Trick Shot A-Tacks: Difference between revisions
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[[Ring of Fire (BTD6)|Ring of Fire]] and [[Inferno Ring (BTD6)|Inferno Ring]] main attacks do not benefit from the projectile bouncing. | [[Ring of Fire (BTD6)|Ring of Fire]] and [[Inferno Ring (BTD6)|Inferno Ring]] main attacks do not benefit from the projectile bouncing. | ||
== Strategy = | ==Tips== | ||
This Artifact excels on supporting all Tack | {{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}} | ||
{{BTD6 last updated|51.2|section=1}} | |||
This Artifact excels on supporting all Tack Shooters by giving them an useful buffs, for example by allowing them to shoot from further away and for a longer amount of time thanks to the range boost, the lifespan causes them to use their pierce more effectively in combination with the bounces, which also increase the chances of projectiles that are shot in directions away from the Bloons to bounce off something and still hit a Bloon, and ability to bounce off map borders makes this Artifact useful on a wider variety of maps rather than only with numerous obstacles. | |||
All these benefits combined can be used to focus the campaign strategy around this Artifact if the player can overcome the [[ | All these benefits combined can be used to focus the campaign strategy around this Artifact if the player can overcome the [[Camo detection]] weakness of Tack Shooters by using towers like [[Radar Scanner (BTD6)|Radar Scanner]] or Artifacts like [[General's Disposition]]. Support to handle Lead Bloons and DDTs is also needed when not using the top path. | ||
== Update history == | == Update history == | ||