First Strike Capability (BMC): Difference between revisions
Planterror (talk | contribs) →Strategy: some rewording, this one's fine I guess |
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==Strategy== | ==Strategy== | ||
{{Strategy needed|More specifics on how to optimise the first strike (find the ideal ratio of reactors to strikes)}} | {{Strategy needed|More specifics on how to optimise the first strike (find the ideal ratio of reactors to strikes)}} | ||
In [[Contested Territory (BMC)|Contested Territory]], multiple First Strikes combined with [[Bloontonium Reactor (BMC)|Bloontonium Reactor]] stacking can result in a strong, consistent damage output to ZOMGs on tracks with limited land space and lots of water space, like Percent and Bad Mirror. | In [[Contested Territory (BMC)|Contested Territory]], multiple First Strikes combined with [[Bloontonium Reactor (BMC)|Bloontonium Reactor]] stacking can result in a strong, consistent damage output to ZOMGs on tracks with limited land space and lots of water space, like [[Lake Terrain#Percent|Percent]] and [[Lake Terrain#Bad Mirror|Bad Mirror]]. | ||
On tiles, First Strike is an expensive but quick way to deal with ZOMGs, limited by the amount of tracks that have water. Note that due to the error, it cannot be used to destroy the last ZOMG of an MVM defense, thus making it useless there. | On tiles, First Strike is an expensive but quick way to deal with ZOMGs, limited by the amount of tracks that have water. Note that due to the error, it cannot be used to destroy the last ZOMG of an MVM defense, thus making it useless there. | ||