Eerie Lifeforce: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] for less cost. Using it on the opponent's Bloons can be done, but the Health gain means that doing so should be only as a last resort to stall the Bloon before a card such as [[Return to Sender]]. | *With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] for less cost. Using it on the opponent's Bloons can be done, but the Health gain means that doing so should be only used early or as a last resort to stall the Bloon before a card such as [[Return to Sender]]. | ||
*Like Improved Fortification, Eerie Lifeforce can be used to make an OTK combination, and Immobile Bloons don't care about delay. | *Like Improved Fortification, Eerie Lifeforce can be used to make an OTK combination, and Immobile Bloons don't care about delay. | ||
**[[ARBITR]] can be used if the opponent lacks anything strong enough to stop it. | **[[ARBITR]] can be used if the opponent lacks anything strong enough to stop it. | ||
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*Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for 2 Gold. | *Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for 2 Gold. | ||
*Before using this card, check how many Bloons are currently in your graveyard by tapping the deck icon on the bottom-left corner to view it. | *Before using this card, check how many Bloons are currently in your graveyard by tapping the deck icon on the bottom-left corner to view it. | ||
*Eerie Lifeforce can be used early on by decks that don't play many Bloons to stall enemy Bloons. | |||
==Update history== | ==Update history== | ||