Bloontonium (disambiguation): Difference between revisions
Qwertyxp2000 (talk | contribs) I think that's all the BCS 3.0 stuff, but still need help judging the core differences between the BMC+BP type (which is what I seem to define a "long-term currency", but does not make sense really) versus in BCS where it's more of a "gameplay resource" and isn't like a long-term one or something. also where do we put overload and mass detonation which do cost bloontonium |
JessiePatch (talk | contribs) |
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Bloontonium is a resource required for sending attacks in Monkey vs Monkey, and like other resources can be refilled with Bloonstones. Without the proper amount of Bloontonium, it is not possible to send MVM attacks for free. | Bloontonium is a resource required for sending attacks in Monkey vs Monkey, and like other resources can be refilled with Bloonstones. Without the proper amount of Bloontonium, it is not possible to send MVM attacks for free. | ||
Bloontonium behaves slightly differently between versions. On the Flash version of Bloons Monkey City, Bloontonium has specialized [[Bloontonium Generator|production]] and [[Bloontonium Storage Tank|storage]] buildings that must be built to facilitate the flow of Bloontonium in order to send attacks. Attacks consume a different amount of Bloontonium depending on the attack's strength value, and players have the choice to send tougher or weaker attacks. The player can spend Bloonstones to collect enough Bloontonium to send an attack if the player's current reserves do not match the strength of the attack, at a ratio of 1:40. | Bloontonium behaves slightly differently between versions. On the Flash version of Bloons Monkey City, Bloontonium has specialized [[Bloontonium Generator|production]] and [[Bloontonium Storage Tank|storage]] buildings that must be built to facilitate the flow of Bloontonium in order to send attacks. Attacks consume a different amount of Bloontonium depending on the attack's strength value, and players have the choice to send tougher or weaker attacks. The player can spend Bloonstones to collect enough Bloontonium to send an attack if the player's current reserves do not match the strength of the attack, at a ratio of 1:40. The rounding depends on when it is spent - if it is before attacking it rounds up, otherwise it rounds down. | ||
On the Mobile version, Bloontonium is listed as a percentage, and is automatically generated and stored by the [[Bloon Inflation Factory]] and when the player reaches 100% Bloontonium, the player is allowed to send an attack. There is no choice for how much Bloontonium to spend, outside of Revenge attacks consuming 20% less bloontonium for the same effect. The player can also fill their Bloontonium reserves to 100% at the cost of Bloonstones, at a 1:2%, rounded down. | On the Mobile version, Bloontonium is listed as a percentage, and is automatically generated and stored by the [[Bloon Inflation Factory]] and when the player reaches 100% Bloontonium, the player is allowed to send an attack. There is no choice for how much Bloontonium to spend, outside of Revenge attacks consuming 20% less bloontonium for the same effect. The player can also fill their Bloontonium reserves to 100% at the cost of Bloonstones, at a 1:2%, rounded down. | ||