Ceasefire: Difference between revisions

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'''Ceasefire''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]''. It removes all ammo from all [[Monkey (BCS)|Monkey]]s on the opponent's side. It can be played even if no enemy Monkeys have ammo, or if there's no enemy Monkeys at all.
'''Ceasefire''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]''. It removes all ammo from all [[Monkey (BCS)|Monkey]]s on the opponent's side. It can be played if the opponent has no Monkeys on their side, or if their Monkeys already have no ammo.


==Tips==
==Tips==
{{BCS last updated|5.1|section=y}}
{{BCS last updated|6.0|section=y}}
*Ceasefire is a more expensive and much rarer [[Whoops]] that affects all enemy Monkeys. It's mainly used as a counter to Defenders or Temporary Monkeys (especially [[Robo Monkey (BCS)|Robo Monkey]], [[Corvus Academy of Arts]], and [[MOAB Construction Facility]]). It is niche but effective against them.
*Ceasefire is a more expensive and much rarer [[Whoops]] that affects all enemy Monkeys. It's mainly used as a counter to Defenders or Temporary Monkeys (especially [[Robo Monkey (BCS)|Robo Monkey]], [[Corvus Academy of Arts]], and [[MOAB Construction Facility]]). It is niche but effective against them.
*Unlike most removal/sabotage cards, Ceasefire affects multiple enemy Monkeys, but expensive and lacks utility. Thus, it's more of an anti-control card than Whoops, which is more versatile for all types of decks.
*Unlike most removal/sabotage cards, Ceasefire affects multiple enemy Monkeys, but expensive and lacks utility. Thus, it's more of an anti-control card than Whoops, which is more versatile for all types of decks.