Boss Battle (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) |
minor #iwj |
||
| (14 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{for|the event in [[Bloons Monkey City]]|Boss Battle (BMC)}} | {{for|the event in [[Bloons Monkey City]]|Boss Battle (BMC)}} | ||
{{lede image|BCS | {{lede image|BCS BossBattleDreadbloonButton.png|size=150px}} | ||
'''Boss Battle''' is an event in ''[[Bloons Card Storm]]'' introduced in {{BCS version|4.0}} that unlocks at [[level]] 3. In each event, the player can play matches against an AI-controlled [[Boss Bloon]], who functions like an opposing [[Hero (BCS)|Hero]] with a predetermined [[deck]] that can also be targeted and attacked by the player's [[Monkey (BCS)|Monkey]]s to deal damage, in addition to taking damage from the player's [[Bloon (BCS)|Bloon]]s leaking. The boss cannot play its own [[Monkey (BCS)|Monkey]]s, only [[Bloon (BCS)|Bloon]]s and [[Power (BCS)|Power]]s, but has several passive effects in addition to its own abilities and gains more as its health lowers. The player earns points for damaging the boss, and if they defeat it, they earn more points based on the number of [[turn]]s it took. The player's score determines their placement on a leaderboard and contributes to the Global Score to unlock Global Milestone rewards for all players. Each boss has multiple stages with different abilities and decks, which changes based on the Global Score. | '''Boss Battle''' is an event in ''[[Bloons Card Storm]]'' introduced in {{BCS version|4.0}} that unlocks at [[level]] 3. In each event, the player can play matches against an AI-controlled [[Boss Bloon]], who functions like an opposing [[Hero (BCS)|Hero]] with a predetermined [[deck]] that can also be targeted and attacked by the player's [[Monkey (BCS)|Monkey]]s to deal damage, in addition to taking damage from the player's [[Bloon (BCS)|Bloon]]s leaking. The boss cannot play its own [[Monkey (BCS)|Monkey]]s, only [[Bloon (BCS)|Bloon]]s and [[Power (BCS)|Power]]s, but has several passive effects in addition to its own abilities and gains more as its health lowers. The player earns points for damaging the boss, and if they defeat it, they earn more points based on the number of [[turn]]s it took. The player's score determines their placement on a leaderboard and contributes to the Global Score to unlock Global Milestone rewards for all players. Each boss has multiple stages with different abilities and decks, which changes based on the Global Score. | ||
The sole Boss Bloon present in ''Bloons Card Storm'' is [[Dreadbloon (BCS)|Dreadbloon]]. | |||
==Mechanics== | ==Mechanics== | ||
In Boss Battle mode, the opponent is a [[Boss Bloon]] that behaves similarly to an AI-controlled [[Hero (BCS)|Hero]]. [[Monkey (BCS)|Monkey]]s can target the boss with their attacks like a [[Bloon (BCS)|Bloon]] to reduce its health directly, but they cannot apply additional effects to them on hit (such as On Fire or Stunned), and other effects (Hero abilities, [[Bloon (BCS)|Bloon]]s, [[Power (BCS)|Power]]s, etc.) do not treat them as Bloons. The boss has its own [[deck]], which consists of only Bloon and Power cards (no Monkeys). Boss decks can have cards that are not available to players, such as [[Dreadbloon (BCS)|Dreadbloon]]'s [[Wrath of Dread]]. | |||
In Boss Battle mode, the opponent is a [[Boss Bloon]] that behaves similarly to an AI-controlled [[Hero (BCS)|Hero]]. [[Monkey (BCS)|Monkey]]s can target the boss with their attacks like a [[Bloon (BCS)|Bloon]] to reduce its health directly, but they cannot apply additional effects to them on hit (such as On Fire or Stunned), and other effects (Hero abilities, [[Bloon (BCS)|Bloon]]s, [[Power (BCS)|Power]]s, etc) do not treat them as Bloons. The boss has its own [[deck]], which consists of only Bloon and Power cards (no Monkeys). Boss decks can have cards that are not available to players, such as [[Dreadbloon (BCS)|Dreadbloon]]'s [[Wrath of Dread]]. | |||
The battle is split into multiple phases. When the player reduces the boss's health to zero, it enters the next phase, gains a new health pool, and triggers its Skull Event for that phase. Excess damage dealt by the finishing attack for the phase does not carry over to the next phase. | The battle is split into multiple phases. When the player reduces the boss's health to zero, it enters the next phase, gains a new health pool, and triggers its Skull Event for that phase. Excess damage dealt by the finishing attack for the phase does not carry over to the next phase. | ||
As a singleplayer mode, the player has unlimited time to wait in the lobby before starting the match, has unlimited time to mulligan their starting hand, and always goes first. The [[map (BCS)|map]] is predetermined based on the | As a singleplayer mode, the player has unlimited time to wait in the lobby before starting the match, has unlimited time to mulligan their starting hand, and always goes first. The [[map (BCS)|map]] is predetermined based on the Boss and there is no [[Storm (BCS)|Storm]]. | ||
===Match Effects=== | ===Match Effects=== | ||
| Line 16: | Line 17: | ||
*Boss Heroes are not affected by ability bonuses or effects | *Boss Heroes are not affected by ability bonuses or effects | ||
Each stage also has one of the following rules, which changes with each event: | {{incomplete|Add more stage rules}} | ||
Each stage can also has one of the following rules, which changes with each event: | |||
*All Bloons have +1 Delay | *All Bloons have +1 Delay | ||
*Boss starts with 100 Shield | *Boss starts with 100 Shield | ||
*Both players start with 2 Gold | *Both players start with 2 Gold | ||
*Both players start with an extra card | *Both players start with an extra card | ||
*Bloons have +5 Health | |||
*Bloons have +10 Health | |||
*Opponent takes 20 damage per turn<!--wording, but something like that--> | |||
*Boss starts with an [[Aura of Strength Bloon]] in play | |||
*Boss starts with a Rock Bloon in play | |||
===Phases=== | |||
The Boss has four phases, each with different Health. | |||
{| class="wikitable" | |||
|+ Boss Health | |||
|- | |||
! Phase number !! Health !! Total Health | |||
|- | |||
| 1 || 250 || 250 | |||
|- | |||
| 2 || 500 || 750 | |||
|- | |||
| 3 || 1000 || 1750 | |||
|- | |||
| 4 || 2000 || 3750 | |||
|} | |||
===Skull Events=== | ===Skull Events=== | ||
| Line 72: | Line 96: | ||
===Scoring=== | ===Scoring=== | ||
{{incomplete}} | {{incomplete|Add a table of scorings}} | ||
Score is based on how fast | {{research| | ||
*Confirm if, indeed, the final score is only dependent on the current round, and if the formulation is correct. (it seems like turn37 kill phase4 gives 4270 score?) | |||
*Confirm if minimum bonus score is 0. In theory, Turn 151 would cause the lowest score; if this is the case, mention it.}} | |||
Score is based on how fast that the Boss is killed at each stage. Bonus points are appended to the Boss's total Health of combined phases for beating the Boss faster. Round bonus is independent from the score gained from beating Health from the Boss. | |||
The round bonus is carried over and re-calculated each time the player destroys a phase. 5 turn bonus is lost for every 1 extra round that passes. The maximum bonus score is 750, and the maximum total score is 4500 when combined with the 3750 total Health from all phases of the Boss. For example, beating Phase 4 on Turn 37 gives 4270 score. The minimum bonus score is 0, which is achieved by beating a phase on Turn 151 or later. | |||
==Rewards== | ==Rewards== | ||
| Line 80: | Line 109: | ||
===Global Milestones=== | ===Global Milestones=== | ||
Players will receive rewards from stages they have participated in. | Players will receive rewards from stages they have participated in. The required score for each stage is server-based, and varies each week. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Stage | !Stage | ||
!Rewards | !Rewards | ||
|- | |- | ||
!1 | !1 | ||
|{{BCS mm|50}}<br>{{BCS token|Universal|250}}<br>{{BCS token|Exotic Power|250}} | |{{BCS mm|50}}<br>{{BCS token|Universal|250}}<br>{{BCS token|Exotic Power|250}} | ||
|- | |- | ||
!2 | !2 | ||
|{{BCS mm|100}}<br>{{BCS token|Universal|500}}<br>{{BCS token|Exotic Power|500}} | |{{BCS mm|100}}<br>{{BCS token|Universal|500}}<br>{{BCS token|Exotic Power|500}} | ||
|- | |- | ||
!3 | !3 | ||
|{{BCS mm|250}}<br>{{BCS token|Universal|1000}}<br>{{BCS token|Exotic Power|1000}} | |{{BCS mm|250}}<br>{{BCS token|Universal|1000}}<br>{{BCS token|Exotic Power|1000}} | ||
|} | |} | ||
| Line 149: | Line 174: | ||
|[[File:BCS BossMedalEventParticipation.png|50px]] | |[[File:BCS BossMedalEventParticipation.png|50px]] | ||
|} | |} | ||
==Schedule== | |||
Boss Battle runs every other Wednesday 22:00 UTC to Wednesday 22:00 UTC, lasting for 7 days. During a Boss Battle, the [[Mailbox]] will announce the Boss Battle starting or ending. After 22:00 UTC, the event button remains available for a few hours before announcing the final results in a wholescreen menu<!--proper term not sure--> after going to the main menu. Some events may last for fewer days if a new update is coming soon. | |||
== Update history == | == Update history == | ||
| Line 156: | Line 184: | ||
{{screenshot needed|Leaderboard menus (including daily, weekly, and rewards), rules list menu, banned deck warning in deck selection menu, and more}} | {{screenshot needed|Leaderboard menus (including daily, weekly, and rewards), rules list menu, banned deck warning in deck selection menu, and more}} | ||
<gallery> | <gallery> | ||
File:BCS dreadbloon stage 1 menu.png|[[Dreadbloon (BCS)|Dreadbloon]]'s Boss Battle menu | |||
File:BCS dreadbloon global milestones.png|Milestones | File:BCS dreadbloon global milestones.png|Milestones | ||
File:BCS dreadbloon leaderboard.png|Event Leaderboard | File:BCS dreadbloon leaderboard.png|Event Leaderboard | ||
| Line 165: | Line 194: | ||
File:BCS Leaderboard Empty With One.png|Leaderboard with one user only | File:BCS Leaderboard Empty With One.png|Leaderboard with one user only | ||
File:BCS Leaderboard Example Boss Battle.png|Red ribbon and the leaderboard placement visible on leaderboard | File:BCS Leaderboard Example Boss Battle.png|Red ribbon and the leaderboard placement visible on leaderboard | ||
File:BCS Boss Menu Cannot Play.png|Cannot play Boss Battle due to the event recently ending | |||
File:BCS Boss Rules Selected 6.0.png|Rules menu during a match | |||
File:BCS Phase Skull Events.png|Phase Skull Effects to be triggered after Boss Phase is destroyed | |||
File:BCS Dreadbloon Rock DestroyBloon.png|Rock Pile on Bloons skull event | |||
BCS Rock Smash Monkey.png|Rock Pile on Monkeys skull event | |||
File:BCS Boss Victory.png|Victory | |||
</gallery> | </gallery> | ||
==Trivia== | |||
*[[Boss Rush]] from ''Bloons TD 6'' is active during the same time period as Boss Battle from ''BCS''. | |||
==In other languages== | |||
{{empty}} | |||
==Navigation== | ==Navigation== | ||
{{BCS nav}} | {{BCS nav}} | ||
[[Category:Modes in BCS]][[Category:Events]][[Category:Social features]] | [[Category:Modes in BCS]][[Category:Events]][[Category:Social features]] | ||
Latest revision as of 19:16, 5 June 2026

Boss Battle is an event in Bloons Card Storm introduced in version 4.0 that unlocks at level 3. In each event, the player can play matches against an AI-controlled Boss Bloon, who functions like an opposing Hero with a predetermined deck that can also be targeted and attacked by the player's Monkeys to deal damage, in addition to taking damage from the player's Bloons leaking. The boss cannot play its own Monkeys, only Bloons and Powers, but has several passive effects in addition to its own abilities and gains more as its health lowers. The player earns points for damaging the boss, and if they defeat it, they earn more points based on the number of turns it took. The player's score determines their placement on a leaderboard and contributes to the Global Score to unlock Global Milestone rewards for all players. Each boss has multiple stages with different abilities and decks, which changes based on the Global Score.
The sole Boss Bloon present in Bloons Card Storm is Dreadbloon.
Mechanics
[edit | edit source]In Boss Battle mode, the opponent is a Boss Bloon that behaves similarly to an AI-controlled Hero. Monkeys can target the boss with their attacks like a Bloon to reduce its health directly, but they cannot apply additional effects to them on hit (such as On Fire or Stunned), and other effects (Hero abilities, Bloons, Powers, etc.) do not treat them as Bloons. The boss has its own deck, which consists of only Bloon and Power cards (no Monkeys). Boss decks can have cards that are not available to players, such as Dreadbloon's Wrath of Dread.
The battle is split into multiple phases. When the player reduces the boss's health to zero, it enters the next phase, gains a new health pool, and triggers its Skull Event for that phase. Excess damage dealt by the finishing attack for the phase does not carry over to the next phase.
As a singleplayer mode, the player has unlimited time to wait in the lobby before starting the match, has unlimited time to mulligan their starting hand, and always goes first. The map is predetermined based on the Boss and there is no Storm.
Match Effects
[edit | edit source]Match Effects are additional rules applied to Boss Battle matches. All Boss Battle events have the following rules:
- Monkeys can attack Boss Heroes directly
- Boss Heroes are not affected by ability bonuses or effects
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add more stage rules |
Each stage can also has one of the following rules, which changes with each event:
- All Bloons have +1 Delay
- Boss starts with 100 Shield
- Both players start with 2 Gold
- Both players start with an extra card
- Bloons have +5 Health
- Bloons have +10 Health
- Opponent takes 20 damage per turn
- Boss starts with an Aura of Strength Bloon in play
- Boss starts with a Rock Bloon in play
Phases
[edit | edit source]The Boss has four phases, each with different Health.
| Phase number | Health | Total Health |
|---|---|---|
| 1 | 250 | 250 |
| 2 | 500 | 750 |
| 3 | 1000 | 1750 |
| 4 | 2000 | 3750 |
Skull Events
[edit | edit source]Skull Events are effects that activate when the boss changes to the next phase. Each event has a different set of Skull Events for each stage.
Scoring
[edit | edit source]| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add a table of scorings |
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates:
|
Score is based on how fast that the Boss is killed at each stage. Bonus points are appended to the Boss's total Health of combined phases for beating the Boss faster. Round bonus is independent from the score gained from beating Health from the Boss.
The round bonus is carried over and re-calculated each time the player destroys a phase. 5 turn bonus is lost for every 1 extra round that passes. The maximum bonus score is 750, and the maximum total score is 4500 when combined with the 3750 total Health from all phases of the Boss. For example, beating Phase 4 on Turn 37 gives 4270 score. The minimum bonus score is 0, which is achieved by beating a phase on Turn 151 or later.
Rewards
[edit | edit source]Participation
[edit | edit source]Once per day, submitting any score more than 0 rewards
50 Monkey Money.
Global Milestones
[edit | edit source]Players will receive rewards from stages they have participated in. The required score for each stage is server-based, and varies each week.
| Stage | Rewards |
|---|---|
| 1 | |
| 2 | |
| 3 |
Leaderboards
[edit | edit source]Schedule
[edit | edit source]Boss Battle runs every other Wednesday 22:00 UTC to Wednesday 22:00 UTC, lasting for 7 days. During a Boss Battle, the Mailbox will announce the Boss Battle starting or ending. After 22:00 UTC, the event button remains available for a few hours before announcing the final results in a wholescreen menu after going to the main menu. Some events may last for fewer days if a new update is coming soon.
Update history
[edit | edit source]"Bloons squished by a dropped Rock no longer disagree with the server and put Bloons willy-nilly on the track" (undocumented)
"Leaderboards" is no longer misspelled as "leaderboads" on the leaderboard and game over screens (undocumented) (bug fix)
Now displays a reticle on the Boss Bloon's health icon when Monkeys can target it
Implemented the Banned Cards feature
Gallery
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Leaderboard menus (including daily, weekly, and rewards), rules list menu, banned deck warning in deck selection menu, and more |
-
Dreadbloon's Boss Battle menu
-
Milestones
-
Event Leaderboard
-
Rewards (with Top 50 highlighted)
-
Boss Battle Lobby versus Dreadbloon
-
Event rules
-
Event rules with some banned cards
-
Deck selection menu, "Banned Cards" warning on multiple decks
-
Leaderboard with one user only
-
Red ribbon and the leaderboard placement visible on leaderboard
-
Cannot play Boss Battle due to the event recently ending
-
Rules menu during a match
-
Phase Skull Effects to be triggered after Boss Phase is destroyed
-
Rock Pile on Bloons skull event
-
Rock Pile on Monkeys skull event
-
Victory
Trivia
[edit | edit source]- Boss Rush from Bloons TD 6 is active during the same time period as Boss Battle from BCS.
In other languages
[edit | edit source]| This section is empty. You can help out by adding to it. |
Navigation
[edit | edit source]| Bloons Card Storm | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
| Gallery • Strategies • Update history | ||||||||||||||||||||