One Monkey Army: Difference between revisions

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Interactions and bugs
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'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}.
'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}.
This artifact makes heroes count as all categories, allowing them to receive buffs for any category type from other artifacts or boosts.  They deal 2x damage to bosses (This effects all bloons, likely due to a bug), and can see camo.  Heroes earn 10x less exp, or 10% of what they would regularly earn.  This means that heroes will rarely level up normally, even with the  [[Battlefield Commission]] artifact.  All non-Hero Monkeys have their damage type set to None, which every bloon is immune to.  This can be mitigated in several ways:
* Using an MIB or the Intelligence Agent artifact will set the damage type to normal, but only after damage is calculated.  Therefore monkeys do 0 base damage, but any additional damage from artifacts or buffs will count.
** Ice Monkeys can freeze bloons without a damage buff but with an MIB
** The Lead to Gold effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise
** Glue Gunners with High Impact need both a MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards
** Because None type doesn't damage any bloon, removing bloon weaknesses with Alchemist, Embrittlement, or Cleansing Foam does not cause other monkeys to be able to damage them.
* Damage over Time effects, such as the Glue Gunner's top path, the sub with [[Corrosive Torp-E-Darts]], or the Alchemists' DoT effect will still apply
** The potion's immediate damage and Lead to Gold effect doesn't apply
* Monkeys with knockback such as Super Monkey will still knock back bloons


==In other languages==
==In other languages==