Pure Damage: Difference between revisions

Strategy: Added strategy
Qwertyxp2000 (talk | contribs)
relied too much on abilities, whoops, and I didn't read
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== Strategy ==
== Strategy ==
{{BTD6 last updated|51.2}}
{{BTD6 last updated|53.2|section=y}}
Pure Damage is an Artifact designed for late stages of campaigns as the harsh attack cooldown penalty makes Magic towers extremely unreliable against small Bloons, so if picked early it is a necessity to have non-Magic towers in the Party to actually defend. After the player obtains a high amount of Artifacts, the penalty becomes less detrimental and Magic towers become able to defend by themselves using a combination of their pierce and range to handle the cleanup.
Pure Damage is an Artifact designed for late stages of campaigns, as the harsh attack cooldown penalty makes Magic towers extremely unreliable against small Bloons; if picked early, it is a necessity to have non-Magic towers in the Party to actually defend. After the player obtains a high amount of Artifacts, the penalty becomes less detrimental and Magic towers become able to defend by themselves using a combination of their pierce and range to handle the cleanup.


This Artifact is one of the most important buffs to combine with [[Essence Of Dreadbloon]] as it is a substantial increase of damage when MOAB-Class Bloons make the vast majority of the spawns so the pierce buff is also used.
This Artifact is one of the most important buffs to combine with [[Essence Of Dreadbloon]], as it is a substantial increase of damage when MOAB-Class Bloons make the vast majority of the spawns so the pierce buff is also used. If the defense depends a lot on abilities, have enough ability cooldown Artifacts to compensate the slower ability cooldowns.


== Update history ==
== Update history ==