Bloontonium Reactor (BMC): Difference between revisions
Qwertyxp2000 (talk | contribs) That's why we need you to fill in the strategy pages. Whatever else strategies isn't filled in gets filled by me |
Qwertyxp2000 (talk | contribs) →Strategy: we could also say the situations where it does work, because yes many tracks fail to let reactor do well but on those tracks that do fit well? Better than one may expect. But you're not wrong that a majority of the maps suck for reactor |
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==Strategy== | ==Strategy== | ||
Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. Plus, the addition of the damage over time effect does very little to improve the consistency of the decamo, and often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]]. As a result, this upgrade is extremely hard to justify using outside of [[Contested Territory (BMC)|Contested Territory]]. | Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. Plus, the addition of the damage over time effect does very little to improve the consistency of the decamo, and often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]]. Even on its most optimal spots, it fails to pop [[Ceramic Bloon (BMC)|Ceramic Bloon]]s. As a result, this upgrade is extremely hard to justify using outside of [[Contested Territory (BMC)|Contested Territory]]. | ||
Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of | Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities. | ||
==Footnotes== | ==Footnotes== | ||