Whoops: Difference between revisions

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Qwertyxp2000 (talk | contribs)
I dare you to try Whoops on a ready Wizard, and it will be as useful as a waterproof sponge
Qwertyxp2000 (talk | contribs)
Line 17: Line 17:
*Whoops can be used to disarm an enemy Defender so more damage can get to the opponent.
*Whoops can be used to disarm an enemy Defender so more damage can get to the opponent.
*If the opponent is trying to use your Defender to activate a Bloon with an On Popped effect, and you can't spread out all of your Defender's damage such that it doesn't pop that Bloon before emptying all of their Ammo, you can use Whoops on that Defender to prevent them from popping that Bloon.
*If the opponent is trying to use your Defender to activate a Bloon with an On Popped effect, and you can't spread out all of your Defender's damage such that it doesn't pop that Bloon before emptying all of their Ammo, you can use Whoops on that Defender to prevent them from popping that Bloon.
*Whoops is useless against non-Defenders with 1 delay, because they'll regain ammo on the next turn anyway, unlike [[Stunned (card)|Stunned]] which blocks for a full turn.
*Whoops is practically useless against non-Defenders with 1 delay, because they'll regain ammo on the next turn anyway, unlike [[Stunned (card)|Stunned]] which blocks for a full turn.


== Update history ==
== Update history ==

Revision as of 06:25, 15 February 2025

Whoops
Card art of Whoops
Target Monkey loses all ammo
Some say lost. Some say stolen.
Class Advanced Advanced
Card Pack
Rarity Uncommon
Keywords —
Introduced Full Playable test
Stats
Cost Gold 1 Charges 1

Whoops is an Advanced Power card in Bloons Card Storm. It removes all Ammo from the selected Monkey. It requires a target in order to play it, and can target a Monkey on either side.

Tips

  • Whoops can be used to disarm an enemy Defender so more damage can get to the opponent.
  • If the opponent is trying to use your Defender to activate a Bloon with an On Popped effect, and you can't spread out all of your Defender's damage such that it doesn't pop that Bloon before emptying all of their Ammo, you can use Whoops on that Defender to prevent them from popping that Bloon.
  • Whoops is practically useless against non-Defenders with 1 delay, because they'll regain ammo on the next turn anyway, unlike Stunned which blocks for a full turn.

Update history

  • Description changed
Before Target Monkey loses all ammo
After Target Monkey loses all Ammo
  • Change The word "ammo" is no longer capitalized in the card description
  • Nerf Whoops is now exclusive to Obyn and Mountain Obyn (undocumented) (bug)
  • Buff No longer exclusive to Obyn and Mountain Obyn (bug fix)

In other languages

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