Co-op (BTD6): Difference between revisions

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{{for|Co-op in [[Bloons TD 5]]|Co-op (BTD5)}}
{{for|Co-op in [[Bloons TD 5]]|Co-op (BTD5)}}
'''Co-op''' is a multiplayer mode in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|11.0}}. It allows up to four players to play in a single game simultaneously using a peer-to-peer connection.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/rbhs6d/comment/hnoqs0i/?utm_source=share&utm_medium=web2x&context=3|title=rohan_spibo comments on Bloons TD 6 - Update Notes! Version 29.0|publisher=Reddit|retrieved=7 apr 2025}}</ref> It is unlocked at [[level]] 20.
'''Co-op''' is a multiplayer mode in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|11.0}} and unlocked at [[level]] 20. It allows two to four players to play in a single game simultaneously using a peer-to-peer connection.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/rbhs6d/bloons_td_6_update_notes_version_290/hnoqs0i/|title=rohan_spibo comments on Bloons TD 6 - Update Notes! Version 29.0|author=Rohan Sharpe-Anforth|publisher=Reddit|retrieved=7 apr 2025}}</ref> Players can either all share the map or have their own sections of the map to place and [[upgrade]] their own towers. Each player has their own [[Hero]] and tier 5 upgrades, though they have to share Hero XP and [[cash]] earned from popping Bloons and at the end of each round. Playing in standard Co-op earns separate [[medal]]s from singleplayer, and there are some events that are playable in Co-op.


==Mechanics==
==Mechanics==
*Each player has their own [[Hero]], though if multiple Heroes are placed, then the XP earned is split among them.
In a Co-op game, all players play together on a single map with the same pool of [[life|lives]]. Depending on the configuration, the map can be split into multiple sections for each player, or allow all players to place anywhere. Each player can place their own [[tower]]s and [[power]]s and cannot control towers placed by others. Each player has access to their own [[Hero]], tier 5 [[upgrade]]s, and pool of [[cash]], though some forms of income are split among players. While this allows for multiple Heroes and multiple copies of tier 5 upgrades, the game does not allow multiple copies of [[Paragon]]s or [[VTSG]]s. Towers and upgrades are only purchasable by players that have unlocked them. [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades apply to all players, even to those who have not unlocked them yet, if at least one player has them unlocked. [[Fast Track Mode]] applies if at least one player has it enabled.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1fzdqsm/bloons_td_6_v450_update_notes/lr0vsgb/|title=rohan_spibo comments on Bloons TD 6 v45.0 - Update Notes!|author=Rohan Sharpe-Anforth|publisher=Reddit|retrieved=11 apr 2025}}</ref> If playing in a mode with [[challenge rule]]s, all players share the restrictions on the number of towers that can be placed.
*Opening the options menu does not pause the game.
*The host cannot select maps they have not unlocked yet. Other players in the group can play on maps they have not unlocked yet, however.
*[[Auto Start]] mode is enabled if at least one player has it enabled.


===Experience===
===Controls===
*All players earn the same amount of experience for their [[level|player level]] as in singleplayer.
*Any player can start [[round]]s and toggle [[Fast Forward]].
*[[Tower XP]] at the end of each round is distributed among players based on the ratio of cash they have invested into their towers and upgrades relative to the total cash invested into towers and upgrades by all players at that point. For example, if player 1 has invested $400 into towers and upgrades and player 2 has invested $600 into towers and upgrades, then player 1's towers will receive 40% of the tower XP at the end of each round and player 2's towers will receive the other 60%. For each player, this XP is further distributed among their towers based on the cash invested into each tower type, in the same way as in singleplayer.
*[[Auto Start]] mode is enabled as long as at least one player has it enabled.
*If multiple Heroes are on the map at the same time, the XP is distributed among them evenly.
*Menus and pop-ups do not pause the game.
*Players cannot save Co-op games, nor can they restart outside of a game over.
*On a game over, any player can restart the game or use a [[continue]]. On a victory, any player can start [[freeplay]] mode. There is a grace period between the victory and game over screens appearing where the restart, continue, and freeplay options are not selectable, which allows players to quit before another player performs that action.


===Ownership===
===Ownership===
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*[[Tech Bot (BTD6)|Tech Bot]]s cannot be linked to towers owned by other players.
*[[Tech Bot (BTD6)|Tech Bot]]s cannot be linked to towers owned by other players.
*{{BTD6 mk|Emergency Unlock}} does not change the targeting of other player's [[Dartling Gunner (BTD6)|Dartling Gunner]]s. (verify)
*{{BTD6 mk|Emergency Unlock}} does not change the targeting of other player's [[Dartling Gunner (BTD6)|Dartling Gunner]]s. (verify)
*{{BTD6 mk|Come On Everybody!}}'s conditions are separate for each player. A [[Primary]] tower will receive buffs based on the tiers of other Primary towers with the same owner, not all players.


===Map splits===
===Map splits===
Maps in co-op are split into sections for each player. Players can only place towers in a section they own or in a free-for-all section, but towers can place [[sub-tower]]s in sections not owned by their owner. Each map has a default split setting, but the host can change it to any split before starting the game.
Maps in co-op are split into sections for each player. Players can only place towers in a section they own or in a free-for-all section, but towers can place [[sub-tower]]s in sections not owned by their owner. Each map has a default split setting, but the host can change it to any split before starting the game.
*In the free-for-all split, all players can place anywhere on the map. This is the default for all [[Expert]] maps.
*In the free-for-all split, all players can place anywhere on the map. This is the default for all [[Expert]] maps.
*Other splits have two sections if there are two players or four sections if there are three or four players. The fourth section becomes a free-for-all section if there are only three players.
*All other splits have two sections if there are two players or four sections if there are three or four players. The fourth section becomes a free-for-all section if there are only three players.


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{|class="wikitable"
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===Cash distribution===
===Cash distribution===
Each player starts with the default starting [[cash]] of the selected mode minus $50 per player in the match. All cash earned from popping Bloon layers, and at the end of each round, is split evenly among all players. [[Double Cash Mode (BTD6)|Double Cash Mode]] only doubles the cash per pop for players that have it enabled.
Each player starts with the default starting [[cash]] of the selected mode minus $50 per player in the match. The extra cash from {{BTD6 mk|More Cash}} is distributed evenly among all players from each player that has it unlocked; if all players have it, then all players effectively gain the full $200. All cash earned from popping Bloon layers, and at the end of each round, is split evenly among all players. [[Double Cash Mode (BTD6)|Double Cash Mode]] only doubles the cash per pop for players that have it enabled.


Cash generated by [[tower]]s and [[power]]s only goes towards the owner, with a few exceptions:
Cash generated by [[tower]]s and [[power]]s only goes towards the owner, with a few exceptions:
Line 62: Line 62:
===Sending cash===
===Sending cash===
Each player can send cash to another player or request cash from another player, except in [[Deflation (BTD6)|Deflation]] mode. The amount of cash sent by pressing the send button depends on the amount of cash the player currently has:
Each player can send cash to another player or request cash from another player, except in [[Deflation (BTD6)|Deflation]] mode. The amount of cash sent by pressing the send button depends on the amount of cash the player currently has:
*If one has $500 or more, they will send 20% of their current cash, rounded down.
*With $500 or more, the player will send 20% of their current cash, rounded down.
*If one has $100 or more, but less than $500, they will send $100.
*With $100 or more, but less than $500, the player will send $100.
*If one has less than $100, they will send all the money they have.
*With less than $100, the player will send all the cash they have.


===Monkey Knowledge===
===Experience===
[[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades apply to all players, even to those who have not unlocked them yet, if at least one player has them unlocked. With one exception, their effects do not stack if multiple players own them. Some Monkey Knowledge has special behavior in Co-op:
*All players earn the same amount of [[experience]] for their [[level|player level]] that they would earn in singleplayer.
*The extra cash from {{BTD6 mk|More Cash}} is distributed evenly among all players from each player that has it unlocked. If all players have it, then all players effectively gain the full $200.
*[[Tower XP]] at the end of each round is distributed among players based on the ratio of cash they have invested into their towers and upgrades relative to the total cash invested into towers and upgrades by all players. For example, if player 1 has invested $400 into towers and upgrades and player 2 has invested $600 into towers and upgrades, then player 1's towers will receive 40% of the tower XP at the end of each round and player 2's towers will receive the other 60%. For each player, this XP is further distributed among their towers based on the cash invested into each tower type, in the same way as in singleplayer.
*{{BTD6 mk|Come On Everybody!}} applies its buffs separately for each player.
*If multiple Heroes are on the map at the same time, the XP is distributed among them evenly.


===Cosmetic items===
===Cosmetic items===
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===Quick Match===
===Quick Match===
'''Quick Match''' allows the player to join any publicly-hosted game that fits the chosen constraint. If no match is found, the game creates a match with a random [[map]] (using its default map split), [[difficulty]], and mode within the constraints.
[[File:BTD6 coop quick match.png|300px|thumb]]
'''Quick Match''' allows the player to join any publicly-hosted game that fits within one of three constraints the player can choose from. If no match is found, the game creates a match with a random [[map]] (using its default map split), [[difficulty]], and mode within the constraints. When creating a match, the game can select maps the host has not unlocked yet.
{|class="wikitable"
{|class="wikitable"
!Constraint
!Constraint
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!Game mode
!Game mode
|-
|-
!Any Game
![[File:BTD6 CoopQuickMatchBtn.png|100px]]<br>Any Game
|Any map
|Any map
|Any difficulty
|Any difficulty
|Any mode
|Any mode
|-
|-
!Medium Game
![[File:BTD6 CoopMediumMatchBtn.png|100px]]<br>Medium Game
|
|
*[[Beginner]]
*[[Beginner]]
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*[[Double HP MOABs]]
*[[Double HP MOABs]]
|-
|-
!Long Game
![[File:BTD6 CoopLongMatchBtn.png|100px]]<br>Long Game
|
|
*[[Intermediate]]
*[[Intermediate]]
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===Create Match===
===Create Match===
'''Create Match''' allows the player to create a match with a selected map, map split, difficulty, mode, and number of players. Matches are private by default, but the player can make them public to allow Quick Match players to join.
[[File:BTD6 coop hosting.png|300px|thumb]]
'''Create Match''' allows the player to host a match with a selected map, map split, difficulty, mode, and number of players. The host cannot select maps they have not unlocked yet, nor can they select [[Blons]], [[Protect The Yacht]], or [[Map Editor]] maps. Matches are private by default, but the host can make them public to allow Quick Match players to join.  


===Join Match===
===Join Match===
'''Join Match''' allows the player to enter a public or private match by either using a code or searching for games hosted on the same Wi-Fi network.
'''Join Match''' allows the player to enter a public or private match by using a code or by searching for games hosted on the same Wi-Fi network.
 
==Modes==
Co-op supports the same game modes as offline singleplayer, except [[Sandbox (BTD6)|Sandbox]]. Unlike in singleplayer, these modes are playable in any order.
 
===Local co-op===
Exclusive to the {{console version of|Bloons TD 6}}, local Co-op is playable by connecting additional controllers to the console. Despite being hosted on one system, local co-op games still cannot be paused or saved. Playing in local co-op earns singleplayer medals instead of co-op medals.


==Events==
===Boss Challenge===
{{main|Boss Challenge}}
Boss Challenge supports Co-op play with separate scoring for 2-player, 3-player, and 4-player games. This is the only way to play [[Blons]] and [[Protect The Yacht]] in Co-op outside of the occasional events that use them.
 
===Events===
Several events support co-op or have separate modes for co-op.
Several events support co-op or have separate modes for co-op.
*Co-op [[Daily Challenge (BTD6)|Daily Challenge]]s are biweekly Daily Challenges that can only be played in Co-op.
*Co-op [[Daily Challenge (BTD6)|Daily Challenge]]s are biweekly Daily Challenges that can only be played in Co-op.
*[[Collection Event (BTD6)|Collection Event]]s have map bonuses in Co-op mode.
*[[Collection Event (BTD6)|Collection Event]] rewards are also given in Co-op games. Bonus rewards apply if the host selects a map that has a bonus on their account.
*[[Monkey Teams (BTD6)|Monkey Teams]] events run on the same maps in Co-op as in singleplayer. All players must use the allowed towers to earn the extra [[Monkey Money]].
*[[Monkey Teams (BTD6)|Monkey Teams]] events are playable in Co-op if the host selects a map that it is currently active on for their account. All players must use the allowed towers to earn the extra [[Monkey Money]].
*[[Golden Bloon (BTD6)|Golden Bloon]] events run on the same maps in Co-op as in singleplayer. All players earn the same rewards for popping the Golden Bloon, regardless of if they contributed to popping it or not.
*[[Golden Bloon (BTD6)|Golden Bloon]] events are playable in Co-op if the host selects a map that it is currently active on for their account. All players earn the same rewards for popping the Golden Bloon, regardless of if they contributed to popping it or not.
*[[Boss Bloon Event]]s have separate leaderboards for 2-player, 3-player, and 4-player games in both Normal and Elite mode.
*[[Boss Bloon Event]]s have separate leaderboards for 2-player, 3-player, and 4-player games in both Normal and Elite mode.
*[[Boss Challenge]] has separate scoring for 2-player, 3-player, and 4-player games in both Normal and Elite mode. This is the only way to play [[Blons]] and [[Protect The Yacht]] in Co-op.


==Medals==
==Rewards==
===Monkey Money===
Co-op rewards the same amount of [[Monkey Money]] as playing in singleplayer, including the 50% extra Monkey Money given to ''[[Bloons TD 6+]]'' and ''[[Bloons TD 6 NETFLIX]]'' players, though there is no bonus Monkey Money for earning a new [[medal]].
 
Due to a bug, the Co-op lobby does not display the Monkey Money reward with {{BTD6 mk|Mo' Monkey Money}} applied, but all players do earn the extra Monkey Money as long as at least one player has it.
{|class="wikitable inline" style="text-align:center"
!Version
!Mode
![[Beginner]]
![[Intermediate]]
![[Advanced]]
![[Expert]]
|-
!rowspan="4"|''[[Bloons TD 6]]''
|[[Easy]]
|{{BTD6 mm|15|mk=y}}
|{{BTD6 mm|25|mk=y}}
|{{BTD6 mm|45|mk=y}}
|{{BTD6 mm|60|mk=y}}
|-
|[[Medium]]
|{{BTD6 mm|30|mk=y}}
|{{BTD6 mm|50|mk=y}}
|{{BTD6 mm|75|mk=y}}
|{{BTD6 mm|100|mk=y}}
|-
|[[Hard]]
|{{BTD6 mm|45|mk=y}}
|{{BTD6 mm|75|mk=y}}
|{{BTD6 mm|120|mk=y}}
|{{BTD6 mm|160|mk=y}}
|-
|[[Impoppable (BTD6)|Impoppable]]
|{{BTD6 mm|60|mk=y}}
|{{BTD6 mm|100|mk=y}}
|{{BTD6 mm|180|mk=y}}
|{{BTD6 mm|240|mk=y}}
|-
!rowspan="4"|''[[Bloons TD 6+]]''<br>''[[Bloons TD 6 NETFLIX]]''
|Easy
|{{BTD6 mm|22|mk=y}}
|{{BTD6 mm|37|mk=y}}
|{{BTD6 mm|67|mk=y}}
|{{BTD6 mm|90|mk=y}}
|-
|Medium
|{{BTD6 mm|45|mk=y}}
|{{BTD6 mm|75|mk=y}}
|{{BTD6 mm|112|mk=y}}
|{{BTD6 mm|150|mk=y}}
|-
|Hard
|{{BTD6 mm|67|mk=y}}
|{{BTD6 mm|112|mk=y}}
|{{BTD6 mm|180|mk=y}}
|{{BTD6 mm|240|mk=y}}
|-
|Impoppable
|{{BTD6 mm|90|mk=y}}
|{{BTD6 mm|150|mk=y}}
|{{BTD6 mm|270|mk=y}}
|{{BTD6 mm|360|mk=y}}
|}
 
===Medals===
{{#lst:Medal|Co-op BTD6}}
{{#lst:Medal|Co-op BTD6}}


==Console version==
===Achievements===
The {{console version of|Bloons TD 6}} supports local co-op by connecting additional controllers to the console. Despite being hosted on one system, local co-op games still cannot be paused or saved. Playing in local co-op earns singleplayer medals instead of co-op medals.
{{BTD6 achievement list by name|Co-operation;Four times the fun;Triple threat;When the going gets tough...;Kind Benefactor;Generous Benefactor;Monkey Contributor;Monkey Philanthropist;Powershare;Power overwhelming!;Insta-defense;Co-op Popper;Bill Greates}}
 
==Related achievements==
{{BTD6 achievement list by name|Co-operation;Four times the fun;Triple threat;When the going gets tough...;Kind Benefactor;Generous Benefactor;Monkey Contributor;Monkey Philanthropist;Powershare;Power overwhelming!;Insta-defense;Co-op Popper}}


==Update history==
==Update history==

Revision as of 09:27, 11 April 2025

For Co-op in Bloons TD 5, see Co-op (BTD5).

Co-op is a multiplayer mode in Bloons TD 6, introduced in version 11.0 and unlocked at level 20. It allows two to four players to play in a single game simultaneously using a peer-to-peer connection.[1] Players can either all share the map or have their own sections of the map to place and upgrade their own towers. Each player has their own Hero and tier 5 upgrades, though they have to share Hero XP and cash earned from popping Bloons and at the end of each round. Playing in standard Co-op earns separate medals from singleplayer, and there are some events that are playable in Co-op.

Mechanics

In a Co-op game, all players play together on a single map with the same pool of lives. Depending on the configuration, the map can be split into multiple sections for each player, or allow all players to place anywhere. Each player can place their own towers and powers and cannot control towers placed by others. Each player has access to their own Hero, tier 5 upgrades, and pool of cash, though some forms of income are split among players. While this allows for multiple Heroes and multiple copies of tier 5 upgrades, the game does not allow multiple copies of Paragons or VTSGs. Towers and upgrades are only purchasable by players that have unlocked them. Monkey Knowledge upgrades apply to all players, even to those who have not unlocked them yet, if at least one player has them unlocked. Fast Track Mode applies if at least one player has it enabled.[2] If playing in a mode with challenge rules, all players share the restrictions on the number of towers that can be placed.

Controls

  • Any player can start rounds and toggle Fast Forward.
  • Auto Start mode is enabled as long as at least one player has it enabled.
  • Menus and pop-ups do not pause the game.
  • Players cannot save Co-op games, nor can they restart outside of a game over.
  • On a game over, any player can restart the game or use a continue. On a victory, any player can start freeplay mode. There is a grace period between the victory and game over screens appearing where the restart, continue, and freeplay options are not selectable, which allows players to quit before another player performs that action.

Ownership

If a player places a tower or uses a power, that player becomes its "owner". Players cannot upgrade, sell, activate the abilities of, or change the targeting options of towers they do not own. For the most part, towers and powers can still interact with towers owned by other players, including providing buffs to them (e.g. Monkey Villages, Alchemists, or Overclock), contributing to Jungle's Bounty, acting as platforms (e.g. Portable Lakes, Carrier Flagship, and Lord of the Abyss), and sacrificing them (e.g. Sun Temples, True Sun Gods, and Paragons). There are a few exceptions:

Map splits

Maps in co-op are split into sections for each player. Players can only place towers in a section they own or in a free-for-all section, but towers can place sub-towers in sections not owned by their owner. Each map has a default split setting, but the host can change it to any split before starting the game.

  • In the free-for-all split, all players can place anywhere on the map. This is the default for all Expert maps.
  • All other splits have two sections if there are two players or four sections if there are three or four players. The fourth section becomes a free-for-all section if there are only three players.
Split Default maps
Free-for-all Template:BTD6 map list by default split
Horizontal Template:BTD6 map list by default split
Vertical Template:BTD6 map list by default split
Diagonal (top-left to bottom-right) Template:BTD6 map list by default split
Diagonal (top-right to bottom-left) Template:BTD6 map list by default split
Radioactive
Staircase

Cash distribution

Each player starts with the default starting cash of the selected mode minus $50 per player in the match. The extra cash from More Cash More Cash is distributed evenly among all players from each player that has it unlocked; if all players have it, then all players effectively gain the full $200. All cash earned from popping Bloon layers, and at the end of each round, is split evenly among all players. Double Cash Mode only doubles the cash per pop for players that have it enabled.

Cash generated by towers and powers only goes towards the owner, with a few exceptions:

  • Effects that increase the cash earned per Bloon pop distribute the extra cash among all players. This includes Monkey Town's buff, Pirate Lord's ability, and Rubber to Gold's golden Bloons.
  • Bloon Traps and XXXL Traps distribute half of the cash they generate among all players (i.e. the amount that would have been gained by popping the Bloons outside of a trap). The other half all goes to the owner.
  • Benjamin's Skimming is distributed among all players.

Sending cash

Each player can send cash to another player or request cash from another player, except in Deflation mode. The amount of cash sent by pressing the send button depends on the amount of cash the player currently has:

  • With $500 or more, the player will send 20% of their current cash, rounded down.
  • With $100 or more, but less than $500, the player will send $100.
  • With less than $100, the player will send all the cash they have.

Experience

  • All players earn the same amount of experience for their player level that they would earn in singleplayer.
  • Tower XP at the end of each round is distributed among players based on the ratio of cash they have invested into their towers and upgrades relative to the total cash invested into towers and upgrades by all players. For example, if player 1 has invested $400 into towers and upgrades and player 2 has invested $600 into towers and upgrades, then player 1's towers will receive 40% of the tower XP at the end of each round and player 2's towers will receive the other 60%. For each player, this XP is further distributed among their towers based on the cash invested into each tower type, in the same way as in singleplayer.
  • If multiple Heroes are on the map at the same time, the XP is distributed among them evenly.

Cosmetic items

Emotes

Main article: Emote

Matchmaking

idk how inviting works



Quick Match

Quick Match allows the player to join any publicly-hosted game that fits within one of three constraints the player can choose from. If no match is found, the game creates a match with a random map (using its default map split), difficulty, and mode within the constraints. When creating a match, the game can select maps the host has not unlocked yet.

Constraint Map difficulty Game difficulty Game mode

Any Game
Any map Any difficulty Any mode

Medium Game

Long Game

Create Match

Create Match allows the player to host a match with a selected map, map split, difficulty, mode, and number of players. The host cannot select maps they have not unlocked yet, nor can they select Blons, Protect The Yacht, or Map Editor maps. Matches are private by default, but the host can make them public to allow Quick Match players to join.

Join Match

Join Match allows the player to enter a public or private match by using a code or by searching for games hosted on the same Wi-Fi network.

Modes

Co-op supports the same game modes as offline singleplayer, except Sandbox. Unlike in singleplayer, these modes are playable in any order.

Local co-op

Exclusive to the console version of Bloons TD 6, local Co-op is playable by connecting additional controllers to the console. Despite being hosted on one system, local co-op games still cannot be paused or saved. Playing in local co-op earns singleplayer medals instead of co-op medals.

Boss Challenge

Main article: Boss Challenge

Boss Challenge supports Co-op play with separate scoring for 2-player, 3-player, and 4-player games. This is the only way to play Blons and Protect The Yacht in Co-op outside of the occasional events that use them.

Events

Several events support co-op or have separate modes for co-op.

  • Co-op Daily Challenges are biweekly Daily Challenges that can only be played in Co-op.
  • Collection Event rewards are also given in Co-op games. Bonus rewards apply if the host selects a map that has a bonus on their account.
  • Monkey Teams events are playable in Co-op if the host selects a map that it is currently active on for their account. All players must use the allowed towers to earn the extra Monkey Money.
  • Golden Bloon events are playable in Co-op if the host selects a map that it is currently active on for their account. All players earn the same rewards for popping the Golden Bloon, regardless of if they contributed to popping it or not.
  • Boss Bloon Events have separate leaderboards for 2-player, 3-player, and 4-player games in both Normal and Elite mode.

Rewards

Monkey Money

Co-op rewards the same amount of Monkey Money as playing in singleplayer, including the 50% extra Monkey Money given to Bloons TD 6+ and Bloons TD 6 NETFLIX players, though there is no bonus Monkey Money for earning a new medal.

Due to a bug, the Co-op lobby does not display the Monkey Money reward with Mo' Monkey Money Mo' Monkey Money applied, but all players do earn the extra Monkey Money as long as at least one player has it.

Version Mode Beginner Intermediate Advanced Expert
Bloons TD 6 Easy Monkey Money 15 ( 16) Monkey Money 25 ( 27) Monkey Money 45 ( 49) Monkey Money 60 ( 66)
Medium Monkey Money 30 ( 33) Monkey Money 50 ( 55) Monkey Money 75 ( 82) Monkey Money 100 ( 110)
Hard Monkey Money 45 ( 49) Monkey Money 75 ( 82) Monkey Money 120 ( 132) Monkey Money 160 ( 176)
Impoppable Monkey Money 60 ( 66) Monkey Money 100 ( 110) Monkey Money 180 ( 198) Monkey Money 240 ( 264)
Bloons TD 6+
Bloons TD 6 NETFLIX
Easy Monkey Money 22 ( 24) Monkey Money 37 ( 40) Monkey Money 67 ( 73) Monkey Money 90 ( 99)
Medium Monkey Money 45 ( 49) Monkey Money 75 ( 82) Monkey Money 112 ( 123) Monkey Money 150 ( 165)
Hard Monkey Money 67 ( 73) Monkey Money 112 ( 123) Monkey Money 180 ( 198) Monkey Money 240 ( 264)
Impoppable Monkey Money 90 ( 99) Monkey Money 150 ( 165) Monkey Money 270 ( 297) Monkey Money 360 ( 396)

Medals

Co-op medals function mostly the same as the solo medals. The red CHIMPS medal is earned if the player quits and re-joins the game later; this doesn't affect the type of CHIMPS medal the other participants earn, so it's possible for players to get different CHIMPS medals from each other even if they played the same match.

Achievements

Template:BTD6 achievement list by name

Update history

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  • New callouts: Head Detective, Metal Muncher, Fumigator, Fired Up, BFB Brawler, ZOMG Zapper, DDT Destroyer, Most Generous
  • Neutral If the player has less than $500, sending cash will now send as much cash as the player has or $100, whichever is lower
  • Nerf The bonus Monkey Money awarded by earning a medal on a map for the first time can now only be earned once in either singleplayer or co-op, instead of being awarded separately for singleplayer and co-op
  • Round 100 achievements now work in Co-op
  • Nerf First time completion bonuses are now only rewarded in solo play
  • "Substantial refactor of co-op lobbying, connections, and player to player messages, for efficiency and stability"
  • "Sent money in co-op should now round off decimal places"
  • "Resolved a crash in co-op with players leaving in the lobby"
  • "Co-op non-host desync when backgrounding the app has been resolved"
  • "Co-op ‘separate game’ desync has been resolved"
  • "Co-op ‘Guests’ will now be given names"
  • "Co-op ‘Thanos Snap’ bug has had a lot of preventative work done, but we’d appreciate any reports if user still find their towers randomly deleted in co-op."
  • "Co-op using a cash drop before everyone has loaded in will no longer desync"
  • "Resolved an issue when loading save or co-op resync that would not save any cash gains from the very last attack in each round"
  • "Resolved a co-op desync that could cause some players to never see the defeat screen or be able to continue playing"
  • "Resolved a co-op desync that could kick every other player from the match"
  • "Resolved a co-op issue causing some lower end devices to crash when viewing options"
  • Added a message that appears when attempting to join a lobby with a hacker flag
  • "Bloons Popped" stat renamed to "Pop Count"
  • "Co-op resync should now be less obvious"
  • "Reduced memory spike during co-op resync to lessen crashes when this occurs"
  • Double Cash Mode now applies in Co-op
  • "Resolved an issue where users could create a bugged co-op lobby"
  • "Resolved a co-op issue where interactable objects would cause a desync"
  • "Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves"
  • Added deep link share buttons, these allows to create a link that will directly open the game on a Co-op lobby or in a custom Challenge
    • Note: On the Steam version of the game, the links don't work if the game is already open.
  • Continues & Restarts in co-op will now send a message to other players saying that they have been used
  • New Co-op Callouts: Boss Crusher, Well Rounded, Endless Power!
  • Players creating Co-op lobbies can now choose which Co-op split to use for the match
  • 2 new splits added (Radioactive and Stairs)
  • Added an audio prompt when players join co-op lobbies
  • Buff Resolved a bug preventing Golden Bloons working correctly for all players in co-op (bug fix)
  • Buff Co-op hosts will now be able to invite friends directly from the co-op lobby.
  • Buff Sword of Protection can now be used in Co-op when the game uses a map split (bug fix)

References

  1. Rohan Sharpe-Anforth. "rohan_spibo comments on Bloons TD 6 - Update Notes! Version 29.0". Reddit. Retrieved Mon, 7 Apr 2025.
  2. Rohan Sharpe-Anforth. "rohan_spibo comments on Bloons TD 6 v45.0 - Update Notes!". Reddit. Retrieved Fri, 11 Apr 2025.