Quick Break: Difference between revisions
Overclockbtd (talk | contribs) mNo edit summary |
you could always compare it to similar cards |
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|image =BCS QuickBreak CardArt.png | |image =BCS QuickBreak CardArt.png | ||
|description=Heal Hero for 100 Health | |description=Heal Hero for 100 Health | ||
|flavor =Ahh, that's the stuff. | |||
|class =Basic | |class =Basic | ||
|rarity=Common | |rarity=Common | ||
|cost =3 | |cost =3 | ||
|introduced=Firstlook test | |||
}} | |||
'''Quick Break''' is a Common [[Power (BCS)|Power]] card in ''[[Bloons Card Storm]]''. It restores 100 health for the player's [[Hero (BCS)|Hero]]. It cannot raise the Hero's health above the maximum of 500. | '''Quick Break''' is a Common [[Power (BCS)|Power]] card in ''[[Bloons Card Storm]]''. It restores 100 health for the player's [[Hero (BCS)|Hero]]. It cannot raise the Hero's health above the maximum of 500. | ||
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*Quick Break guarantees health healing, which unlike most healing cards, is cheap and does not depend on Monkeys. | *Quick Break guarantees health healing, which unlike most healing cards, is cheap and does not depend on Monkeys. | ||
**Quick Break is better than [[Jungle's Bounty Druid]] before Round 10, and has no risk of wasting Gold in case of monkey removal cards. | **Quick Break is better than [[Jungle's Bounty Druid]] before Round 10, and has no risk of wasting Gold in case of monkey removal cards. | ||
*Compared to [[Mana Shield (BCS)|Mana Shield]], it's less cost-efficient and only usable if the Hero has already taken damage, but it lets Heroes take much more damage, making it better for the late-game where Gold is less relevant. | |||
==Gallery== | ==Gallery== | ||