One Monkey Army: Difference between revisions
Qwertyxp2000 (talk | contribs) if it's 0 xp actually, does it mean it never gains natural XP? And also, does this mean that all leveling costs are 10x more expensive? |
Planterror (talk | contribs) clarified xp gain reduction, added more tips |
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'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus benefitting from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them [[Camo detection]], double damage to ''all'' Bloons, and double damage to [[Boss Bloon]]s specifically (for quadruple boss damage overall). Additionally, Heroes count as tier 5 towers if their hero level is above 5, meaning they benefit from artifacts such as [[Essence Of Blastapopoulos]] and [[Essence Of Vortex]], which seems to be a bug. | '''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus benefitting from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them [[Camo detection]], double damage to ''all'' Bloons, and double damage to [[Boss Bloon]]s specifically (for quadruple boss damage overall). Additionally, Heroes count as tier 5 towers if their hero level is above 5, meaning they benefit from artifacts such as [[Essence Of Blastapopoulos]] and [[Essence Of Vortex]], which seems to be a bug. | ||
As a trade-off, Heroes earn | As a trade-off, Heroes earn no XP naturally (including from [[Battlefield Commission]], but excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s, [[power]]s, [[Beast Handler (BTD6)|Beast Handler]]s of any tier, or any kind of damage not dealt directly by a projectile, such as [[damage over time]]. Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them. | ||
==Strategy== | ==Strategy== | ||
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** The Lead to Gold effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise. | ** The Lead to Gold effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise. | ||
** Glue Gunners with High Impact need both a MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards. | ** Glue Gunners with High Impact need both a MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards. | ||
* Subtower focused towers like the Engineer and Beast Handler can provide some support in the early game. These should be replaced with towers that buff the hero in later stages. | |||
** The Engineer Monkey also has a valuable buff in it's Overclock, so it can be mentored to be a valuable asset at all stages. | |||
==In other languages== | ==In other languages== | ||