Jungle's Bounty Druid: Difference between revisions

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Heal from JB is per gold earned, rather than unique instances of earning gold. Tips on using AND countering.
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{{for|other uses of "Jungle's Bounty"|Jungle's Bounty (disambiguation)}}
{{for|other uses of "Jungle's Bounty"|Jungle's Bounty (disambiguation)}}
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The '''Jungle's Bounty Druid''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. While in play, it restores up to 10 health for the player's [[Hero (BCS)|Hero]] each time the player gains [[Gold (BCS)|Gold]]. (It restores health each time Gold is gained, not for how much Gold is gained, so gaining 10 Gold at a time restores the same amount of health as gaining 2 Gold at a time). It cannot raise the Hero's health above 500.
The '''Jungle's Bounty Druid''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. While in play, it restores 10 health for the player's [[Hero (BCS)|Hero]] for each [[Gold (BCS)|Gold]] earned per turn. This includes the gold from the start of round, but if the player is capped on gold, they will not heal at all. It cannot raise the Hero's health above 500.
 
==Tips==
*With Jungle's Bounty, rushing an opponent is difficult. By round 10, players using one Jungle's Bounty Druid will end up healing at least 100 health per turn, assuming they do not overflow in gold.
*Jungle's Bounty is vulnerable against [[Bed Time]], making it one of the cheapest ways of countering Jungle's Bounty.
*Jungle's Bounty Druids lack little offensive power of their own. Thus, a player overrelying on Jungle's Bounty can be overwhelmed by dealing more than 500 damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. [[Amelia the Amazing (BCS)|Amelia]] is the most susceptible against this, since she lacks any direct bloon damaging abilities or signature cards.
**Area removal cards such as [[Thunder Druid]], [[Firestorm (BCS)|Firestorm]], and [[Super Monkey Storm (BCS)|Super Monkey Storm]] can compensate for the Jungle's Bounty Druid's weakness against swarms.


==Gallery==
==Gallery==

Revision as of 17:05, 31 October 2024

For other uses of "Jungle's Bounty", see Jungle's Bounty (disambiguation).
Jungle's Bounty Druid
Card art of Jungle's Bounty Druid
Heal your Hero by 10 for each Gold gained
Amongst the few who know the curative properties of the humble banana.
Class Magic
Card Pack
Rarity Rare
Keywords —
Introduced Launch
Stats
Cost Gold 5 Ammo 2
Charges 1 ATK 15
Type Druid Reload 1

The Jungle's Bounty Druid is a Magic Monkey card in Bloons Card Storm. While in play, it restores 10 health for the player's Hero for each Gold earned per turn. This includes the gold from the start of round, but if the player is capped on gold, they will not heal at all. It cannot raise the Hero's health above 500.

Tips

  • With Jungle's Bounty, rushing an opponent is difficult. By round 10, players using one Jungle's Bounty Druid will end up healing at least 100 health per turn, assuming they do not overflow in gold.
  • Jungle's Bounty is vulnerable against Bed Time, making it one of the cheapest ways of countering Jungle's Bounty.
  • Jungle's Bounty Druids lack little offensive power of their own. Thus, a player overrelying on Jungle's Bounty can be overwhelmed by dealing more than 500 damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. Amelia is the most susceptible against this, since she lacks any direct bloon damaging abilities or signature cards.
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