Starting Strong: Difference between revisions

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Qwertyxp2000 (talk | contribs)
Again, "temporal" isn't the right word here, that would mean "body" or something
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== Strategy ==
== Strategy ==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|51.2|section=y}}
This temporal attack boost is mostly only used to offset the drawback of [[Slow And Steady]], as the 20s duration is not long enough to handle the longer rounds in Rogue Legends, although it can be used as a small buffer to handle DDTs or other fast Bloons and spread slowdown effects when used in conjunction with most [[Spike Factory (BTD6)|Spike Factories]], as their spikes are cleared at the end of the round.
This temporary attack boost is mostly only used to offset the drawback of [[Slow And Steady]], as the 20s duration is not long enough to handle the longer rounds in Rogue Legends, although it can be used as a small buffer to handle DDTs or other fast Bloons and spread slowdown effects when used in conjunction with most [[Spike Factory (BTD6)|Spike Factories]], as their spikes are cleared at the end of the round.


In Race and Endurance Race Mini Games, the player can manipulate when Rounds start so this effect is always active, and it is also useful in Mini Bosses as a new round begins on each pop.
In Race and Endurance Race Mini Games, the player can manipulate when Rounds start so this effect is always active, and it is also useful in Mini Bosses as a new round begins on each pop.

Revision as of 06:20, 25 March 2026

Starting Strong
Icon of Starting Strong
Common For the first 20s of each round, Monkeys attack 12% faster
Rare For the first 20s of each round, Monkeys attack 18% faster
Legendary For the first 20s of each round, Monkeys attack 43% faster
Hero parties Benjammin DJ (Legendary)
Introduced Version 47.0

Starting Strong is a type of Artifact in the Rogue Legends DLC for Bloons TD 6. It reduces the attack cooldown of Monkeys during the first 20 seconds of each round. Higher rarities reduces the attack cooldown further, with the Common having a 11% bonus, Rare 15% and Legendary 30%, resulting in an attack speed increase of 12%, 18% and 43%, respectively.

Stats

Rarity Attack cooldown multiplieer Attack speed increase
Common 0.89× +12%
Rare 0.85× +18%
Legendary 0.7× +43%

Strategy

This section was last updated for: version 51.2

This temporary attack boost is mostly only used to offset the drawback of Slow And Steady, as the 20s duration is not long enough to handle the longer rounds in Rogue Legends, although it can be used as a small buffer to handle DDTs or other fast Bloons and spread slowdown effects when used in conjunction with most Spike Factories, as their spikes are cleared at the end of the round.

In Race and Endurance Race Mini Games, the player can manipulate when Rounds start so this effect is always active, and it is also useful in Mini Bosses as a new round begins on each pop.

Update history

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  • Nerf Cooldown bonus reduced
    • Nerf Common ― −15% → −11%
    • Nerf Rare ― −20% → −15%
    • Nerf Legendary ― −35% → −30%
  • Description now states the attack speed buff rather than the attack cooldown increase

In other languages

Language Text Notes
Arabic بداية قوية
Danish Starter stærkt
German Starker Einstieg
Spanish Inicio fuerte
Spanish (Latin America) Inicio fuerte
Finnish Vahva alku
French Solide démarrage
Italian Ottimo inizio
Japanese 力強い一歩
Korean 기세 좋은 시작
Dutch Goed begin
Norwegian Pangstart
Polish Szybkie strzały
Portuguese (Brazil) Começando com Tudo
Russian Мощный старт
Swedish Stark inledning
Thai เริ่มต้นอย่างแข็งแกร่ง
Turkish Güçlü Başlangıç
Chinese (simplified) 强势开端
Chinese (traditional) 強勢開局