Quick Break: Difference between revisions

mNo edit summary
you could always compare it to similar cards
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|image      =BCS QuickBreak CardArt.png
|image      =BCS QuickBreak CardArt.png
|description=Heal Hero for 100 Health
|description=Heal Hero for 100 Health
|flavor    =Ahh, that's the stuff.


|class =Basic
|class =Basic
|rarity=Common
|rarity=Common
|cost  =3
|cost  =3
|flavor=Ahh, that's the stuff.|introduced=Firstlook test}}
|introduced=Firstlook test
}}
'''Quick Break''' is a Common [[Power (BCS)|Power]] card in ''[[Bloons Card Storm]]''. It restores 100 health for the player's [[Hero (BCS)|Hero]]. It cannot raise the Hero's health above the maximum of 500.
'''Quick Break''' is a Common [[Power (BCS)|Power]] card in ''[[Bloons Card Storm]]''. It restores 100 health for the player's [[Hero (BCS)|Hero]]. It cannot raise the Hero's health above the maximum of 500.


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*Quick Break guarantees health healing, which unlike most healing cards, is cheap and does not depend on Monkeys.
*Quick Break guarantees health healing, which unlike most healing cards, is cheap and does not depend on Monkeys.
**Quick Break is better than [[Jungle's Bounty Druid]] before Round 10, and has no risk of wasting Gold in case of monkey removal cards.
**Quick Break is better than [[Jungle's Bounty Druid]] before Round 10, and has no risk of wasting Gold in case of monkey removal cards.
*Compared to [[Mana Shield (BCS)|Mana Shield]], it's less cost-efficient and only usable if the Hero has already taken damage, but it lets Heroes take much more damage, making it better for the late-game where Gold is less relevant.


==Gallery==
==Gallery==