Starting Strong: Difference between revisions
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'''Starting Strong''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It reduces the [[Attack speed|attack cooldown]] of Monkeys during the first 20 seconds of each round. Higher rarities reduces the attack cooldown further, with the Common having a 11% bonus, Rare 15% and Legendary 30%, resulting in an attack speed increase of 12%, 18% and 43%, respectively | '''Starting Strong''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It reduces the [[Attack speed|attack cooldown]] of Monkeys during the first 20 seconds of each round. Higher rarities reduces the attack cooldown further, with the Common having a 11% bonus, Rare 15% and Legendary 30%, resulting in an attack speed increase of 12%, 18% and 43%, respectively. | ||
== Stats == | == Stats == | ||
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|51.2}} | {{BTD6 last updated|51.2|section=y}} | ||
This temporal attack boost is mostly only used to offset the drawback of [[Slow And Steady]], as the 20s duration is not long enough to handle the longer rounds in Rogue Legends, although it can be used as a small buffer to handle DDTs or other fast Bloons and spread slowdown effects when used in conjunction with most [[Spike Factory (BTD6)|Spike Factories]], as their spikes are cleared at the end of the round. | This temporal attack boost is mostly only used to offset the drawback of [[Slow And Steady]], as the 20s duration is not long enough to handle the longer rounds in Rogue Legends, although it can be used as a small buffer to handle DDTs or other fast Bloons and spread slowdown effects when used in conjunction with most [[Spike Factory (BTD6)|Spike Factories]], as their spikes are cleared at the end of the round. | ||
In Race and Endurance Race Mini Games, the player can manipulate when Rounds start so this effect is always active, it is also useful in Mini Bosses as a new round begins on each pop. | In Race and Endurance Race Mini Games, the player can manipulate when Rounds start so this effect is always active, and it is also useful in Mini Bosses as a new round begins on each pop. | ||
== Update history == | == Update history == | ||