Bloontonium Reactor (BMC): Difference between revisions
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{{for|other uses|Bloontonium Reactor (disambiguation)}} | {{for|other uses|Bloontonium Reactor (disambiguation)}} | ||
{{BMC upgrade info | {{BMC upgrade info | ||
|name M =Bloontonium Reactor | |name M =Bloontonium Reactor | ||
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|xp =1000 | |xp =1000 | ||
}} | }} | ||
'''Bloontonium Reactor''' is the [[Monkey Sub (BMC)|Monkey Sub]]'s path 1 tier 4 [[upgrade]] in the {{ | '''Bloontonium Reactor''' is the [[Monkey Sub (BMC)|Monkey Sub]]'s path 1 tier 4 [[upgrade]] in the {{multiplat version of|Bloons Monkey City}}. {{lst with substitution|Bloontonium Reactor (BTD5)|lede1|BTD5|BMC}}{{fn|In the {{multiplat version|Bloons Monkey City}}, while the in-game text says that the ability cooldown buff doesn't stack, due to an [[List of errors in BTD5 and BMC (multiplatform)|error]], it stacks with other reactors and the same reactor with crosspathing.}}{{#lst:Bloontonium Reactor (BTD5)|lede2}} | ||
Attack speed buffs including from [[Monkey Knowledge (BMC)|Monkey Knowledge]] does not affect its damage-over-time effect. | |||
==Stats== | ==Stats== | ||
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{{BMC cost list by upgrade|Monkey Sub|1|4}} | {{BMC cost list by upgrade|Monkey Sub|1|4}} | ||
{{clear|right}} | {{clear|right}} | ||
==Strategy== | |||
Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. It doesn't increase its decamo speed, and the speed of the damage-over-time effect often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]] on most tracks, and all speed buffs are useless on this attack. Even on its most optimal spots, it fails to pop [[Ceramic Bloon (BMC)|Ceramic Bloon]]s. As a result, this upgrade is difficult to justify using outside of [[Contested Territory (BMC)|Contested Territory]], or [[Monkey Teams (BMC)|Monkey Teams]] in Lead-deficient loadouts.<!--sub heli chipper, where chipper banned in lake, for instance, and pineapples are bad--> | |||
Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities. | |||
==Footnotes== | ==Footnotes== | ||
{{Footnotes}} | {{Footnotes}} | ||