Targeting option: Difference between revisions
Planterror (talk | contribs) →Bloons TD Battles 2: obyn and ocean obyn differences |
Qwertyxp2000 (talk | contribs) more stuff |
||
| Line 138: | Line 138: | ||
|[[Dart Monkey (BTD6)|Dart Monkey]] | |[[Dart Monkey (BTD6)|Dart Monkey]] | ||
|Standard targeting options | |Standard targeting options | ||
[[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] and [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]] transforms the closest Dart Monkeys | [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] and [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]] transforms the closest Dart Monkeys that are not already transformed. | ||
[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] upgrade allows them to target Camo Bloons grants Camo prioritization. | [[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] upgrade allows them to target Camo Bloons grants Camo prioritization. | ||
| Line 158: | Line 158: | ||
|[[Ice Monkey (BTD6)|Ice Monkey]] | |[[Ice Monkey (BTD6)|Ice Monkey]] | ||
|No targeting options. Cannot attack [[MOAB-Class Bloon|MOAB-Class Bloons]] with its regular attack until having the [[Embrittlement (BTD6)|Embrittlement]], [[Absolute Zero (BTD6)|Absolute Zero]] or [[Cryo Cannon (BTD6)|Cryo Cannon]] upgrades. | |No targeting options. Cannot attack [[MOAB-Class Bloon|MOAB-Class Bloons]] with its regular attack until having the [[Embrittlement (BTD6)|Embrittlement]], [[Absolute Zero (BTD6)|Absolute Zero]] or [[Cryo Cannon (BTD6)|Cryo Cannon]] upgrades. | ||
[[Cold Snap (BTD6)|Cold Snap]] upgrade allows them to | [[Cold Snap (BTD6)|Cold Snap]] upgrade allows them to target and affect Camo Bloons. | ||
Gains standard targeting options after being upgraded to [[Cryo Cannon (BTD6)|Cryo Cannon]]. It also gains Camo prioritization if crosspathed with [[Cold Snap (BTD6)|Cold Snap]]. | Gains standard targeting options after being upgraded to [[Cryo Cannon (BTD6)|Cryo Cannon]]. It also gains Camo prioritization if crosspathed with [[Cold Snap (BTD6)|Cold Snap]]. | ||
|- | |- | ||
|[[Glue Gunner (BTD6)|Glue Gunner]] | |[[Glue Gunner (BTD6)|Glue Gunner]] | ||
|Standard targeting options. They ignore Bloons | |Standard targeting options. They ignore Bloons that are already affected by the same type of [[Glue Level|Glue]] it is shooting. | ||
[[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]] ability have map-wide effects and can affect Camo Bloons. | [[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]] ability have map-wide effects and can affect Camo Bloons. | ||
|- | |- | ||
| Line 173: | Line 173: | ||
The Marking attacks of [[Bounty Hunter]] and [[Golden Justice]] (either regular or from the Marked to Pop ability) follow the Desperado's targeting. If either tower is on the map, all Desperados gain Marked prioritization. | The Marking attacks of [[Bounty Hunter]] and [[Golden Justice]] (either regular or from the Marked to Pop ability) follow the Desperado's targeting. If either tower is on the map, all Desperados gain Marked prioritization. | ||
<!--wanderer is more of a detect towers in range than a "target"--> | |||
|- | |- | ||
|[[Sniper Monkey (BTD6)|Sniper Monkey]] | |[[Sniper Monkey (BTD6)|Sniper Monkey]] | ||
|Standard targeting options. | |Standard targeting options. | ||
[[Night Vision Goggles (BTD6)|Night Vision Goggles]] upgrade allows them to target Camo Bloons grants Camo prioritization. | [[Night Vision Goggles (BTD6)|Night Vision Goggles]] upgrade allows them to target Camo Bloons grants Camo prioritization. | ||
Elite Sniper's buffs target all Sniper Monkeys. | |||
When a Sniper gets upgraded to [[Elite Sniper (BTD6)|Elite Sniper]], all Sniper Monkeys in the map gain a new targeting option called ''[[Elite Sniper (BTD6)#Elite targeting|Elite]]'', which, in a simplified way to explain it, keeps the Sniper in ''Strong'' targeting until a Bloon reaches 75% of the track length or more, at that point the targeting is switched automatically to ''First'' and returns to ''Strong'' after there are no more Bloons at the end of the track. | When a Sniper gets upgraded to [[Elite Sniper (BTD6)|Elite Sniper]], all Sniper Monkeys in the map gain a new targeting option called ''[[Elite Sniper (BTD6)#Elite targeting|Elite]]'', which, in a simplified way to explain it, keeps the Sniper in ''Strong'' targeting until a Bloon reaches 75% of the track length or more, at that point the targeting is switched automatically to ''First'' and returns to ''Strong'' after there are no more Bloons at the end of the track. | ||
|- | |- | ||
|[[Monkey Sub (BTD6)|Monkey Sub]] | |[[Monkey Sub (BTD6)|Monkey Sub]] | ||
|Standard targeting options. No effect on [[Submerge and Support (BTD6)|submerged]] towers. | |Standard targeting options. No effect on [[Submerge and Support (BTD6)|submerged]] towers; Submerge and Support gains a button that toggles submersion. | ||
[[Advanced Intel (BTD6)|Advanced Intel]] Subs and [[Nautic Siege Core]] Rocket Attack will take into account all Bloons on other tower's range to determine their target, they can target Camo Bloons if the tower that is sharing vision with has Camo detection. | [[Advanced Intel (BTD6)|Advanced Intel]] Subs and [[Nautic Siege Core]] Rocket Attack will take into account all Bloons on other tower's range to determine their target, they can target Camo Bloons if the tower that is sharing vision with has Camo detection. | ||
[[ | [[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]'s local-ranged buff targets only water-placed towers, and [[Energizer (BTD6)|Energizer]]'s global buff targets all towers on screen. | ||
[[Nautic Siege Core]] pre-emptive attack can target Camo Bloons and ignores line of sight blockers. Each of the three | [[Ballistic Missile (BTD6)|Ballistic Missile]] ignores line-of sight blockers for its missile attacks, [[First Strike Capability (BTD6)|First Strike Capability]] ability always target ''Strong'', and [[Pre-emptive Strike (BTD6)|Pre-emptive Strike]] passive ability targets any MOAB-Class Bloon that enters the screen, however it will ignore its children or Bloons spawned by Bosses. | ||
[[Nautic Siege Core]] pre-emptive attack can target Camo Bloons and ignores line of sight blockers. Each of the three missiles of the Final Strike ability always target ''First'', ''Close'' and ''Strong'', respectively. | |||
|- | |- | ||
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] | |[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] | ||
| Line 206: | Line 211: | ||
[[Spy Plane (BTD6)|Spy Plane]] upgrade allows them to target Camo Bloons. | [[Spy Plane (BTD6)|Spy Plane]] upgrade allows them to target Camo Bloons. | ||
[[Ground Zero (BTD6)|Ground Zero]] and [[Tsar Bomba (BTD6)|Tsar Bomba]] abilities have map-wide effects. | [[Ground Zero (BTD6)|Ground Zero]] and [[Tsar Bomba (BTD6)|Tsar Bomba]] abilities have map-wide effects, but for pierce calculations it defaults on ''Close'' relative to the landing pad.<!--there's an image to demo it, trust me: https://bloons.fandom.com/wiki/File:GZNoInfinite.png--> | ||
[[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]] projectiles and [[Spectre (BTD6)|Spectre's]] barrages always target ''First'', and [[Flying Fortress (BTD6)|Flying Fortress]]'s barrages always target ''First'', ''Last'', and ''Close'', respectively. | [[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]] projectiles and [[Spectre (BTD6)|Spectre's]] barrages always target ''First'', and [[Flying Fortress (BTD6)|Flying Fortress]]'s barrages always target ''First'', ''Last'', and ''Close'', respectively. | ||
| Line 218: | Line 223: | ||
* ''Follow Touch'': The helicopter flies towards the last point in the map touched by the player. Available in Android and iOS platforms. Available if the device has a touch screen. | * ''Follow Touch'': The helicopter flies towards the last point in the map touched by the player. Available in Android and iOS platforms. Available if the device has a touch screen. | ||
* ''Lock in place'': The helicopter flies and stops at a specific point of the map chosen by the player, defaults to the center of the map. | * ''Lock in place'': The helicopter flies and stops at a specific point of the map chosen by the player, defaults to the center of the map. | ||
* ''Patrol points''. The helicopter flies back and forth in a straight line drawn by the player, defaults to a horizontal line in the center of the map. | * ''Patrol points''. The helicopter flies back and forth in a straight line drawn by the player, defaults to a horizontal line in the center of the map. Pursuit upgrade modifies ''Patrol Points'' to trigger ''Pursuit''-like targeting if Bloons are within range of the straight line. | ||
* ''Pursuit:'' The helicopter flies to place itself in front of the ''First'' Bloon. Requires the [[Pursuit (BTD6)|Pursuit]] upgrade. | * ''Pursuit:'' The helicopter flies to place itself in front of the ''First'' Bloon. Requires the [[Pursuit (BTD6)|Pursuit]] upgrade. | ||
Heli | Heli Pilots default to Follow Mouse / Touch. All of the helicopter's projectiles always target ''First''. | ||
[[IFR (BTD6)|IFR]] upgrade allows them to target Camo Bloons. | [[IFR (BTD6)|IFR]] upgrade allows them to target Camo Bloons. | ||
[[Special Poperations (BTD6)|Monkey Marine]] has standard targeting options and starts at ''First'' when spawned. | [[Special Poperations (BTD6)|Monkey Marine]] has standard targeting options and starts at ''First'' when spawned. | ||
[[Support Chinook (BTD6)|Support Chinook]]'s Reposition can target any "non-heavy" tower at the choice of the player. | |||
|- | |- | ||
|[[Mortar Monkey (BTD6)|Mortar Monkey]] | |[[Mortar Monkey (BTD6)|Mortar Monkey]] | ||
| Line 243: | Line 250: | ||
|[[Wizard Monkey (BTD6)|Wizard Monkey]] | |[[Wizard Monkey (BTD6)|Wizard Monkey]] | ||
|Standard targeting options. The [[Guided Magic (BTD6)|Guided Magic]] upgrade allows it to ignore line of sight blockers. | |Standard targeting options. The [[Guided Magic (BTD6)|Guided Magic]] upgrade allows it to ignore line of sight blockers. | ||
[[Monkey Sense (BTD6)|Monkey Sense]] upgrade allows them to target Camo Bloons grants Camo prioritization. | [[Monkey Sense (BTD6)|Monkey Sense]] upgrade allows them to target Camo Bloons and grants Camo prioritization. | ||
The targeting of the phoenixes from [[Summon Phoenix (BTD6)|Summon Phoenix]] and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]], and the Lava Phoenix from the latter, are linked to their parent tower. Phoenixes always move anticlockwise on ''Circle''. | The targeting of the phoenixes from [[Summon Phoenix (BTD6)|Summon Phoenix]] and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]], and the Lava Phoenix from the latter, are linked to their parent tower. Phoenixes always move anticlockwise on ''Circle''. | ||
| Line 258: | Line 265: | ||
For the sub-towers of [[Sun Temple (BTD6)|Sun Temples]] and the [[True Sun God (BTD6)|True Sun God]] (including [[VTSG]]), the Mini-Spectres inherit the targeting of its parent tower, and Mini-Sun Avatars have standard targeting options and start with the targeting of its parent tower when spawned. | For the sub-towers of [[Sun Temple (BTD6)|Sun Temples]] and the [[True Sun God (BTD6)|True Sun God]] (including [[VTSG]]), the Mini-Spectres inherit the targeting of its parent tower, and Mini-Sun Avatars have standard targeting options and start with the targeting of its parent tower when spawned. | ||
Sun Temple and True Sun God buff target all towers in range. | |||
|- | |- | ||
|[[Ninja Monkey (BTD6)|Ninja Monkey]] | |[[Ninja Monkey (BTD6)|Ninja Monkey]] | ||
|Standard targeting options. It can target Camo Bloons and have Camo | |Standard targeting options. It can target Camo Bloons and have Camo prioritization by default. | ||
The sticky bombs from [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] follow the Ninja's targeting, and they have map-wide range for the latter two. | The sticky bombs from [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] follow the Ninja's targeting, and they have map-wide range for the latter two. | ||
[[Shinobi Tactics (BTD6)|Shinobi Tactics]] buff targets all x-3+-x Ninjas in range including the Ninja itself. | |||
|- | |- | ||
|[[Alchemist (BTD6)|Alchemist]] | |[[Alchemist (BTD6)|Alchemist]] | ||
| Line 267: | Line 278: | ||
[[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buff always targets randomly onto towers, and the brew from [[Berserker Brew (BTD6)|Berserker Brew]] and higher upgrades always target the closest tower (assuming it isn't brewed already or under downtime). | [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buff always targets randomly onto towers, and the brew from [[Berserker Brew (BTD6)|Berserker Brew]] and higher upgrades always target the closest tower (assuming it isn't brewed already or under downtime). | ||
[[Total Transformation (BTD6)|Total Transformation]] affects the | [[Total Transformation (BTD6)|Total Transformation]] affects the closest eligible monkeys. | ||
|- | |- | ||
|[[Mermonkey (BTD6)|Mermonkey]] | |[[Mermonkey (BTD6)|Mermonkey]] | ||
| Line 276: | Line 287: | ||
The Trance attack from [[Alluring Melody]], [[Symphonic Resonance]] and [[The Final Harmonic]] always target ''First''. The Trance Totem can be put at any point for Symphonic Resonance and anywhere in the map for The Final Harmonic. | The Trance attack from [[Alluring Melody]], [[Symphonic Resonance]] and [[The Final Harmonic]] always target ''First''. The Trance Totem can be put at any point for Symphonic Resonance and anywhere in the map for The Final Harmonic. | ||
[[Abyss Dweller]] and above buffs target all towers in range, and [[The Final Harmonic]]'s buffs separately target Magic Monkeys and Heroes depending where the trance radius is placed. | |||
|- | |- | ||
|[[Druid (BTD6)|Druid]] | |[[Druid (BTD6)|Druid]] | ||
| Line 311: | Line 324: | ||
[[Cleansing Foam (BTD6)|Cleansing Foam]] can target a specific point of the map on the Engineer's range chosen by the player. | [[Cleansing Foam (BTD6)|Cleansing Foam]] can target a specific point of the map on the Engineer's range chosen by the player. | ||
[[Overclock (BTD6)|Overclock]], [[Ultraboost (BTD6)|Ultraboost]] and Power Glove abilities target a specific Monkey, chosen by the player. | [[Overclock (BTD6)|Overclock]], [[Ultraboost (BTD6)|Ultraboost]] and Power Glove abilities target a specific Monkey, chosen by the player, and filter certain targets. | ||
[[Bloon Trap (BTD6)|Bloon Trap]] targets to the closest point of the track in the Engineer's range, but if crosspathed with [[Larger Service Area (BTD6)|Larger Service Area]], it can be targeted to any point in range. | [[Bloon Trap (BTD6)|Bloon Trap]] targets to the closest point of the track in the Engineer's range, but if crosspathed with [[Larger Service Area (BTD6)|Larger Service Area]], it can be targeted to any point in range. | ||
| Line 332: | Line 345: | ||
Cocktail of Fire can target a specific point of the map on the Gwen's range chosen by the player, defaults to the closest point of the track. | Cocktail of Fire can target a specific point of the map on the Gwen's range chosen by the player, defaults to the closest point of the track. | ||
Firestorm has map-wide effect. | Level 5+ Pyrotechnic Expert buff targets towers with at least [[Dragon's Breath (BTD6)|Dragon's Breath]] (x-3-x [[Wizard Monkey (BTD6)|Wizard Monkey]]), [[Ring of Fire (BTD6)|Ring of Fire]] (4-x-x [[Tack Shooter (BTD6)|Tack Shooter]]), or [[Signal Flare (BTD6)|Signal Flare]] (x-x-2 [[Mortar Monkey (BTD6)|Mortar Monkey]]) | ||
Firestorm has a map-wide effect. | |||
|- | |- | ||
|[[Striker Jones (BTD6)|Striker Jones]] | |[[Striker Jones (BTD6)|Striker Jones]] | ||
| Line 381: | Line 396: | ||
*''Zone Defense'': One drone each on ''First'', ''Last'', ''Close'' and ''Strong''. | *''Zone Defense'': One drone each on ''First'', ''Last'', ''Close'' and ''Strong''. | ||
All attacks ignore line of sight blockers and he requires Level 5+ to target Camo Bloons. | All attacks ignore line of sight blockers and he requires Level 5+ to target Camo Bloons. | ||
The drones from Drone Swarm target one ''First'', one ''Last'', and two ''Strong''. Requires Level 5+ to target Camos. | The drones from Drone Swarm target one ''First'', one ''Last'', and two ''Strong''. Requires Level 5+ to target Camos. | ||
Level 8's Camo buff targets all Monkeys on screen. | |||
UCAV (either from ability or upon reaching Level 20) always moves anticlockwise on ''Circle'' and their missiles alway targets ''First''. | |||
UCAV (either from ability or upon reaching Level 20) always moves anticlockwise on ''Circle'' and their missiles | |||
|- | |- | ||
|[[Sauda (BTD6)|Sauda]] | |[[Sauda (BTD6)|Sauda]] | ||
| Line 406: | Line 419: | ||
Creepy Idol targets every 4th Bloon that comes in range. | Creepy Idol targets every 4th Bloon that comes in range. | ||
Gerry's Fire always target ''First'' and ignores line of sight blockers. | Gerry's Fire always target ''First'' and ignores line of sight blockers. It inherits Camo targeting from its parent. | ||
Killer Rabbit ignores line of sight blockers and can target Camo Bloons. It follows Geraldo's targeting. | Killer Rabbit ignores line of sight blockers and can target Camo Bloons. It follows Geraldo's targeting. | ||
Genie | Genie flies in ''Figure Eight'' pattern at the map's centre<!--or was it around the bottle?--> and follows Geraldo's targeting. | ||
|- | |- | ||
|[[Corvus (BTD6)|Corvus]] | |[[Corvus (BTD6)|Corvus]] | ||
| Line 419: | Line 432: | ||
|- | |- | ||
|[[Rosalia (BTD6)|Rosalia]] | |[[Rosalia (BTD6)|Rosalia]] | ||
|Standard targeting options, ignores line of sight blockers at Level 7+. | |Standard targeting options, ignores line of sight blockers at Level 7+. She has a reposition button that moves her to a new location within her workshop's range. | ||
Scatter Missile and Kinetic Charge follow Rosalia's targeting with map-wide range. | Scatter Missile and Kinetic Charge follow Rosalia's targeting with map-wide range. | ||
While Flight Boost is active, her flight pattern is set on ''Pursuit'' and follows a Bloon based on her targeting option. | While Flight Boost is active, her flight pattern is set on ''Pursuit'' and follows a Bloon based on her targeting option. | ||
| Line 427: | Line 440: | ||
|- | |- | ||
|[[Banana Farmer (BTD6)|Banana Farmer]] | |[[Banana Farmer (BTD6)|Banana Farmer]] | ||
|No targeting options, as it cannot attack. | |No targeting options, as it cannot attack. Prioritizes picking up the oldest collectibles. | ||
|- | |- | ||
|[[Tech Bot (BTD6)|Tech Bot]] | |[[Tech Bot (BTD6)|Tech Bot]] | ||
| Line 497: | Line 510: | ||
|- | |- | ||
|[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]<!--"targeting" is the same except her lvl5 buff, the hiu effect differs but can target the same towers--> | |[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]<!--"targeting" is the same except her lvl5 buff, the hiu effect differs but can target the same towers--> | ||
|Same as normal Gwendolin, except her Level 5+ buffs target [[Glue Splatter (Battles 2)|Glue Splatter]] (x-2-x) and [[Unstable Concoction (Battles 2)|Unstable Concoction]] (x-3-x) instead. | |Same as normal Gwendolin, except her Level 5+ buffs target [[Glue Splatter (Battles 2)|Glue Splatter]] (x-2-x [[Glue Gunner (Battles 2)|Glue Gunner]]) and [[Unstable Concoction (Battles 2)|Unstable Concoction]] (x-3-x [[Alchemist (Battles 2)|Alchemist]]) instead. | ||
|- | |- | ||
|[[Biker Bones (Battles 2)|Biker Bones]] | |[[Biker Bones (Battles 2)|Biker Bones]] | ||
| Line 533: | Line 546: | ||
|- | |- | ||
|[[Beetienne (Battles 2)|Beetienne]] | |[[Beetienne (Battles 2)|Beetienne]] | ||
| | |Only has ''First'' when placed. Starting from level 2, he gains ''Making Honey''. Activating Bee Swarm ability always switches to ''First'', and will revert back to ''Making Honey'' if he was set to it before the ability. Also gains more targeting options as he levels up.<!--what about more of the bee targetings? and bee swarm--> | ||
|} | |} | ||
| Line 544: | Line 557: | ||
*[[Tack Shooter (Battles 2)|Tack Shooter]] | *[[Tack Shooter (Battles 2)|Tack Shooter]] | ||
**[[Inferno Ring (Battles 2)|Inferno Ring]] starts on ''Strong'' but still gains standard target options. | **[[Inferno Ring (Battles 2)|Inferno Ring]] starts on ''Strong'' but still gains standard target options. | ||
*[[Ice Monkey (Battles 2)|Ice Monkey]] | |||
**[[Cold Snap (Battles 2)|Cold Snap]] and above gains Camo prioritization no matter its crosspath. | |||
*[[Glue Gunner (Battles 2)|Glue Gunner]] | |||
**[[Relentless Glue (Battles 2)|Relentless Glue]] can target and affect Camo, and gains Camo prioritization. | |||
*[[Monkey Sub (Battles 2)|Monkey Sub]] | |||
**[[Submerge and Support (Battles 2)|Submerge and Support]]'s ''Submerge'' is a targeting priority instead of a button, positioned after ''Strong''. | |||
*[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]] | |||
**[[Monkey Pirates (Battles 2)|Monkey Pirates]] ability can target and affect DDTs, regardless of having innate camo detection or camo-granting sources. | |||
*[[Monkey Ace (Battles 2)|Monkey Ace]] | |||
**[[Spy Plane (Battles 2)|Spy Plane]] gains camo prioritization with only certain crosspaths.<!--is it nevamiss or spectre? also fighter plane--> | |||
*[[Heli Pilot (Battles 2)|Heli Pilot]] | |||
**Targeting options are the same as in ''BTD6'' except ''Follow Touch / Mouse'' only registers a new location while clicking. | |||
**[[IFR (Battles 2)|IFR]] gains camo prioritization. | |||
*[[Mortar Monkey (Battles 2)|Mortar Monkey]] | |||
**Starts with two targeting priorities: Set Target, Follow Touch / Mouse. Also gains ''Dense'' and ''Strong'' with [[Dynamic Targeting (Battles 2)|Dynamic Targeting]]. | |||
**''Set Target'': Same as in ''BTD6''. | |||
**''Follow Touch / Mouse'': Follows where the cursor has last tapped. Follow Mouse only registers a new location while clicking. | |||
**''Dense'': | |||
**''Strong'': | |||
*[[Dartling Gunner (Battles 2)|Dartling Gunner]] | |||
**Targeting priorities are the same as in ''BTD6'', but only registers a new location while clicking. | |||
<!--more to come--> | |||
*[[Spike Factory (Battles 2)|Spike Factory]]: | *[[Spike Factory (Battles 2)|Spike Factory]]: | ||
**[[Smart Spikes (Battles 2)|Smart Spikes]] | **[[Smart Spikes (Battles 2)|Smart Spikes]] gains Normal, Close, Far, and Smart. | ||
***''Far'': | ***''Far'': Targets at the farthest location(s) of the track. | ||
*[[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]] | *[[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]] | ||
**Both the Brambles and Wall of Trees abilities can be targeted to a specific point, and share the same reticle. | **Both the Brambles and Wall of Trees abilities can be targeted to a specific point, and share the same reticle. | ||