Pure Damage: Difference between revisions
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Qwertyxp2000 (talk | contribs) relied too much on abilities, whoops, and I didn't read |
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== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|53.2|section=y}} | ||
Pure Damage is an Artifact designed for late stages of campaigns as the harsh attack cooldown penalty makes Magic towers extremely unreliable against small Bloons | Pure Damage is an Artifact designed for late stages of campaigns, as the harsh attack cooldown penalty makes Magic towers extremely unreliable against small Bloons; if picked early, it is a necessity to have non-Magic towers in the Party to actually defend. After the player obtains a high amount of Artifacts, the penalty becomes less detrimental and Magic towers become able to defend by themselves using a combination of their pierce and range to handle the cleanup. | ||
This Artifact is one of the most important buffs to combine with [[Essence Of Dreadbloon]] as it is a substantial increase of damage when MOAB-Class Bloons make the vast majority of the spawns so the pierce buff is also used. | This Artifact is one of the most important buffs to combine with [[Essence Of Dreadbloon]], as it is a substantial increase of damage when MOAB-Class Bloons make the vast majority of the spawns so the pierce buff is also used. If the defense depends a lot on abilities, have enough ability cooldown Artifacts to compensate the slower ability cooldowns. | ||
== Update history == | == Update history == | ||