Long Range Rang: Difference between revisions
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*Cycling through Long Range Rang usages is time-consuming, about 5 seconds per use, which includes the time needed to grab the card and pick a target. | *Cycling through Long Range Rang usages is time-consuming, about 5 seconds per use, which includes the time needed to grab the card and pick a target. | ||
*Equipping multiple Long Range Rangs are usually not necessary, as this card can return infinitely under the right conditions. That is, unless some situations require it to fully pop a Bloon, such as opening space for [[The Eternal]], or against most enemy scaling Bloons. | *Equipping multiple Long Range Rangs are usually not necessary, as this card can return infinitely under the right conditions. That is, unless some situations require it to fully pop a Bloon, such as opening space for [[The Eternal]], or against most enemy scaling Bloons. | ||
*Some Bloons can be chipped to barely above 0 Health with Long Range Rang. | *Some Bloons can be chipped to barely above 0 Health with Long Range Rang. Thus, a player can use a low-damage attack yo finish off it. | ||
**[[Double Lead Bloon]] takes two hits to reach 10 Health, needing at least 20 damage to pop the remains. That is assuming no other Health modifiers. | **[[Double Lead Bloon]] takes two hits to reach 10 Health, needing at least 20 damage to pop the remains. That is assuming no other Health modifiers. | ||
**Stage 1 [[Dreadbloon (BCS)|Dreadbloon]] at phase 3 and above has [[Rock Bloon (BCS)|Rock Bloon]]s with enough Armor to not be one-shot by Long Range Rang (i.e. 60 HP + 15 Armor = 5 HP). | **Stage 1 [[Dreadbloon (BCS)|Dreadbloon]] at phase 3 and above has [[Rock Bloon (BCS)|Rock Bloon]]s with enough Armor to not be one-shot by Long Range Rang (i.e. 60 HP + 15 Armor = 5 HP). Only 20 damage or more is needed to follow up. | ||
==Update history== | ==Update history== | ||
Revision as of 14:31, 6 November 2025
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Long Range Rang is a Basic Power card in Bloons Card Storm, introduced in version 4.0. It deals 70 damage to a target Bloon. If it does not destroy the target, this card returns to the player's hand. Otherwise, it is consumed as normal. It cannot return if the player is at 0 cards left, even if the Long Range Rang didn't pop a Bloon.
Tips
This section was last updated for: version 6.1
- Long Range Rang is helpful for doing more damage if Gold is not too much a concern, and as a Power it is not affected by Bloons with Must Pop (especially Target Practice Blimp). To keep it, ensure it never pops a Bloon; the reverse is true.
- Long Range Rang can also target own Bloons. For instance, popping or damaging The Eternal, chipping a Volatile Bloon to follow up with a Hero ability, or unclog one Red Bloon from a Red Bloon Apopalypse. It's not strictly better than Quincy's Arrow Shot, however, as he's better for triggering Growth Gas Bloons.
- With max Gold, up to 6 Long Range Rangs can be played, for up to 420 damage.
- Cycling through Long Range Rang usages is time-consuming, about 5 seconds per use, which includes the time needed to grab the card and pick a target.
- Equipping multiple Long Range Rangs are usually not necessary, as this card can return infinitely under the right conditions. That is, unless some situations require it to fully pop a Bloon, such as opening space for The Eternal, or against most enemy scaling Bloons.
- Some Bloons can be chipped to barely above 0 Health with Long Range Rang. Thus, a player can use a low-damage attack yo finish off it.
- Double Lead Bloon takes two hits to reach 10 Health, needing at least 20 damage to pop the remains. That is assuming no other Health modifiers.
- Stage 1 Dreadbloon at phase 3 and above has Rock Bloons with enough Armor to not be one-shot by Long Range Rang (i.e. 60 HP + 15 Armor = 5 HP). Only 20 damage or more is needed to follow up.
Update history
The word "damage" is no longer capitalized in the card description
Gallery
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Icon
In other languages
This section was last updated for: version 4.0
| Language | Text | Notes |
|---|---|---|
| Danish | Langtrækkende B'rang | — |
| German | Langstrecken-Bumerang | — |
| Spanish (Latin America) | Búmeran de largo alcance | — |
| French | Boomerang à longue portée | — |
| Italian | Boomerang a lungo raggio | — |
| Japanese | 長距離ブーメラン | — |
| Korean | 원거리 부메랑 | — |
| Norwegian | Langkast-'rang | — |
| Polish | Bumerang dalekiego zasięgu | — |
| Portuguese (Brazil) | Bumerangue de Longo Alcance | — |
| Russian | Дальнобойный бумеранг | — |
| Swedish | Långdistansbumerang | — |
| Chinese (traditional) | 長射程迴旋鏢 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Det kommer tilbage til sidst | — |
| German | Irgendwann kommt er zurück. | — |
| Spanish (Latin America) | Con el tiempo vuelve. | — |
| French | Il finit par revenir | — |
| Italian | Prima o poi tornerà da te. | — |
| Japanese | そのうち戻って来る。 | — |
| Korean | 언젠가는 돌아옵니다. | — |
| Norwegian | Den kommer tilbake til slutt | — |
| Polish | Ostatecznie kiedyś wróci | — |
| Portuguese (Brazil) | Eventualmente ele volta. | — |
| Russian | Когда-нибудь вернется | — |
| Swedish | Det kommer tillbaka så småningom | — |
| Chinese (traditional) | 它遲早會回來 | — |