Hero (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
there's probably a better way to format a section related to hero voicelines, but it definitely is worth adding a hero voicelines section
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*'''Starting a match with different heroes''': Upon starting a match with non-identical Heroes, the player's Hero greets the opposing hero, and vice versa. The voice line for ''Greeting'' plays in sequence with both heroes. There are always 2 separate sound files for ''Greeting''.
*'''Starting a match with different heroes''': Upon starting a match with non-identical Heroes, the player's Hero greets the opposing hero, and vice versa. The voice line for ''Greeting'' plays in sequence with both heroes. There are always 2 separate sound files for ''Greeting''.
*'''Starting a match with identical heroes''': Upon starting a match with identical Heroes, the player's Hero greets the opposing hero with ''MirrorGreeting'', and the opposing hero responds with ''MirrorReply''. There are always 2 separate sound files for ''MirrorGreeting'', and 2 separate sound files for ''MirrorReply''.
*'''Starting a match with identical heroes''': Upon starting a match with identical Heroes, the player's Hero greets the opposing hero with ''MirrorGreeting'', and the opposing hero responds with ''MirrorReply''. There are always 2 separate sound files for ''MirrorGreeting'', and 2 separate sound files for ''MirrorReply''.
*'''Victory and Defeat''': ''Victory'' is triggered if the player wins by depleting the opponent's lives to 0 or less, or the opponent surrenders or disconnects. ''Defeat'' is triggered if the opponent wins, ''Defeat'' plays. These conditions only trigger for the player's hero. Both ''Victory'' and ''Defeat'' each have 2 separate sound files.
*'''Victory and Defeat''': ''Victory'' is triggered if the player wins by depleting the opponent's lives to 0 or less, or the opponent surrenders or disconnects. ''Defeat'' is triggered if the opponent wins. These conditions only trigger for the player's hero. Both ''Victory'' and ''Defeat'' each have 2 separate sound files.
*'''Positive/Negative Reaction''': ''Positive'' plays if the opponent's hero takes more than 400 damage in one turn.<!--condition unsure, but definitely something about "big" damage--> On the other hand, ''Negative'' plays if the player's hero takes 400 damage in one turn. This reaction was added in Version 2.0, although previously hidden at in-game code. Both ''Positive'' and ''Negative'' each have 2 separate sound files.
*'''Positive/Negative Reaction''': ''Positive'' plays if the opponent's hero takes more than 400 damage in one turn.<!--condition unsure, but definitely something about "big" damage--> On the other hand, ''Negative'' plays if the player's hero takes 400 damage in one turn. These reactions were added in Version 2.0, although previously hidden in the game's code. Both ''Positive'' and ''Negative'' each have 2 separate sound files.
*'''Damage''': ''Damage'' plays every time a bloon leaks and damages the hero; it will not play if the bloon is blocked by [[Hero Protection]]. The hero will usually grunt or express pain. There are always 2 separate sound files for ''Damage''.
*'''Damage''': ''Damage'' plays every time a bloon leaks and damages the hero; it will not play if the bloon is blocked by [[Hero Protection]]. The hero will usually grunt or express pain. There are always 2 separate sound files for ''Damage''.
*'''Abilities''': Ability voicelines are formatted as ''<hero>Ability<ability-number><two-digit-number>''. Each ability voiceline always has 2 separate sound files.
*'''Abilities''': Ability voicelines are formatted as ''<hero>Ability<ability-number><two-digit-number>''. Each ability voiceline always has 2 separate sound files.