Hero (BCS): Difference between revisions
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{{for|Heroes in the [[Bloons TD (series)|Bloons TD series]]|Hero}} | {{for|Heroes in the [[Bloons TD (series)|Bloons TD series]]|Hero}} | ||
{{stub|needs to go more in-depth about ability mechanics and the different types of abilities (e.g. active and passive)}} | {{stub|needs to go more in-depth about ability mechanics and the different types of abilities (e.g. active and passive)}} | ||
[[File:BCS DeckSelection v3.0.png|thumb|The Hero selection menu, with all Heroes as of Version 3.0]] | |||
'''Heroes''' are a game mechanic in ''[[Bloons Card Storm]]''. They are one of two components of a deck, the other being [[card]]s, and remain in play during an entire match. Each Hero starts with 500 health and comes with three abilities, with each ability having a different effect and requiring a different amount of [[Bloontonium]] to activate. The objective of the game is to reduce the health of the opponent's Hero to 0, primarily by playing Bloon cards to attack them. | '''Heroes''' are a game mechanic in ''[[Bloons Card Storm]]''. They are one of two components of a deck, the other being [[card]]s, and remain in play during an entire match. Each Hero starts with 500 health and comes with three abilities, with each ability having a different effect and requiring a different amount of [[Bloontonium]] to activate. The objective of the game is to reduce the health of the opponent's Hero to 0, primarily by playing Bloon cards to attack them. | ||
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|If a Hero-exclusive card is activated, ''HeroCard'' plays. There are always 2 separate sound files for ''HeroCard''. | |If a Hero-exclusive card is activated, ''HeroCard'' plays. There are always 2 separate sound files for ''HeroCard''. | ||
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==Gallery== | |||
<gallery> | |||
BCS DeckCreation1.png|The Hero selection menu, with all Heroes up to Adora (v2.0) | |||
</gallery> | |||
==Navigation== | ==Navigation== | ||
{{BCS nav}} | {{BCS nav}} | ||
[[Category:Heroes in BCS|*]][[Category:Game mechanics in BCS]] | [[Category:Heroes in BCS|*]][[Category:Game mechanics in BCS]] | ||