It's All On Fire Now: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|3.2|section=y}}
{{BCS last updated|6.1|section=y}}
*Two charges of It's All on Fire can be used to light two bloons on fire, or chain at least 80 damage (50 damage + 1 tick of 30 damage).
*Two charges of It's All on Fire can be used to light two bloons on fire, or chain at least 80 damage (50 damage + 1 tick of 30 damage). This is enough damage to pop a [[Blooming Bloon (BCS)|Blooming Bloon]] without any buffs.
*50 damage on a Bloon already with On Fire may be helpful, but this benefit alone is not necessarily worth enough for adding this card in a deck.
*This card synergizes very well with [[Extreme Heat]], allowing the player to eliminate up to two Bloons instantly for only 5<!--1+4--> Gold each.
*This card synergizes very well with [[Extreme Heat]], allowing the player to eliminate up to two Bloons instantly for only 5<!--1+4--> Gold each.
*This card works very well with [[Gwen's Choice|Gwen’s Choice]] as a way to light the first enemy Bloon on fire for a 3 gold combo that deals 130 damage. This is helpful versus Aggro strategies and does enough damage to pop [[Blooming Bloon (BCS)|Blooming Bloon]] or [[Yellow Bloon (BCS)|Yellow Bloon]].


== Update history ==
== Update history ==