloonstones 50 (Flash version)
Time 5 days
XP given Experience 2,400

Ray Of Doom (parsed Ray of Doom in the Flash version) is the Dartling Gun's path 1 tier 4 upgrade in Bloons Monkey City.

Stats

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Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Mobile version Flash version
Cost Sell value Cost Sell value
4-0 $63,400 $50,720 $63,400 $50,720
4-1 $64,000 $51,200 $64,000 $51,200
4-2 $65,000 $52,000 $65,000 $52,000

Strategy

[edit | edit source]

Ray of Doom is worth its massive cost but requires a significant investment. Its infinite pierce (or essentially infinite in Flash version) and very fast attack speed for a long-ranged beam makes it the ultimate cleanup option along straight lines. Its single-target damage is not impressive for its cost but compensates by being unstoppable against BFBs and below with enough Rays of Doom and proper micro. Only Temple Of The Monkey God is stronger cleanup than Ray of Doom. Additionally, Ray of Doom is one of the least laggy towers for the amount of DPS it can do.

Crosspaths aren't necessary as neither upgrade affects it, and in the Flash version the +2 pierce is basically nothing.

[edit | edit source]