Rogue Legends: Difference between revisions
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|Enchanted Rebuttal Rare | |Enchanted Rebuttal Rare | ||
|Magic Monkeys push Bloons back even more on hit | |Magic Monkeys push Bloons back even more on hit | ||
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|Esoteric Elementalist Common | |||
|Wizard Monkeys have a 20% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 1-0-1 Wizard Monkey to your Party | |||
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|Fata Morgana Common | |Fata Morgana Common | ||
Revision as of 02:30, 31 January 2025
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— Rogue Legends | Coming Soon to Bloons TD 6![1]

Rogue Legends (or Rogue Legend)[2] is an upcoming paid DLC expansion for Bloons TD 6.[3] It is a "BTD rogue-lite adventure"[4] and the first of a series of DLC campaigns called Legends.[3] In a Rogue Legends campaign, the player navigates a monkey on a grid with different types of tiles,[5] encountering Bloons and uncovering towers and enhancements to add to their Party.[6] When the player encounters a Bloon, the game transitions to a short Bloons TD game, much like the tiles in Bloons Monkey City, during which the player uses their party's towers, Hero, and items called artifacts to clear all the rounds. The campaign is split across five stages, each ending with a special Stage Boss tile.
Rogue Legends will release in version 47.0[3] and will cost USD$9.99.[1] It will involve a Quest titled Rogue Legends Preview that gives "a glimpse of the Rogue Legends campaign",[7] and a unique music track. Purchasing the DLC will unlock exclusive cosmetic items, and more can be unlocked through gameplay.[8]
Gameplay
The player begins a Rogue Legends campaign by selecting a Hero or Hero Skin, which determines the player's starter party. The player cannot place towers and powers freely and can only use their Insta Monkeys, which are not consumable but cost cash to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.[1] On each stage, the player progresses by navigating tiles on a hexagonal grid and enters a game when running into a Bloon Encounter (represented by a Red Bloon). During an encounter, the player can earn temporary items called boosts. Completing encounters earns items called tokens (represented by an icon of Geraldo's head) that can be used to trade with merchants. The player has five hearts (separate from lives) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.[1] Defeating the Final Boss tile of the stage progresses to the next stage. There are five stages in total, each using a different tile grid, and there are over 10 unique different layouts that can appear.[8]
The player can unlock CHIMPS mode,[6] which allows the player to play a campaign endlessly.[8]
Parties
Parties are a set consisting of a Hero, Insta Monkeys, and artifacts. Each Hero has a unique starter party that includes two Insta Monkeys and one hero artifact, and Hero Skins have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.
| Hero | Insta Monkeys | Artifact | |
|---|---|---|---|
| To be determined | |||
| Flaming Hot Punch-A-Rang Common | |||
| Frosted Tips Common | |||
| To be determined | |||
| To be determined | |||
| To be determined | |||
| 0-0-2 Dartling Gunner Insta Monkey 0-0-2 Dartling Gunner | To be determined | ||
| To be determined | |||
| To be determined | |||
| Home Brew Alchemy Common | |||
Artifacts
Artifacts are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.[6] They appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. The player can extract their artifacts during a campaign to allow them to be chosen in a starter party.[8]
| Name | Description |
|---|---|
| Abundant Choices Legendary | Get 2 extra choices when picking a Boost, Artifact, or new Monkey |
| Ability Stacking Rare | Ability cooldowns loop to gain 2 extra charges. Ability cooldowns are 20% slower for all Monkeys except Psi |
| Absolute Ability Legendary | Monkeys attack 10% slower, but ability cooldowns are 30% faster |
| Cats Meow Rare | Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round |
| Corrosive Torp-E-Darts Rare | Tier 3 and higher Monkey Subs glue Bloons with Liquifier[sic] acid for a short time. Adds a 0-2-1 Monkey Sub to your Party |
| Divine Intervention Rare | Super Monkeys and Adora have a 1 in 1200 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party |
| Enchanted Rebuttal Rare | Magic Monkeys push Bloons back even more on hit |
| Esoteric Elementalist Common | Wizard Monkeys have a 20% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 1-0-1 Wizard Monkey to your Party |
| Fata Morgana Common | Mermonkey range, pierce, projectile lifespan, and ability cooldown speed increased 25%. Mermonkey projectiles reflect off map borders. Adds a 0-1-1 Mermonkey to your Party |
| Flaming Hot Punch-A-Rang Common | Red Hot Rangs have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 2 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party |
| Frosted Tips Common | Dart Monkey pierce and range increased 15%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 1-1-0 Dart Monkey to your Party |
| Full Broadside Legendary | Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party |
| Growing Steady Common | Druids attack reload time is increased 20%, but every round, Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party |
| Heightened Perception Rare | Primary Monkeys attack range increased 55%. Projectile speed reduced 50% |
| High Impact Glue Common | Glue Gunner projectiles move twice as fast and deal 2 damage to MOAB-Class Bloons on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party |
| Home Brew Alchemy Common | Alchemist attack reload time and ability cooldowns are reduced 20% with a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party |
| One Shot Rare | Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party |
| Slower Is Harder Common | All projectile speed is reduced 35%, but damage increased by 15% |
| Slower Is Harder Rare | All projectile speed is reduced 35%, but damage increased by 20% |
| Starting Strong Common | For the first 20s of each round, Monkeys attack 15% faster |
| Tit For Tat Common | All Monkeys attack 15% faster. Bloons move 25% faster when in range of Monkeys |
| Unification Rare | Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 10% |
| Zig Then Zag Common | All Military Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 20% faster |
Boosts
Boosts are temporary items that can be bought with cash during an encounter. When buying a boost, the player can choose one of three items, or spend cash to reroll them. Boosts can be Insta Monkeys, Powers (including the Cave Monkey and Portable Lake), or artifacts. Powers from Boosts cost cash to place instead of Monkey Money.[6]
| Name | Description |
|---|---|
| All Tower Precision Common | Increases all Monkeys damage 8%, and shot spread reduced 5% |
| All Tower Precision Rare | Increases all Monkeys damage 10%, and shot spread reduced 7% |
| Magic Quickening Common | Reduces Magic Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster |
| Primary Precision Common | To be determined |
| Primary Quickening Common | Reduces Primary Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster |
| Support Quickening Common | Increases Support Monkeys attack speed and ability cooldown 10%, and projectiles travel 20% faster |
Tiles
- Spawn Points — The starting position of the player, represented by a tent. On some stages, the player can choose from multiple spawn points.
- Bloon Encounters — Takes the player to a game of Bloons TD 6. These tiles feature a unique "Rogue Bloons" round set.[8]
- Mini Games — Optional challenges that require the player to beat a goal to earn rewards, such as scoring in Race mode, Boss Rush, "Endurance Races", and Least Cash.[8]
- Mini Boss — Optional Boss Challenges that require the player to beat a goal to earn rewards.
- Loot Chests — Gives the player a set of Artifacts to choose one of.
- Legendary Augment Tiles — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them.
- Merchants — Allows the player to trade Artifacts and tokens for different Artifacts.
- Log Bridges — Allows the player to cross water tiles.
- Camp Fires[sic] — Allows the player to choose one of four benefits:
- Recruit: "Befriend a new Monkey to add to your Party."
- Mentor: "Mentor one of your monkeys to make it stronger."
- Enhance: "Study an Artifact to increase its strength"
- Heal: "Taking a short nap can restore some health" (restores two hearts)
- Final Boss — A final battle against a Boss Bloon. Defeating it progresses to the next stage.
Development
"Legends" were first mentioned in passing the update notes for version 41.0 as "periodic Legends content drops for players looking for even more challenge".[9]
Version 44.0
More information about Legends was revealed in the update notes for version 44.0, and that the first Legends will be DLC and a "rogue-lite adventure".
— Update notes for version 44.0[4]
Version 45.0
The update notes for version 45.0 revealed that the development team was planning a "dev diary" to preview the art and gameplay of Rogue Legends.
— Update notes for version 45.0[10]
Version 46.0
The update notes for version 46.0 revealed that the first Legends DLC was planned to be released in version 46.0, but was delayed until version 47.0.
— Update notes for version 46.0[3]
Version 47.0
The update preview for version 47.0 revealed more information about Rogue Legends, as well as answering questions from the community about Legends in general.[8]
Gallery
-
"BTD6 Legends loading..." teaser animation[11]
Video
References
- ↑ 1.0 1.1 1.2 1.3 "Rogue Legends | Coming Soon to Bloons TD 6!". YouTube. Retrieved Mon, 27 Jan 2025.
- ↑ "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 3.0 3.1 3.2 3.3 "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 4.0 4.1 "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "BTD6 Rogue Legends DLC maps and movement first look!". Reddit. Retrieved Thu, 16 Jan 2025.
- ↑ 6.0 6.1 6.2 6.3 "BTD6 Rogue Legends DLC gameplay first look!". Reddit. Retrieved Thu, 23 Jan 2025.
- ↑ "Hey guys, anyone know what this is?". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 "Bloons TD 6 v47.0 - Update Preview!". Reddit. Retrieved Thu, 30 Jan 2025.
- ↑ "Update: Bloons TD 6 v41.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "Bloons TD 6 v45.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "BTD6 Legends loading...". Reddit. Retrieved Tue, 14 Jan 2025.