Howl: Difference between revisions
Qwertyxp2000 (talk | contribs) You can play it before Wolves are present, but that just makes the text clumsy |
Qwertyxp2000 (talk | contribs) 30+10*3=60, whoops |
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|name =Howl | |name =Howl | ||
|image =BCS Howl CardArt.png | |image =BCS Howl CardArt.png | ||
|icon =BCS Howl Icon.png | |||
|description=Your Wolves have +10 ATK for the remainder of the game | |description=Your Wolves have +10 ATK for the remainder of the game | ||
|flavor =Do it - you know you want to. Awooooooo! | |flavor =Do it - you know you want to. Awooooooo! | ||
| Line 18: | Line 19: | ||
|charges=1 | |charges=1 | ||
}} | }} | ||
'''Howl''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. | '''Howl''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. It grants all Wolf-type [[Monkey (BCS)|Monkey]]s ([[Wolf]], [[Dire Wolf]]) +10 ATK while on the player's side, including any Wolves moved to their side with [[Expert Negotiator]]<!--must be exneg to the player's side--> or placed after using this card, for the rest of the match. It can only be added to [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] and [[Mountain Obyn (BCS)|Mountain Obyn]] decks. | ||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
*Full [[Wolf]] armies will benefit from this card the most. With all three of this card, they'll do | *Full [[Wolf]] armies will benefit from this card the most. With all three of this card, they'll do 60 damage per turn, which rivals most 1-delay Monkeys, not including certain Ultra Rare Monkeys (e.g. [[Total Transformation Monkey]], [[Sun Temple (BCS)|Sun Temple]]). It's even better with [[Dire Wolf]], which will synergize well with its splash damage, for up to 80 ATK with three Howls alone. | ||
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==Update history== | ==Update history== | ||