Quick Break: Difference between revisions
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you could always compare it to similar cards |
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|image =BCS QuickBreak CardArt.png | |image =BCS QuickBreak CardArt.png | ||
|description=Heal Hero for 100 Health | |description=Heal Hero for 100 Health | ||
|flavor =Ahh, that's the stuff. | |||
|class =Basic | |class =Basic | ||
|rarity=Common | |rarity=Common | ||
|cost =3 | |cost =3 | ||
|introduced=Firstlook test | |||
}} | |||
'''Quick Break''' is a Common [[Power (BCS)|Power]] card in ''[[Bloons Card Storm]]''. It restores 100 health for the player's [[Hero (BCS)|Hero]]. It cannot raise the Hero's health above the maximum of 500. | '''Quick Break''' is a Common [[Power (BCS)|Power]] card in ''[[Bloons Card Storm]]''. It restores 100 health for the player's [[Hero (BCS)|Hero]]. It cannot raise the Hero's health above the maximum of 500. | ||
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*Quick Break guarantees health healing, which unlike most healing cards, is cheap and does not depend on Monkeys. | *Quick Break guarantees health healing, which unlike most healing cards, is cheap and does not depend on Monkeys. | ||
**Quick Break is better than [[Jungle's Bounty Druid]] before Round 10, and has no risk of wasting Gold in case of monkey removal cards. | **Quick Break is better than [[Jungle's Bounty Druid]] before Round 10, and has no risk of wasting Gold in case of monkey removal cards. | ||
*Compared to [[Mana Shield (BCS)|Mana Shield]], it's less cost-efficient and only usable if the Hero has already taken damage, but it lets Heroes take much more damage, making it better for the late-game where Gold is less relevant. | |||
==Gallery== | ==Gallery== | ||
Revision as of 22:22, 1 December 2024
Quick Break
| Heal Hero for 100 Health |
| Ahh, that's the stuff. |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Common | |
| Keywords | — | |
| Introduced | Firstlook test | |
| Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Charges | 1 | |||||||
Quick Break is a Common Power card in Bloons Card Storm. It restores 100 health for the player's Hero. It cannot raise the Hero's health above the maximum of 500.
Although this card's art features Quincy, it can be used in any deck.
Tips
- Quick Break guarantees health healing, which unlike most healing cards, is cheap and does not depend on Monkeys.
- Quick Break is better than Jungle's Bounty Druid before Round 10, and has no risk of wasting Gold in case of monkey removal cards.
- Compared to Mana Shield, it's less cost-efficient and only usable if the Hero has already taken damage, but it lets Heroes take much more damage, making it better for the late-game where Gold is less relevant.
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Icon
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Placeholder art