Eerie Lifeforce: Difference between revisions
Changed development (some errors in here were touched up, thank you qwerty for the framework) Tags: Visual edit Mobile edit Mobile web edit |
Qwertyxp2000 (talk | contribs) i saw that eerie lifeforce otk post with the storm |
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.2|section=y}} | ||
*With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] for less cost | *With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] for less cost. Using it on the opponent's Bloons can be done, but the Health gain means that doing so should be only as a last resort to stall the Bloon before a card such as [[Return to Sender]]. | ||
*Like with Improved Fortification's extra delay, Immobile Bloons don't care about the | *Like with Improved Fortification's extra delay, Immobile Bloons don't care about the effect | ||
**[[ARBITR]] can be used if the opponent lacks anything strong enough to stop it. | |||
**Similar tactics to strengthen a friendly [[Double Yellow Bloon]] before using two [[Quick Ready]] can be done. Double Yellows from the [[Storm (BCS)|Storm]] are still easier; playing a Double Yellow plus those cards would cost 21 Gold.<!--5+2+7*2=21--> | |||
*Before using this card, check how many Bloons are currently in your graveyard by tapping the deck icon on the bottom-left corner to view it. | *Before using this card, check how many Bloons are currently in your graveyard by tapping the deck icon on the bottom-left corner to view it. | ||
*Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for 2 | *Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for 2 Gold. | ||
==Update history== | ==Update history== | ||