Targeting option: Difference between revisions
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[[Biker Bones (Battles 2)|Biker Bones]] | |[[Biker Bones (Battles 2)|Biker Bones]] | ||
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[[Ocean Obyn (Battles 2)|Ocean Obyn]] | |[[Ocean Obyn (Battles 2)|Ocean Obyn]] | ||
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{{incomplete|section=y|Add all the differences of BTD6 and BTDB2 for the targeting stuffs}} | {{incomplete|section=y|Add all the differences of BTD6 and BTDB2 for the targeting stuffs}} | ||
Additional differences between ''BTD6'' and ''Battles 2'': | Additional differences between ''BTD6'' and ''Battles 2'': | ||
*[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]: | |||
**[[Turbo Charge (Battles 2)|Turbo Charge]] and [[Perma Charge (Battles 2)|Perma Charge]] abilities allow the tower to target Camo while the ability is active, and all projectiles launched during the ability can target Camo as well.<!--this is not the same as "during the ability"; suppose the ability just ended, the projs launched just before ability end can still target camo even if ability no more--> | |||
*[[Bomb Shooter (Battles 2)|Bomb Shooter]] | *[[Bomb Shooter (Battles 2)|Bomb Shooter]] | ||
**[[MOAB Assassin (Battles 2)|MOAB Assassin]] and [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] abilities always target ''Strong''. | **[[MOAB Assassin (Battles 2)|MOAB Assassin]] and [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] abilities always target ''Strong''. | ||