Primal Instinct: Difference between revisions

Qwertyxp2000 (talk | contribs)
I still don't get it, is it really ability cooldowns that get reduced too? I don't think so.
Pymonkibot (talk | contribs)
m Text replacement - "== Strategy ==" to "==Tips== {{cleanup|Restructure into a bullet point list per the strategy guidelines}}"
 
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== Strategy ==
==Tips==
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}}
{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|53.2|section=y}}
This Artifact represents a tradeoff between attack speed an the ability to use more "useful" targeting options like First or Strong, or even Last with Monkeys that like long straights, making it difficult to concentrate damage on high health targets or to catch stray Bloons, so it is recommended to micro their targeting options, have a non-Primary Tower to perform those tasks or to spread more Towers across the map. [[Tack Shooter (BTD6)|Tack Shooters]] without [[Inferno Ring (BTD6)|Inferno Ring]] and top / middle path [[Ice Monkey (BTD6)|Ice Monkeys]] always benefit from this Artifact because their only targeting option is Close (which is not shown in the Tower's menu).
This Artifact represents a tradeoff between attack speed an the ability to use more "useful" targeting options like First or Strong, or even Last with Monkeys that like long straights, making it difficult to concentrate damage on high health targets or to catch stray Bloons, so it is recommended to micro their targeting options, have a non-Primary Tower to perform those tasks or to spread more Towers across the map. [[Tack Shooter (BTD6)|Tack Shooters]] without [[Inferno Ring (BTD6)|Inferno Ring]] and top / middle path [[Ice Monkey (BTD6)|Ice Monkeys]] always benefit from this Artifact because their only targeting option is Close (which is not shown in the Tower's menu).