Mass Detonation: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Tips: Seems alright now, also figured massdeto is good against that big crowd of 1-delay bloons. Might be worth explaining the best scenarios to use this defensively like the crowds? |
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|class =Advanced | |class =Advanced | ||
|rarity =Ultra Rare | |rarity =Ultra Rare | ||
|keywords =Unique | |keywords =Splash Damage;Unique | ||
|introduced=3.0 | |introduced=3.0 | ||
| Line 25: | Line 25: | ||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
*Players who tend to not regularly use Bloontonium but need to save Gold may greatly benefit from a last-ditch defense with the Mass Destruction. | |||
*Players who tend to not regularly use Bloontonium but need to save Gold may greatly benefit from a last-ditch defense with the Mass Destruction. | *Mass Detonation is extremely powerful in Aggro, as it allows the Aggro player to attack while also providing very high damage for defense. Keep in mind that drawing Mass Detonation in Aggro is not as likely as other cards, due to the luck needed to draw the single copy of it in your deck. | ||
*This card has a high Bloontonium requirement, and most Heroes need to frequently spend on Bloontonium to fuel defense or aggression. It's | *This card has a high Bloontonium requirement, and most Heroes need to frequently spend on Bloontonium to fuel defense or aggression. It's a strong card for Aggro decks, but less so for OTK and control decks. | ||
*In faster and more aggressive Tempo decks, Mass Detonation is used as a way to deal very high damage to an opponent’s board without having to use Gold for defense. | |||
*Mass Detonation's effectiveness against 1-delay Bloons can be hindered somewhat if there's a slow high-health Bloon like a [[MOAB (BCS)|MOAB]], but against a crowd of 1-delay Bloons like [[Yellow Bloon (BCS)|Yellow Bloon]] it's very efficient. | |||
==Update history== | ==Update history== | ||