Bionic Boomerang (BCS): Difference between revisions
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another rarity quirk, bio boomer costs less to craft than it's supposed to |
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The '''Bionic Boomerang''' is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It starts with 4 Ammo when placed, but it only gets 2 Ammo per Reload. | The '''Bionic Boomerang''' is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It starts with 4 Ammo when placed, but it only gets 2 Ammo per Reload. | ||
Although classified as a Rare card, it only costs 800 [[Token (BCS)|Token]]s to craft like an Uncommon card. | |||
==Update history== | ==Update history== | ||
Revision as of 17:57, 3 November 2024
For other uses, see Bionic Boomerang (disambiguation).
Bionic Boomerang
| On Play: Gain 2 Ammo |
| I must admit, I put the BOOM in boomerang. |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Rare | |
| Keywords | On Play | |
| Introduced | Full Playable test | |
| Stats | |||
|---|---|---|---|
| Cost | Ammo | 2 | |
| Charges | 1 | ATK | 40 |
| Type | Boomerang | Reload | 2 |
The Bionic Boomerang is a Primary Monkey card in Bloons Card Storm. It starts with 4 Ammo when placed, but it only gets 2 Ammo per Reload.
Although classified as a Rare card, it only costs 800 Tokens to craft like an Uncommon card.
Update history
Version 0.8 (build 177)
Reload increased ― 1 → 2
- Visual rarity changed from Rare to Uncommon to match crafting cost (bug fix)
On Play effect: Additional Ammo is now considered Temporary Ammo and disappears at the end of the turn the Ammo is gained
- Description changed ― "On Play: Gain 2 Ammo" → "On Play: Gain 2 Temporary Ammo"
Added Temporary Ammo keyword
ATK increased ― 40 → 55
“
Bionic Boomerang has had its damage decreased from 55 to 50. Although this is a pretty good tower for aggro, the thing about Bionic Boomerang that pushed it over the edge was how good of its burst damage it was to the point where you could use it in pretty much every deck for any thing. 220 burst for 6 was just an insane amount of burst damage that made it really easy to run in whatever deck in whatever archetype, because even in super late-game situations it would still be incredibly useful, and although that's still the case, 200 burst is a lot easier of a health to manage than 220, which was just that little bit extra that made Bionic Boomerang a little too much.
— u/No-Appearance1780's commentary, 39:28-40:05 (with most disfluencies removed)
— u/No-Appearance1780's commentary, 39:28-40:05 (with most disfluencies removed)
”
ATK decreased ― 55 → 50
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