Immunity (card): Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
*Dreadbloon may play this card to prevent damage from your Monkeys or Bloons. Delay the attacks if possible, or alternatively focus on the other Bloons for the current turn. | *Dreadbloon may play this card to prevent damage from your Monkeys or Bloons. Delay the attacks if possible, or alternatively focus on the other Bloons for the current turn. | ||
:*If using [[Striker Jones (BCS)|Striker Jones]] with Ammo Stores active, and only Dreadbloon is targetable, any 1 reload Monkeys (e.g. [[Monkey Investigator]], [[Extra-Super Monkey]]) should still target Dreadbloon, so it can reload next turn to gain back the [[Temporary Ammo]]. | |||
*If Dreadbloon plays this before the player's rush is about to go off, [[Glue Storm (BCS)|Glue Storm]]<!--only cards that can slow your own bloons--> can prevent it from going to waste. For individual Bloons, [[Improved Fortification]] and/or [[Booster Bloon]]s can save them from being wasted in addition to buffing their health. | *If Dreadbloon plays this before the player's rush is about to go off, [[Glue Storm (BCS)|Glue Storm]]<!--only cards that can slow your own bloons--> can prevent it from going to waste. For individual Bloons, [[Improved Fortification]] and/or [[Booster Bloon]]s can save them from being wasted in addition to buffing their health. | ||
**For [[The Eternal]], [[Bloon Melter]] or other self-destruction cards are also options, though these make the next Eternal take two more turns to hit face instead of just one. | **For [[The Eternal]], [[Bloon Melter]] or other self-destruction cards are also options, though these make the next Eternal take two more turns to hit face instead of just one. | ||