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Rounds are randomly generated, having Bloon spawns ranging from Ceramics to ZOMGs (MOABs to ZOMGs in Mastery Mode).
Rounds are randomly generated, having Bloon spawns ranging from Ceramics to ZOMGs (MOABs to ZOMGs in Mastery Mode).
===Strategy===
{{Cleanup|style does not fit Blooncyclopedia, also all information is for the {{multiplat version|Bloons TD 5}} and no inclusion of any flash differences.}}
====Overview====
In Freeplay, you should play on [[Express Shipping]], as it is a long map with a lot of overlapping and space. Because [[BTD5]]'s hardest bloon is a [[ZOMG (BTD5)|ZOMG]] you want a mix of stallers (such as [[Super Wide Funnel (BTD5)|Bloonchippers]] and [[Cripple MOAB (BTD5)|Cripple Moabs]]) and DPS towers (such as [[Temple Of The Monkey God (BTD5)|Sun temples]])
====Lives Farming====
A common strategy used in [[BTD5]] Freeplay is farming lives. [[Support Chinook (BTD5)|Support Chinooks]]'s ability give lives, and with an infinite staller (such as [[Banana Farmer Pro]]) you can gain infinite lives (you'll get blocked by the 32-bit integer limit at 2,147 millions lives) This strategy allows leaking almost every bloon to push further in Freeplay.
====Tower stacking====
A bug called Tower stacking was found and it allows stacking any tower on top of each other, allowing getting hundreds Heli Pads or Temples on top of each other. This help Freeplayers a lot by giving them near infinite DPS.


== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
{{cleanup|Duplicate of [[List of rounds in BTD6#Modifiers]], and it's not the actual mechanics of Freeplay Mode.}}
Bloons TD 6 has Freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include:
Bloons TD 6 has Freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include:


Line 63: Line 75:
!reduction
!reduction
|-
|-
|[[Purple Bloon (BTD6)|Purple]]
|[[Black Bloon (BTD6)|Black]], [[White Bloon (BTD6)|White]], [[Purple Bloon (BTD6)|Purple]]
|11
|11
|6
|6
| -5
| -5
|-
|-
|[[Lead Bloon (BTD6)|Lead]]
|[[Lead Bloon (BTD6)|Lead]], [[Zebra Bloon (BTD6)|Zebra]]
|23
|23
|7
|7
Line 77: Line 89:
|10
|10
| -16
| -16
|-
|[[Rainbow Bloon (BTD6)|Rainbow]]
|47
|8
| -39
|-
|[[Ceramic Bloon (BTD6)|Ceramic]]
|104
|65
| -39
|-
|[[Ceramic Bloon (BTD6)|Fortified Ceramic]]
|114
|75
| -39
|-
|-
|[[MOAB_(BTD6)|MOAB]]
|[[MOAB_(BTD6)|MOAB]]
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|101
|101
|120
|120
|8%
|-
|121
| 140
|5%
|5%
|-
|-
|121
|141
| -
| -
|2%
|2%
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|}


Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Round 163 is a buffed version of Round 63, containing Lead, Fortified Lead, Super Ceramic, and Fortified Super Ceramic bloons. Round 263 has rushes of DDTs and Fortified DDTs. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach.{{fn|It was possible in a challenge editor game with 5% ability cooldowns, Energizer and Legend of The Night before Update 43 until Round 10,000 when rounds are short enough to use the Black Hole around twice per round (max uses per round post Update 43).}}
Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Round 163 is a buffed version of Round 63, containing Lead, Fortified Lead, Super Ceramic, and Fortified Super Ceramic bloons. Round 263 is also a buffed version of Round 63, containing MOABs, Fortified MOABs and Fortified DDTs (Lead -> Fortified DDT, Ceramic -> MOAB). Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach.{{fn|It was possible in a challenge editor game with 5% ability cooldowns, Energizer and Legend of The Night before Update 43 until Round 10,000 when rounds are short enough to use the Black Hole around twice per round (max uses per round post Update 43).}}


===Strategy===
===Strategy===
<div class="hatnote">For more in-depth strategies, see [[Strategy:Freeplay (BTD6)]].</div><noinclude>
<div class="hatnote">For more in-depth strategies, see [[Strategy:Freeplay (BTD6)]].</div><noinclude>
In Freeplay, {{B|BAD|BTD6}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. [[Logs]] is the recommended map, as it has an abundance of good placements, contains enough space for farming (contrary to popular belief), and is the 2nd longest map (after [[Scrapyard]], which severely lacks space). Farming is crucial in Freeplay, with {{B|Banana Central|BTD6}} + {{B|Banana Research Facility|BTD6}} spam + {{B|Monkeyopolis|BTD6}} + {{B|Overclock|BTD6}}s (for the Farms) being the most optimal farming strategy. While farming, it is recommended to {{B|Ultraboost|BTD6}} towers that will be present in the final setup. Use {{B|Support Chinook|BTD6}} to move the towers to their final desired positions.
In Freeplay, {{BTD6|BAD}}s(specifically, fortified BADs) are the only significant threat, as all other Bloons and blimps can be permanently stalled. [[Logs]] is the recommended map, as it has an abundance of good placements, contains enough space for farming (contrary to popular belief), and is the 2nd longest map (after [[Scrapyard]], which severely lacks space). Farming is crucial in non-chimps Freeplay, with {{BTD6|Banana Central}} + {{BTD6|Banana Research Facility}} spam + {{BTD6|Monkeyopolis}} + {{BTD6|Overclock}}s (for the Farms) being the most optimal farming strategy. While farming, it is recommended to {{BTD6|Ultraboost}} towers that will be present in the final setup. Use {{BTD6|Support Chinook}} to move the towers to their final desired positions.


Debuffs (such as {{B|Super Brittle|BTD6}} and {{B|Cripple MOAB|BTD6}}), supporting towers (such as {{B|Homeland Defense|BTD6}} and Ultraboost), and the {{B|Hero|BTD6}} are all crucial to Freeplay. There are two options for the core of the defense that stand out: {{B|Sun Temple|BTD6}}s + {{B|Sun Avatar|BTD6}}s and {{B|Bloonjitsu|BTD6}}s + [[Shinobi Tactics (BTD6)|Shinobis]]. The first strategy produces much more DPS, but the latter allows for usage of [[Ezili (BTD6)|Ezili]] and [[Legend of the Night (BTD6)|Legend of the night]] to instakill some [[BAD (BTD6)|BAD]]<nowiki/>s at the cost of lower DPS. More optimal strategy from these two is undefined, and a controversial topic. {{B|Adora|BTD6}} is the optimal Hero for Sun Temples + Sun Avatars, and {{B|Ezili|BTD6}} is the optimal Hero for Bloonjitsus + Shinobis.
Debuffs (such as {{BTD6|Super Brittle}} and {{BTD6|Cripple MOAB}}), supporting towers (such as {{BTD6|Homeland Defense}} and {{BTD6|Ultraboost}}), [[Paragons]] (such as [[Navarch of the Seas]] and [[Ascended Shadow]]), and the {{BTD6|Hero}} are all crucial to Freeplay. There are two options for the core of the defense that stand out: {{BTD6|Sun Temple}}s + {{BTD6|Sun Avatar}}s and {{BTD6|Bloonjitsu}}s + [[Shinobi Tactics (BTD6)|Shinobis]]. The former produces much more DPS when using Adora, but the latter allows for usage of [[Ezili (BTD6)|Ezili]] and [[Legend of the Night (BTD6)|Legend of the night]](though using VTSG may still be better) instakill some [[BAD (BTD6)|BAD]]<nowiki/>s at the cost of lower DPS. More optimal strategy from these two is undefined, and a controversial topic. {{BTD6|Adora}} is the optimal Hero for Sun Temples + Sun Avatars, and {{BTD6|Ezili}} is the optimal Hero for Bloonjitsus + Shinobis. A third major strategy has recently been created; though micro intensive, it currently has unparalleled potential. The name of this strategy is Hybrid, which involves chinooking Ninjas into Temples to be able to fit both a temple setup and a large ninja army for huge DPS, which works with either hero. The true limit of using Ezili has not been rigorously tested as farming money to rebuy her at later rounds is a very difficult if truly maximizing output, and running out of cash can very well be the reason such runs will end up dying.


== Update history (BTD6) ==
== Update history (BTD6) ==

Latest revision as of 23:01, 7 June 2026

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: Very incomplete page.

In the Bloons TD series, Freeplay is the game mode to which players may gain access after completing a game on a certain difficulty. During Freeplay, a mechanic called Ramping increases the speed of Bloons, raising the health of MOAB-Class Bloons, and decreasing the effects of stuns on MOAB-class Bloons. These stun effects include all stuns including the Cripple Moab debuff, the Bloon Sabotage (040 Ninja) and Grand Saboteur ability (050 Ninja,) the Snowstorm ability (040 Ice Monkey,) and all other knockback effects. There also comes a point after which rounds are randomly generated.

Bloons TD 3

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Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 4

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Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice did not specify a reason.

The Flash version of Bloons TD 4 is limited to 255 rounds outside of Apopalypse. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs. The mobile version of Bloons TD 4 has no known round limit, as players have gone beyond 250 rounds on Mobile.

Freeplay Mode in Bloons TD 4 has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder as the player progresses. Rounds with up to 10 million RBE or more can appear when going past Round 240.

Bloons TD 5

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Bloons TD 5 has Freeplay effects after Round 85. Freeplay effects include:

  • Ceramic Bloons turn into Super Ceramic Bloons.
  • MOAB-class Bloons gain 5% health per round starting from Round 103.
  • All Bloons gain 15% speed per round starting from Round 103 as well.
  • Cash per pop continues to get reduced (this actually begins at Round 51, or 31 in Mastery Mode, but that is not when most players consider Freeplay):
Start Round End Round Relative cash per pop
1 50 100%
51 60 50%
61 85 20%
86 100 10%
101 - 2%

Rounds are randomly generated, having Bloon spawns ranging from Ceramics to ZOMGs (MOABs to ZOMGs in Mastery Mode).

Strategy

[edit | edit source]
Stack of Old Nails icon This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article.
The editor who added this notice elaborates: style does not fit Blooncyclopedia, also all information is for the multiplatform version and no inclusion of any flash differences.

Overview

[edit | edit source]

In Freeplay, you should play on Express Shipping, as it is a long map with a lot of overlapping and space. Because BTD5's hardest bloon is a ZOMG you want a mix of stallers (such as Bloonchippers and Cripple Moabs) and DPS towers (such as Sun temples)

Lives Farming

[edit | edit source]

A common strategy used in BTD5 Freeplay is farming lives. Support Chinooks's ability give lives, and with an infinite staller (such as Banana Farmer Pro) you can gain infinite lives (you'll get blocked by the 32-bit integer limit at 2,147 millions lives) This strategy allows leaking almost every bloon to push further in Freeplay.

Tower stacking

[edit | edit source]

A bug called Tower stacking was found and it allows stacking any tower on top of each other, allowing getting hundreds Heli Pads or Temples on top of each other. This help Freeplayers a lot by giving them near infinite DPS.

Bloons TD 6

[edit | edit source]
Stack of Old Nails icon This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article.
The editor who added this notice elaborates: Duplicate of List of rounds in BTD6#Modifiers, and it's not the actual mechanics of Freeplay Mode.

Bloons TD 6 has Freeplay effects after round 80 (with some exceptions involving Quests). Freeplay effects include:

Bloon Pre-freeplay lives cost Freeplay lives cost reduction
Black, White, Purple 11 6 -5
Lead, Zebra 23 7 -16
Fortified Lead 26 10 -16
Rainbow 47 8 -39
Ceramic 104 65 -39
Fortified Ceramic 114 75 -39
MOAB 616 460 -156
Fortified MOAB 856 700 -156
BFB 3164 2540 -624
Fortified BFB 4824 4200 -624
ZOMG 16,656 14,160 -2496
Fortified ZOMG 27,296 24,800 -2496
DDT 816 660 -156
Fortified DDT 1256 1100 -156
BAD 55,760 50,300 -5460
Fortified BAD 98,360 92,900 -5460
Start round End round additional HP
per round
multiplier at
start round
multiplier at
end round
81 100 +2% 1.02 1.40
101 125 +5% 1.45 2.75
126 150 +15% 2.90 6.50
151 250 +35% 6.85 41.50
251 300 +100% 42.50 91.50
301 400 +150% 93.00 241.50
401 500 +250% 244.00 491.50
501 - +500% 496.50 -
  • All Bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:
Start round End round additional speed
per round
multiplier at
start round
multiplier at
end round
81 100 +2% 1.02 1.40
101 150 +2% 1.60 2.58
151 200 +2% 3.00 3.98
201 251 +2% 4.50 5.50
252 - +2% 6.00 -
  • Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider Freeplay):
Start round End round relative cash per pop
1 50 100%
51 60 50%
61 85 20%
86 100 10%
101 120 8%
121 140 5%
141 - 2%
  • XP decreases to 10% of normal rates after round 100
  • Duration of applied statuses to Bloons decreases:
Start round End round Status duration
decrease
150 199 -10%
200 249 -20%
250 299 -30%
300 349 -40%
350 - -50%

Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Round 163 is a buffed version of Round 63, containing Lead, Fortified Lead, Super Ceramic, and Fortified Super Ceramic bloons. Round 263 is also a buffed version of Round 63, containing MOABs, Fortified MOABs and Fortified DDTs (Lead -> Fortified DDT, Ceramic -> MOAB). Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach.[fn 1]

Strategy

[edit | edit source]
For more in-depth strategies, see Strategy:Freeplay (BTD6).

In Freeplay, BADs(specifically, fortified BADs) are the only significant threat, as all other Bloons and blimps can be permanently stalled. Logs is the recommended map, as it has an abundance of good placements, contains enough space for farming (contrary to popular belief), and is the 2nd longest map (after Scrapyard, which severely lacks space). Farming is crucial in non-chimps Freeplay, with Banana Central + Banana Research Facility spam + Monkeyopolis + Overclocks (for the Farms) being the most optimal farming strategy. While farming, it is recommended to Ultraboost towers that will be present in the final setup. Use Support Chinook to move the towers to their final desired positions.

Debuffs (such as Super Brittle and Cripple MOAB), supporting towers (such as Homeland Defense and Ultraboost), Paragons (such as Navarch of the Seas and Ascended Shadow), and the Hero are all crucial to Freeplay. There are two options for the core of the defense that stand out: Sun Temples + Sun Avatars and Bloonjitsus + Shinobis. The former produces much more DPS when using Adora, but the latter allows for usage of Ezili and Legend of the night(though using VTSG may still be better) instakill some BADs at the cost of lower DPS. More optimal strategy from these two is undefined, and a controversial topic. Adora is the optimal Hero for Sun Temples + Sun Avatars, and Ezili is the optimal Hero for Bloonjitsus + Shinobis. A third major strategy has recently been created; though micro intensive, it currently has unparalleled potential. The name of this strategy is Hybrid, which involves chinooking Ninjas into Temples to be able to fit both a temple setup and a large ninja army for huge DPS, which works with either hero. The true limit of using Ezili has not been rigorously tested as farming money to rebuy her at later rounds is a very difficult if truly maximizing output, and running out of cash can very well be the reason such runs will end up dying.

Update history (BTD6)

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Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • An Insta Monkey is now rewarded for every 100th round completed, not just round 100
  • "Freeplay difficulty scaling and bloon groupings have had a massive rework to be considerably more difficult."
  • Stats summary now displays upon Game Over in freeplay
  • Buff Experience reduction for continuing into freeplay has been reduced ― 90% → 70%
    • Note: Rounds after 100 unchanged
  • Rounds 101−120 are now set
  • Rounds 121-140 are now set
  • Freeplay formula for MOAB Health Increase from round 125+ reduced ― 0.20 → 0.15
  • Freeplay formula for MOAB Health Increase from round 152+ reduced ― 0.50 → 0.35
  • Round ramping for deep freeplay has been increased on rounds 251, 301, 401 & 501, ramping on round 152 has been pulled back to 151
  • Change Rounds 163-171 and 263-271 now exist again (bug fix)
  • Change Resolved issue where every round after 271 was only BADs (bug fix)
  • Buff Round 101+ natural income generation increased ― 2% → 5%
    • Note: 121+ remains at 2%
  • Buff Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
  • Neutral Resolved an issue with round budget generation (bug fix)
    • Note: Details unknown

Footnotes

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  1. It was possible in a challenge editor game with 5% ability cooldowns, Energizer and Legend of The Night before Update 43 until Round 10,000 when rounds are short enough to use the Black Hole around twice per round (max uses per round post Update 43).